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posted: 3/17/2007 8:09:34 AM

rank:

K, i'll take out a few cards and post it up later. K, i'll take out a few cards and post it up later.
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posted: 3/18/2007 8:34:45 PM

rank:

What do you think of my deck?

MonstersupsetLv. 1-4)

Lv.1
kuriboh x2

Lv.2
Man-eater bug x1
Penguin Soldier x1
A cat of ill omen x1

Lv.3
Ancient Lamp x1
Armed Dragon lv.3 x2
spiri reaper x1
princess of tsurugi x1
sangan x1
twin-headed behemoth x1
masked dragon x1

Lv.4
garuda the Wind spirit x1
luster dragon x1
d.d. assailant x1
d.d. warrior lady x1
snipe hunter x1

Monsters (Lv. 5-6)

Lv.5

anteatereatingant x1
armed dragon lv.5 x2

Lv.6
summoned skull x1
hieracosphinx x1
great maju garzett x1
chaos command magician x1

Spells

back to square one x1
riryoku x1
tribte to the doomed x1
mist body x
Swords Of Revealing Light x1
offerings to the doomed x1

Traps

compulsory evacuation device x2
torrential tribute x2
call Of The Haunted x1
Magic Cylinder x1
a hero emerges x1
Dust Tornado x1
magic jammer x1
Xing Zhen Hu x1
covering fire x1
hallowed life barrier x1
COFFIN SELLER x1
gravity bind x1
draining shield x1
KARMA CUT x1
negate attack x1
riryoku field x1
spell shield type-8 x1
spellbinding circle x1
trap hole x1
divine wrath x1

Ummm... my whole deck revolves on traps
What do you think of my deck?

MonstersupsetLv. 1-4)

Lv.1
kuriboh x2

Lv.2
Man-eater bug x1
Penguin Soldier x1
A cat of ill omen x1

Lv.3
Ancient Lamp x1
Armed Dragon lv.3 x2
spiri reaper x1
princess of tsurugi x1
sangan x1
twin-headed behemoth x1
masked dragon x1

Lv.4
garuda the Wind spirit x1
luster dragon x1
d.d. assailant x1
d.d. warrior lady x1
snipe hunter x1

Monsters (Lv. 5-6)

Lv.5

anteatereatingant x1
armed dragon lv.5 x2

Lv.6
summoned skull x1
hieracosphinx x1
great maju garzett x1
chaos command magician x1

Spells

back to square one x1
riryoku x1
tribte to the doomed x1
mist body x
Swords Of Revealing Light x1
offerings to the doomed x1

Traps

compulsory evacuation device x2
torrential tribute x2
call Of The Haunted x1
Magic Cylinder x1
a hero emerges x1
Dust Tornado x1
magic jammer x1
Xing Zhen Hu x1
covering fire x1
hallowed life barrier x1
COFFIN SELLER x1
gravity bind x1
draining shield x1
KARMA CUT x1
negate attack x1
riryoku field x1
spell shield type-8 x1
spellbinding circle x1
trap hole x1
divine wrath x1

Ummm... my whole deck revolves on traps
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posted: 3/20/2007 1:46:19 PM

rank:

Bazoo/Return Deck Advanced Format

Monsters:
1-2 tributes
1. Dark Magician of Chaos
2. Jinzo
3. Cyber Dragon
4. Cyber Dragon
5. Cyber Dragon
4 star and lower
6. Bazoo the Soul Eater
7. Bazoo the Soul Eater
8. Bazoo the Soul Eater
9. Card Trooper
10. Card Trooper
11. Card Trooper
12. Cyber Phoenix
13. Cyber Phoenix
14. Magical Merchant
15. Magical Merchant
16. Exiled Force
17. Exiled Force
18. Snipe Hunter
19. Snipe Hunter
20. Morphing Jar
21. D.D. Warrior Lady
22. Sangan

Spells:
23. Dimension Fusion
24. Future Fusion
25. Heavy Storm
26. Snatch Steal
27. Premature Burial
28. Smashing Ground
29. Smashing Ground
30. Smashing Ground
31. Book of Moon
32. Mystical Space Typhoon

