|
posted:
2/1/2005 7:26:32 AM
|
rank:
|
Sorry for serious delaying on constructing a deck theme; I was studying various forms of unknown deck themes that have potential, when I came up with this.
Yugioh complains the lack of originality, with cookie-cutter decks such as Chaos or Beatdown and Tier 1 decks including Warriors. But here's a newsflash to those who expouse ideas of cookie-cutter Chaos etc to be the winning decks; it's called the Ban List, and it was created by Konami to promote originality by allowing more creative deck themes to shine. Exodia, A Legendary Ocean, Spellcasters, Machines etc were given potential by Konami to take hold of the metagame and give originality and creativity a domination over them cookie-cutter decks.
Anyone who complains about the Ban List or underrates creativity in building decks is another form of a 'n00b' and doesn't deserve to enjoy the game. I hope that you, sir, are a fan of Yugioh itself, rather than simply winning, or collecting, or doing dirty tricks and cheating to boost your UDE rating.
See here, I often come around my home, picking up some underused holos such as Levia Dragon, Dark Paladin and Strike Ninja, make decks revolving around them, take them around, and get whupped. But I go back, modifying my decks continuously, and come back beating the cookie-cutter decks soundly! So let's construct the Monarch deck, and figure out the astound abilties of originality.
PURPOSE: A Monarch deck features the Monarchs, of course! Mobius, Zarborg and Thestalos are in this set, and their versatility in thier effects makes them gold. Thus, this deck has high potential in its abilities.
STRENGTHS: Let's see here; we have Zarborg for monster removal, Mobius for spell/trap removal, and Thestalos for disruption! Controling the duel in all aspects is divine; and destroying your opponent's forces, strageties, and options all in one is just amazing.
WEAKNESSES: The excessive amount of tributes causes a high lack of presence. It is important to utilize resources and presence effectively.
|
Sorry for serious delaying on constructing a deck theme; I was studying various forms of unknown deck themes that have potential, when I came up with this.
Yugioh complains the lack of originality, with cookie-cutter decks such as Chaos or Beatdown and Tier 1 decks including Warriors. But here's a newsflash to those who expouse ideas of cookie-cutter Chaos etc to be the winning decks; it's called the Ban List, and it was created by Konami to promote originality by allowing more creative deck themes to shine. Exodia, A Legendary Ocean, Spellcasters, Machines etc were given potential by Konami to take hold of the metagame and give originality and creativity a domination over them cookie-cutter decks.
Anyone who complains about the Ban List or underrates creativity in building decks is another form of a 'n00b' and doesn't deserve to enjoy the game. I hope that you, sir, are a fan of Yugioh itself, rather than simply winning, or collecting, or doing dirty tricks and cheating to boost your UDE rating.
See here, I often come around my home, picking up some underused holos such as Levia Dragon, Dark Paladin and Strike Ninja, make decks revolving around them, take them around, and get whupped. But I go back, modifying my decks continuously, and come back beating the cookie-cutter decks soundly! So let's construct the Monarch deck, and figure out the astound abilties of originality.
PURPOSE: A Monarch deck features the Monarchs, of course! Mobius, Zarborg and Thestalos are in this set, and their versatility in thier effects makes them gold. Thus, this deck has high potential in its abilities.
STRENGTHS: Let's see here; we have Zarborg for monster removal, Mobius for spell/trap removal, and Thestalos for disruption! Controling the duel in all aspects is divine; and destroying your opponent's forces, strageties, and options all in one is just amazing.
WEAKNESSES: The excessive amount of tributes causes a high lack of presence. It is important to utilize resources and presence effectively.
|
|
• mark as "accepted answer"
• permalink
|
|
posted:
2/1/2005 9:57:51 PM
|
rank:
|
YOUR FORCES OF ROYALTY:
*Zarborg the Thunder Monarch-Light/Thunder/5*/2400/1000 **Mobius the Frost Monarch-Water/Aqua/6*/2400/1000 ***Thestalos the Firestorm Monarch-Fire/Pyro/6*/2400/1000
*+ Provides Field Control, On-field Removal - Weakens On-field Presence **+ Provides Field Control, Removal (Spell/Trap) - Weakens On-field Presence ***+ Provides Field Control, Enemy Disruption, Energy - Weakens On-field Presence
As you might have guessed, the main point of the deck; the Elemental Monarchs. All of which are very powerful when put together as they dominate the field in both aspects and limit your opponent's options. Surely suitable for the name of "Monarch". But Vakama, one may ask; since we have high losses of presence within them, wouldn't you result in losing too many resources?