Traps:
33. Return from the Different Dimension
34. Return from the Different Dimension
35. Mirror Force
36. Torrential Tribute
37. Call of the Haunted
38. Sakuretsu Armor
39. Sakuretsu Armor
40. Skull Lair

Fusions:
1. Chimeratech Overdragon
2. Cyber End Dragon
3. Cyber Twin Dragon
Bazoo/Return Deck Advanced Format

Monsters:
1-2 tributes
1. Dark Magician of Chaos
2. Jinzo
3. Cyber Dragon
4. Cyber Dragon
5. Cyber Dragon
4 star and lower
6. Bazoo the Soul Eater
7. Bazoo the Soul Eater
8. Bazoo the Soul Eater
9. Card Trooper
10. Card Trooper
11. Card Trooper
12. Cyber Phoenix
13. Cyber Phoenix
14. Magical Merchant
15. Magical Merchant
16. Exiled Force
17. Exiled Force
18. Snipe Hunter
19. Snipe Hunter
20. Morphing Jar
21. D.D. Warrior Lady
22. Sangan

Spells:
23. Dimension Fusion
24. Future Fusion
25. Heavy Storm
26. Snatch Steal
27. Premature Burial
28. Smashing Ground
29. Smashing Ground
30. Smashing Ground
31. Book of Moon
32. Mystical Space Typhoon

Traps:
33. Return from the Different Dimension
34. Return from the Different Dimension
35. Mirror Force
36. Torrential Tribute
37. Call of the Haunted
38. Sakuretsu Armor
39. Sakuretsu Armor
40. Skull Lair

Fusions:
1. Chimeratech Overdragon
2. Cyber End Dragon
3. Cyber Twin Dragon
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Promy
posted: 3/24/2007 7:11:50 PM
Promy Promy Ah-MAY-Zing

rank: 5765

OK super sweet deck 2stardragon! WICKED!
Down to business....take out Dark Magician of Chaos, Sangan, your Snipe Hunters and Magical Merchants! To replace them add cards like D.D. Warrior Lady(another one), D.D. Scout and about 2 Proto CyberDragons. Add the spell card "Overload Fusion". It will help you summon Chimeratech Overdragon. I can't believe you have that card! You have good traps espec. your Sakuretsu Armor! Love that card!

Ok here is a good strategy: Remove from play all of your opponent's monsters and start taking out your Cyber Dragons and Proto CyberDragons.
Your opponent will lose automaticly, believe me. But if they are still with a few lifepoints, give them th realt treat with Cyber Twin and End Dragon.
If they still are asking for more, give them more with Chimeratech OverDragon! Guarentee win![/
[COLOR]
Ok go to Jane and The Dragon for a chip.

Promy
OK super sweet deck 2stardragon! WICKED!
Down to business....take out Dark Magician of Chaos, Sangan, your Snipe Hunters and Magical Merchants! To replace them add cards like D.D. Warrior Lady(another one), D.D. Scout and about 2 Proto CyberDragons. Add the spell card "Overload Fusion". It will help you summon Chimeratech Overdragon. I can't believe you have that card! You have good traps espec. your Sakuretsu Armor! Love that card!

Ok here is a good strategy: Remove from play all of your opponent's monsters and start taking out your Cyber Dragons and Proto CyberDragons.
Your opponent will lose automaticly, believe me. But if they are still with a few lifepoints, give them th realt treat with Cyber Twin and End Dragon.
If they still are asking for more, give them more with Chimeratech OverDragon! Guarentee win![/
[COLOR]
Ok go to Jane and The Dragon for a chip.

Promy
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posted: 3/26/2007 11:03:30 PM

rank:

If you have forgotten, D.D. Warrior Lady is restricted to 1. Magician of Faith is banned, so Dark Magician of Chaos fits the role of retrieving a Spell Card from the Graveyard, plus being a 2800 Atk beatstick. Also since it's removed from the game when destroyed, and with all the Graveyard monster removal I'll be doing through Bazoo's effect, I can use Return of the Different Dimension to bring out DMoC, Jinzo and other powerful monsters. Sangan is for searching out the 1500 Atk or less monsters (D.D. Warrior Lady, Exiled Force, Card Trooper, Magical Merchant, Snipe Hunter, Morphing Jar). Magical Merchant I suppose I can take out, since I'm already using Card Troopers to fuel monsters to the Graveyard for Bazoo. Hmm but what to replace?

Snipe Hunters destroy either monster/spell/trap card on my opponent's side of the field, and it also fuels monsters in the Graveyard to use with Bazoo. This isn't a Chimeratech Deck, so I don't need Proto Cyber Dragons taking up space. Also Overload Fusion removes Machine monsters from my Graveyard, giving less monsters for Bazoo to remove to power up. I already have 9 possible Machines that I could send to the Graveyard through Future Fusion for Chimeratech (Jinzo, 3x Cyber Dragons, 3x Card Troopers, 2x Cyber Phoenixs), giving me a 7200 Atk monster that can attack 9 times. But that's only if I'm lucky on my opening hand with no Machine monsters and 1 Future Fusion card. Pure Chimeratech Decks are dead with the new banned list, but this Deck allows for Chimeratech as an alternate win condition.
If you have forgotten, D.D. Warrior Lady is restricted to 1. Magician of Faith is banned, so Dark Magician of Chaos fits the role of retrieving a Spell Card from the Graveyard, plus being a 2800 Atk beatstick. Also since it's removed from the game when destroyed, and with all the Graveyard monster removal I'll be doing through Bazoo's effect, I can use Return of the Different Dimension to bring out DMoC, Jinzo and other powerful monsters. Sangan is for searching out the 1500 Atk or less monsters (D.D. Warrior Lady, Exiled Force, Card Trooper, Magical Merchant, Snipe Hunter, Morphing Jar). Magical Merchant I suppose I can take out, since I'm already using Card Troopers to fuel monsters to the Graveyard for Bazoo. Hmm but what to replace?

Snipe Hunters destroy either monster/spell/trap card on my opponent's side of the field, and it also fuels monsters in the Graveyard to use with Bazoo. This isn't a Chimeratech Deck, so I don't need Proto Cyber Dragons taking up space. Also Overload Fusion removes Machine monsters from my Graveyard, giving less monsters for Bazoo to remove to power up. I already have 9 possible Machines that I could send to the Graveyard through Future Fusion for Chimeratech (Jinzo, 3x Cyber Dragons, 3x Card Troopers, 2x Cyber Phoenixs), giving me a 7200 Atk monster that can attack 9 times. But that's only if I'm lucky on my opening hand with no Machine monsters and 1 Future Fusion card. Pure Chimeratech Decks are dead with the new banned list, but this Deck allows for Chimeratech as an alternate win condition.
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posted: 3/26/2007 11:16:30 PM

rank:

How the cards help each other out in the Deck and why it has proven to be 1 of the top tier Decks in the metagame today (besides Gadgets, Monarchs, and Diamond Dude Turbo).

Bazoo the Soul Eater: Can become a Lv 4 Summoned Skull that takes out Monarchs, Dark Worlders, and other commonly played monsters, and removes monsters from game to fuel Return from the Different Dimension.

Card Trooper: Can become a 1900 Atk beatstick, fuels monsters to the Graveyard for Bazoo, and provides a card draw when destroyed.

Dark Magician of Chaos: Retrieve a useful Spell Card.

Jinzo: Negates traps. Combine with Return from the Different Dimension/Dimension Fusion, and bring this out and Dark Magician of Chaos and Cyber Phoenix and other strong monsters and there's little your opponent can do.

Cyber Phoenix: Protects Machine monsters from the targeting effects of Spell/Trap cards, and provides a card draw when destroyed in battle.

Cyber Dragon: 2100 Atk Special Summon, use with Future Fusion to make 1 of the Cyber Dragon fusions.

Snipe Hunter: Destroys either a monster/Spell/Trap card on your opponent's field, the discard cost can fuel monsters to the Graveyard for Bazoo.

Future Fusion: Sends Machines to the Graveyard to fuel Bazoo, can bring out Chimeratech or Cyber End.

Dimension Fusion/Return from the Different Dimension: Special Summon monsters that are removed from the game by Bazoo's effect.