Peten the Dark Clown-Dark/Spellcaster/3*/500/1200 + Provides On-field Presence, Counter-Defense - Weakens Field Control Instead of naming him the Dark Clown, they should have named this card "Peten the Versatile". Or maybe "Peten V. Clown". Because versatile is his middle name. This guy fits into Exodia decks, tribute-heavy decks, and every other form of deck imaginable. There's a complicated saga regarding his effect (related to the Archfiend of Gilfer ruling; ask me for more info) but let's hope Konami doesn't mess up. If we're lucky, this guy will be able to combo with Card Destruction, Morphing Jar, Cannon Soldier, Tribe-Infecting Virus and many, many more cards. If we're not lucky, he won't be able to combo with any discard cost that immediately results in an effect (i.e the aforementioned cards). Regardless, he's still clearly the most reliable form of deck-thinning, making the veritable troop dragon obsolete in all but Dark Paladin decks. This guy will work nicely with the Monarchs as well. Conclusion: Don't be short-sighted and ignore the incredible variety of Peten V. Clown's uses.
All other monsters are self-explanatory; Breaker, Sinister Serpent, you know the drill.
|
YOUR FORCES OF ROYALTY:
*Zarborg the Thunder Monarch-Light/Thunder/5*/2400/1000 **Mobius the Frost Monarch-Water/Aqua/6*/2400/1000 ***Thestalos the Firestorm Monarch-Fire/Pyro/6*/2400/1000
*+ Provides Field Control, On-field Removal - Weakens On-field Presence **+ Provides Field Control, Removal (Spell/Trap) - Weakens On-field Presence ***+ Provides Field Control, Enemy Disruption, Energy - Weakens On-field Presence
As you might have guessed, the main point of the deck; the Elemental Monarchs. All of which are very powerful when put together as they dominate the field in both aspects and limit your opponent's options. Surely suitable for the name of "Monarch". But Vakama, one may ask; since we have high losses of presence within them, wouldn't you result in losing too many resources?
Peten the Dark Clown-Dark/Spellcaster/3*/500/1200 + Provides On-field Presence, Counter-Defense - Weakens Field Control Instead of naming him the Dark Clown, they should have named this card "Peten the Versatile". Or maybe "Peten V. Clown". Because versatile is his middle name. This guy fits into Exodia decks, tribute-heavy decks, and every other form of deck imaginable. There's a complicated saga regarding his effect (related to the Archfiend of Gilfer ruling; ask me for more info) but let's hope Konami doesn't mess up. If we're lucky, this guy will be able to combo with Card Destruction, Morphing Jar, Cannon Soldier, Tribe-Infecting Virus and many, many more cards. If we're not lucky, he won't be able to combo with any discard cost that immediately results in an effect (i.e the aforementioned cards). Regardless, he's still clearly the most reliable form of deck-thinning, making the veritable troop dragon obsolete in all but Dark Paladin decks. This guy will work nicely with the Monarchs as well. Conclusion: Don't be short-sighted and ignore the incredible variety of Peten V. Clown's uses.
All other monsters are self-explanatory; Breaker, Sinister Serpent, you know the drill.
|
|
• mark as "accepted answer"
• permalink
|
|
posted:
2/2/2005 6:52:58 AM
|
rank:
|
WIZARDRY OF OBEDIENCE:
Note that I playtested such Monarch deck I made and found that Metamorphosis works very well somewhat. We'll stick with 2.
Enemy Controller in 2s will work nicely with the Scapegoats and tribute fodders.
Since of its synergy with Enemy Controller and Metamorphosis, and the lack of presence in such deck, 3 Scapegoats is necessary.
Note that only 1 Nobleman of Crossout will be used. Don't be complaining about this now. We can't go overboard with the spells, regardless with the fact that it's heavily needed.
With the lack of presence, we'll further need to assist it with Swords of Revealing Light.
We'll try to keep traps to a minimum; Ring of Destruction and Call of the Haunted will be added immediately.
We'll also introduce Magic Drain, a highly underrated card which is actually very well-rounded and versatile. In both situations of its effect, the opponent gets cleared of the heralder of strageties; namely spells. That leaves 4 traps.
|
WIZARDRY OF OBEDIENCE:
Note that I playtested such Monarch deck I made and found that Metamorphosis works very well somewhat. We'll stick with 2.