Skull Lair: Monster removal, and provides an alternate way to fuel monsters for Dimension Fusion/Return from the Different Dimension besides Bazoo.
How the cards help each other out in the Deck and why it has proven to be 1 of the top tier Decks in the metagame today (besides Gadgets, Monarchs, and Diamond Dude Turbo).

Bazoo the Soul Eater: Can become a Lv 4 Summoned Skull that takes out Monarchs, Dark Worlders, and other commonly played monsters, and removes monsters from game to fuel Return from the Different Dimension.

Card Trooper: Can become a 1900 Atk beatstick, fuels monsters to the Graveyard for Bazoo, and provides a card draw when destroyed.

Dark Magician of Chaos: Retrieve a useful Spell Card.

Jinzo: Negates traps. Combine with Return from the Different Dimension/Dimension Fusion, and bring this out and Dark Magician of Chaos and Cyber Phoenix and other strong monsters and there's little your opponent can do.

Cyber Phoenix: Protects Machine monsters from the targeting effects of Spell/Trap cards, and provides a card draw when destroyed in battle.

Cyber Dragon: 2100 Atk Special Summon, use with Future Fusion to make 1 of the Cyber Dragon fusions.

Snipe Hunter: Destroys either a monster/Spell/Trap card on your opponent's field, the discard cost can fuel monsters to the Graveyard for Bazoo.

Future Fusion: Sends Machines to the Graveyard to fuel Bazoo, can bring out Chimeratech or Cyber End.

Dimension Fusion/Return from the Different Dimension: Special Summon monsters that are removed from the game by Bazoo's effect.

Skull Lair: Monster removal, and provides an alternate way to fuel monsters for Dimension Fusion/Return from the Different Dimension besides Bazoo.
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Promy
posted: 3/30/2007 6:30:52 PM
Promy Promy Ah-MAY-Zing

rank: 5765

Nice man! I really like future fusion - get power bond.
Then you can use Future Fusion and Power On Chimeratech Overdragon and it will have 9600 attack points! DEADLY! Also add the D.D. cards to remove you opponents biggies and direct attack you opponent with ChimeratechOverdragon!


Alright go to Avatar The Last Air Bender to get a chip.


Promy
Nice man! I really like future fusion - get power bond.
Then you can use Future Fusion and Power On Chimeratech Overdragon and it will have 9600 attack points! DEADLY! Also add the D.D. cards to remove you opponents biggies and direct attack you opponent with ChimeratechOverdragon!


Alright go to Avatar The Last Air Bender to get a chip.


Promy
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Promy
posted: 3/31/2007 5:13:15 PM
Promy Promy Ah-MAY-Zing

rank: 5765

Ur right, 2stardragon. ONly 1 D.D. Warrior Lady. Tough add others like the D.D. Scout. i forgot - I was tactless that time.
So, go your way. You know, I'm not that smart and calculative as you are.
You are like Bastion! That's cool!

Promy
Ur right, 2stardragon. ONly 1 D.D. Warrior Lady. Tough add others like the D.D. Scout. i forgot - I was tactless that time.
So, go your way. You know, I'm not that smart and calculative as you are.
You are like Bastion! That's cool!

Promy
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Promy
posted: 4/1/2007 2:28:36 PM
Promy Promy Ah-MAY-Zing

rank: 5765

OK get MechCannon at FullMetalAlchemist.

Anyone else wanna have their deck rated?

PROMY
OK get MechCannon at FullMetalAlchemist.

Anyone else wanna have their deck rated?

PROMY
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posted: 4/4/2007 10:18:09 PM

rank:

i guess im agreeing with stardragon, ur deck has banned cards in it, its not fun if the duel ends to quickly (so they ban cards in tourneys) i guess im agreeing with stardragon, ur deck has banned cards in it, its not fun if the duel ends to quickly (so they ban cards in tourneys)
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posted: 4/4/2007 10:18:54 PM

rank:

oops, that post was late oops, that post was late
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posted: 4/5/2007 5:26:26 PM

rank:

Ok, another Deck to rate. Don't forget that this topic also gives people different deck ideas. I don't mind if people copy card for card, and generally, alot of people run the same staples in competitive decks. But it just gives people ideas of what particular cards to use in certain decks.

The Six Samurai Advanced Format

Monsters:
1. Great Shogun Shien
2. Great Shogun Shien
3. Grand Master of the Six Samurai
4. Grand Master of the Six Samurai
5. Grand Master of the Six Samurai
6. Cyber Dragon
7. Cyber Dragon
8. Cyber Dragon
9. The Six Samurai - Zanji
10. The Six Samurai - Zanji
11. The Six Samurai - Zanji
12. The Six Samurai - Irou
13. The Six Samurai - Irou
14. The Six Samurai - Irou
15. The Six Samurai - Yaichi
16. The Six Samurai - Yaichi
17. The Six Samurai - Yaichi
18. Card Trooper
19. Card Trooper
20. Morphing Jar
21. Exiled Force
22. Neo-Spacian Grand Mole

Spells:
23. Reinforcement of the Army
24. Reinforcement of the Army
25. The Warrior Returning Alive
26. The Warrior Returning Alive
27. The Warrior Returning Alive
28. Heavy Storm
29. Mystical Space Typhoon
30. Premature Burial
31. Snatch Steal
32. Confiscation
33. Smashing Ground
34. Smashing Ground

Traps:
35. Solemn Judgement
36. Solemn Judgement
37. Call of the Haunted
38. Mirror Force
39. Ring of Destruction
40. Return of the Six Samurai
Ok, another Deck to rate. Don't forget that this topic also gives people different deck ideas. I don't mind if people copy card for card, and generally, alot of people run the same staples in competitive decks. But it just gives people ideas of what particular cards to use in certain decks.

The Six Samurai Advanced Format

Monsters:
1. Great Shogun Shien
2. Great Shogun Shien
3. Grand Master of the Six Samurai
4. Grand Master of the Six Samurai
5. Grand Master of the Six Samurai
6. Cyber Dragon
7. Cyber Dragon
8. Cyber Dragon
9. The Six Samurai - Zanji
10. The Six Samurai - Zanji
11. The Six Samurai - Zanji
12. The Six Samurai - Irou
13. The Six Samurai - Irou
14. The Six Samurai - Irou
15. The Six Samurai - Yaichi
16. The Six Samurai - Yaichi
17. The Six Samurai - Yaichi
18. Card Trooper
19. Card Trooper
20. Morphing Jar
21. Exiled Force
22. Neo-Spacian Grand Mole

Spells:
23. Reinforcement of the Army
24. Reinforcement of the Army
25. The Warrior Returning Alive
26. The Warrior Returning Alive
27. The Warrior Returning Alive
28. Heavy Storm
29. Mystical Space Typhoon
30. Premature Burial
31. Snatch Steal
32. Confiscation
33. Smashing Ground
34. Smashing Ground

Traps:
35. Solemn Judgement
36. Solemn Judgement
37. Call of the Haunted
38. Mirror Force
39. Ring of Destruction
40. Return of the Six Samurai
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Promy
posted: 4/5/2007 7:23:29 PM
Promy Promy Ah-MAY-Zing

rank: 5765

I like it!
It has the CyberDragons and you know how hot they are.
The six Samerai is a pain in the neck for your opponent.
Plus Neo_Spacian Grand-Mole, all I can say is GrandMole, start removing monsters!

Promy

EXCELLENT DECK!
Go to Eureka Seven for a chip.
I like it!
It has the CyberDragons and you know how hot they are.
The six Samerai is a pain in the neck for your opponent.
Plus Neo_Spacian Grand-Mole, all I can say is GrandMole, start removing monsters!

Promy

EXCELLENT DECK!
Go to Eureka Seven for a chip.
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posted: 4/8/2007 2:48:50 AM

rank:

Yeah, the Six Samurai Deck can do lots of swarming. It's a good thing cards like Tribe-Infecting Virus and Raigeki and Dark Hole are banned cause you wouldn't see much people playing Monster Type/Element Decks in tournaments. You still have to be careful with the occasional Mirror Force, Torrential Tribute, Lightning Vortex, etc though. You can do some overextending, but not too much where you deplete your whole hand, your opponent plays a card or 2 and wipes your field, then you have no way to counter your opponent's next move.