Enemy Controller in 2s will work nicely with the Scapegoats and tribute fodders.
Since of its synergy with Enemy Controller and Metamorphosis, and the lack of presence in such deck, 3 Scapegoats is necessary.
Note that only 1 Nobleman of Crossout will be used. Don't be complaining about this now. We can't go overboard with the spells, regardless with the fact that it's heavily needed.
With the lack of presence, we'll further need to assist it with Swords of Revealing Light.
We'll try to keep traps to a minimum; Ring of Destruction and Call of the Haunted will be added immediately.
We'll also introduce Magic Drain, a highly underrated card which is actually very well-rounded and versatile. In both situations of its effect, the opponent gets cleared of the heralder of strageties; namely spells. That leaves 4 traps.
|
|
• mark as "accepted answer"
• permalink
|
|
posted:
2/2/2005 7:27:04 AM
|
rank:
|
FORCE Represents the Absolute Rule of the Monarchs:
F: Field Control f: Flip Effect Management O: On-field Removal o: On-field Presence R: Removal (Spell/Trap) r: Resource Replenishment C: Counter-Defense c: Counter-Disruption E: Enemy Disruption e: Energy
As I see my FORCE System Introduction Article deserted, I'll remind you again to please reply to the article, sending feedback on it and confirming that you understand each of these components well, because if you're confused, it's not my responsibility.
Absolute Rule of the Monarchs
Monsters: x3 Peten the Dark Clown + o C/- F x3 Berserk Gorilla + F/- o E x2 Mobius the Frost Monarch + F R/- o x2 Zaborg the Thunder Monarch + F O/- o x1 Thestalos the Fire Monarch + F E e/- o x1 Tribe Infecting Virus + F O/- r x1 Sinister Serpent + o r C E/- F x1 Breaker the Magical Warrior + F R C c x1 Morphing Jar + r x1 Twin Headed Behemoth + o E/- F x1 Fiber Jar + r/- r x1 Magical Scientist + f O c E/- o C e
Spells: x3 Scapegoat + o C e/- r x2 Creature Swap + F E/- r x2 Metamorphosis + F f O o/- r x2 Enemy Controller + F f o/- o x1 Nobleman of Crossout + F f O E x1 Pot of Greed + r x1 Change of Heart + F f e/- r x1 Snatch Steal + F O E/- e x1 Swords of Revealing Light + f o C c x1 Heavy Storm + R c E x1 Mystical Space Typhoon + R c E x1 Painful Choice + r x1 Premature Burial + F o/- e x1 The Forceful Sentry + F f O R c E
Traps: x2 Magic Drain + c E x1 Ring of Destruction + F O C E e/- e x1 Call of the Haunted + F o
Take a look at the deck, and find the astound abilities of originality and creativity in building decks. I'm not undercutting cookie-cutter decks or over-promoting originality, I'm just telling you to not overly depend on cookie-cutters, and try to have more fun instead of being obessed with winning.
|
FORCE Represents the Absolute Rule of the Monarchs:
F: Field Control f: Flip Effect Management O: On-field Removal o: On-field Presence R: Removal (Spell/Trap) r: Resource Replenishment C: Counter-Defense c: Counter-Disruption E: Enemy Disruption e: Energy
As I see my FORCE System Introduction Article deserted, I'll remind you again to please reply to the article, sending feedback on it and confirming that you understand each of these components well, because if you're confused, it's not my responsibility.
Absolute Rule of the Monarchs
Monsters: x3 Peten the Dark Clown + o C/- F x3 Berserk Gorilla + F/- o E x2 Mobius the Frost Monarch + F R/- o x2 Zaborg the Thunder Monarch + F O/- o x1 Thestalos the Fire Monarch + F E e/- o x1 Tribe Infecting Virus + F O/- r x1 Sinister Serpent + o r C E/- F x1 Breaker the Magical Warrior + F R C c x1 Morphing Jar + r x1 Twin Headed Behemoth + o E/- F x1 Fiber Jar + r/- r x1 Magical Scientist + f O c E/- o C e
Spells: x3 Scapegoat + o C e/- r x2 Creature Swap + F E/- r x2 Metamorphosis + F f O o/- r x2 Enemy Controller + F f o/- o x1 Nobleman of Crossout + F f O E x1 Pot of Greed + r x1 Change of Heart + F f e/- r x1 Snatch Steal + F O E/- e x1 Swords of Revealing Light + f o C c x1 Heavy Storm + R c E x1 Mystical Space Typhoon + R c E x1 Painful Choice + r x1 Premature Burial + F o/- e x1 The Forceful Sentry + F f O R c E
Traps: x2 Magic Drain + c E x1 Ring of Destruction + F O C E e/- e x1 Call of the Haunted + F o
Take a look at the deck, and find the astound abilities of originality and creativity in building decks. I'm not undercutting cookie-cutter decks or over-promoting originality, I'm just telling you to not overly depend on cookie-cutters, and try to have more fun instead of being obessed with winning.