Anyways, here's a sample combo with the Six Samurai Deck. You won't likely have these cards in hand or it could be slightly different, and I wouldn't do this combo unless your opponent's field was empty or had 1-2 monsters you can easily take out. Be wary of facedown spell/trap cards as it might be a Mirror Force, Torrential Tribute, etc.

So let's say you have in your hand a Cyber Dragon, Grand Master of the Six Samurai, Great Shogun Shien, and a Six Samurai monster (let's use Zanji). Your opponent has 1 monster on the field (let's say Hydrogeddon). You Special Summon Cyber Dragon in Atk Position, then Normal Summon The Six Samurai - Zanji. Since you have a Six Samurai on the field, you can Special Summon Grand Master of the Six Samurai. With 2 Six Samurais on the field, you can Special Summon Great Shogun Shien. You've just summoned 4 strong monsters to the field in 1 turn. One of them can take out Hydrogeddon, then the rest can attack your opponent directly. Like I said though, this is alot of overextending, so I wouldn't do this combo unless I know for sure I have a clear shot at my opponent and I'm gonna win.
Yeah, the Six Samurai Deck can do lots of swarming. It's a good thing cards like Tribe-Infecting Virus and Raigeki and Dark Hole are banned cause you wouldn't see much people playing Monster Type/Element Decks in tournaments. You still have to be careful with the occasional Mirror Force, Torrential Tribute, Lightning Vortex, etc though. You can do some overextending, but not too much where you deplete your whole hand, your opponent plays a card or 2 and wipes your field, then you have no way to counter your opponent's next move.

Anyways, here's a sample combo with the Six Samurai Deck. You won't likely have these cards in hand or it could be slightly different, and I wouldn't do this combo unless your opponent's field was empty or had 1-2 monsters you can easily take out. Be wary of facedown spell/trap cards as it might be a Mirror Force, Torrential Tribute, etc.

So let's say you have in your hand a Cyber Dragon, Grand Master of the Six Samurai, Great Shogun Shien, and a Six Samurai monster (let's use Zanji). Your opponent has 1 monster on the field (let's say Hydrogeddon). You Special Summon Cyber Dragon in Atk Position, then Normal Summon The Six Samurai - Zanji. Since you have a Six Samurai on the field, you can Special Summon Grand Master of the Six Samurai. With 2 Six Samurais on the field, you can Special Summon Great Shogun Shien. You've just summoned 4 strong monsters to the field in 1 turn. One of them can take out Hydrogeddon, then the rest can attack your opponent directly. Like I said though, this is alot of overextending, so I wouldn't do this combo unless I know for sure I have a clear shot at my opponent and I'm gonna win.
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posted: 4/8/2007 3:02:20 AM

rank:

If you also notice, I turned the Graveyard into a search engine for warriors as well. So it's not just 2x Reinforcement of the Army with the deck, but 3x The Warrior Returning Alive with the Graveyard as well. Card Trooper helps mill through the deck, sending up to 3 cards to the Graveyard (mostly the warriors), and of course, provides a card draw when destroyed. Morphing Jar also helps replenish the hand from all the overextending, and getting 5 cards in hand can help get a useful spell/trap card or 2. When I need a particular warrior in hand for a situation, I can use The Warrior Returning Alive to fetch it from the Graveyard to my hand. There's no level restrictions on The Warrior Returning Alive, so I can even fetch Great Shogun Shien or Grand Master from the Graveyard and add it to my hand when I need them.

As for the Six Samurais I chose. Zanji to destroy any monster it attacks, Irou for facedown monsters, and Yaichi for facedown spells/traps. Kamon would be more sidedeck material, where I would add him in if I was facing a deck with lots of faceup spells/traps, such as a Burn or Stall Deck. Nisashi attacking twice is useless, as you can get the same thing with Mataza the Zapper (and your opponent can't take control of it) or Armed Samurai - Ben Kei (whose number of attacks increase with each Equip card on it, generating Ben Kei OTK decks). Yariza was also ignored for his attacking directly effect, as Submarineroid does this better by switching to it's 1800 Def mode after it attacks.
If you also notice, I turned the Graveyard into a search engine for warriors as well. So it's not just 2x Reinforcement of the Army with the deck, but 3x The Warrior Returning Alive with the Graveyard as well. Card Trooper helps mill through the deck, sending up to 3 cards to the Graveyard (mostly the warriors), and of course, provides a card draw when destroyed. Morphing Jar also helps replenish the hand from all the overextending, and getting 5 cards in hand can help get a useful spell/trap card or 2. When I need a particular warrior in hand for a situation, I can use The Warrior Returning Alive to fetch it from the Graveyard to my hand. There's no level restrictions on The Warrior Returning Alive, so I can even fetch Great Shogun Shien or Grand Master from the Graveyard and add it to my hand when I need them.