|
|
• mark as "accepted answer"
• permalink
|
|
posted:
2/3/2005 1:39:11 AM
|
rank:
|
A BAD System Card of the Deck: Mobius the Frost Monarch
Mobius is a stud. I would've hav been sort of iffy if I reviewed Zaborg the Thunder Monarch, but I must admit that the Frost Monarch is getting it done.
In today’s S/T removal starved area, Mobius adds another monster-driven element to Spell-Trap removal. It definitely deserves consideration in your deck with its beefy 2400 attack.
Advantage F/H: This card is absolutely awesome in and of itself, owing to its powerful 2400 attack. The only commonly played tribute monsters that take it down are fiends, Ha Des and End of Anubis; everything else falls to Mobius. He also has an effect, a rather solid one, allowing you to destroy UP to two spell/trap cards. This can definitely create a lot of card advantage for you, allowing you to save up the spell-trap removers. 8/10.
Best Draw for the Situation: He’s always a good choice; usually you’ll want to save him for when your opponent has some traps set, but even without that he’s still a 2400 attack monster. Versatility is the name of the game, and his strong attack and excellent effect combine to create a generally solid draw (for a tribute monster). With no Yata to fear and more lasting field control, tribute monsters are back. 6.5/10.
Attributes/Effect: Great stats, great effect; it also helps that he’s an Aqua type, making them waste their own Tribe to get rid of him . What a solid monster! 8.5/10.
Dependability: While he’s not as game-breaking as Jinzo, he sure is more dependable. You can use your own traps and such while he’s on the field. I’d go as far to say Mobius is almost as good as Jinzo is, if your opponent isn’t running chainable traps. 7/10.
The Bottom Line: Solid tribute monster.
A BAD Score: 30/40=7.5/10
FORCE System Suggestions: + Provides Field Control, Removal (Spell/Trap) - Weakens On-field Presence
|
A BAD System Card of the Deck: Mobius the Frost Monarch
Mobius is a stud. I would've hav been sort of iffy if I reviewed Zaborg the Thunder Monarch, but I must admit that the Frost Monarch is getting it done.
In today’s S/T removal starved area, Mobius adds another monster-driven element to Spell-Trap removal. It definitely deserves consideration in your deck with its beefy 2400 attack.
Advantage F/H: This card is absolutely awesome in and of itself, owing to its powerful 2400 attack. The only commonly played tribute monsters that take it down are fiends, Ha Des and End of Anubis; everything else falls to Mobius. He also has an effect, a rather solid one, allowing you to destroy UP to two spell/trap cards. This can definitely create a lot of card advantage for you, allowing you to save up the spell-trap removers. 8/10.
Best Draw for the Situation: He’s always a good choice; usually you’ll want to save him for when your opponent has some traps set, but even without that he’s still a 2400 attack monster. Versatility is the name of the game, and his strong attack and excellent effect combine to create a generally solid draw (for a tribute monster). With no Yata to fear and more lasting field control, tribute monsters are back. 6.5/10.
Attributes/Effect: Great stats, great effect; it also helps that he’s an Aqua type, making them waste their own Tribe to get rid of him . What a solid monster! 8.5/10.
Dependability: While he’s not as game-breaking as Jinzo, he sure is more dependable. You can use your own traps and such while he’s on the field. I’d go as far to say Mobius is almost as good as Jinzo is, if your opponent isn’t running chainable traps. 7/10.
The Bottom Line: Solid tribute monster.
A BAD Score: 30/40=7.5/10
FORCE System Suggestions: + Provides Field Control, Removal (Spell/Trap) - Weakens On-field Presence
|
|
• mark as "accepted answer"
• permalink
|