As for the Six Samurais I chose. Zanji to destroy any monster it attacks, Irou for facedown monsters, and Yaichi for facedown spells/traps. Kamon would be more sidedeck material, where I would add him in if I was facing a deck with lots of faceup spells/traps, such as a Burn or Stall Deck. Nisashi attacking twice is useless, as you can get the same thing with Mataza the Zapper (and your opponent can't take control of it) or Armed Samurai - Ben Kei (whose number of attacks increase with each Equip card on it, generating Ben Kei OTK decks). Yariza was also ignored for his attacking directly effect, as Submarineroid does this better by switching to it's 1800 Def mode after it attacks.
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posted: 4/8/2007 4:41:39 AM

rank:

Now another deck to rate/fix. Gadget/Diamond Dude Turbo. First round, you play with either the Gadget or Diamond Dude Turbo deck. After the first match, go into the Sidedeck and take out all related cards of 1 type and switch them with the other type. This will confuse the heck out of your opponent, as he'll think you're playing 1 deck and sidedeck accordingly before the 2nd match to try and counter it.

Monsters:
1. Dark Magician of Chaos
2. Jinzo
3. Blowback Dragon (Put into Sidedeck.)
4. Cyber Dragon (Put into Sidedeck.)
5. Cyber Dragon (Put into Sidedeck.)
6. Cyber Dragon (Put into Sidedeck.)
7. Red Gadget (Put into Sidedeck.)
8. Red Gadget (Put into Sidedeck.)
9. Yellow Gadget (Put into Sidedeck.)
10. Yellow Gadget (Put into Sidedeck.)
11. Green Gadget (Put into Sidedeck.)
12. Green Gadget (Put into Sidedeck.)
13. Card Trooper
14. Card Trooper

Spells:
15. Monster Gate
16. Monster Gate
17. Monster Gate
18. Reasoning
19. Reasoning
20. Magical Stone Excavation
21. Magical Stone Excavation
22. Heavy Storm
23. Giant Trunade (Put into Sidedeck.)
24. Giant Trunade (Put into Sidedeck.)
25. Snatch Steal
26. Premature Burial
27. Limiter Removal (Put into Sidedeck.)
28. Dimension Fusion
29. Future Fusion (Put into Sidedeck.)
30. Overload Fusion (Put into Sidedeck.)
31. Card Destruction
32. Lightning Vortex
33. Lightning Vortex
34. Lightning Vortex

Traps:
35. Threatening Roar
36. Threatening Roar
37. Mirror Force
38. Royal Decree
39. Royal Decree
40. Royal Decree

Sidedeck:
1. Elemental Hero Stratos
2. Destiny Hero - Dasher
3. Destiny Hero - Diamond Dude
4. Destiny Hero - Diamond Dude
5. Destiny Hero - Diamond Dude
6. Destiny Hero - Malicious
7. Destiny Hero - Malicious
8. Destiny Hero - Malicious
9. Destiny Draw
10. Destiny Draw
11. Destiny Draw
12. Reinforcement of the Army
13. Reinforcement of the Army
14. Divine Sword - Phoenix Blade
15. Divine Sword - Phoenix Blade
Now another deck to rate/fix. Gadget/Diamond Dude Turbo. First round, you play with either the Gadget or Diamond Dude Turbo deck. After the first match, go into the Sidedeck and take out all related cards of 1 type and switch them with the other type. This will confuse the heck out of your opponent, as he'll think you're playing 1 deck and sidedeck accordingly before the 2nd match to try and counter it.

Monsters:
1. Dark Magician of Chaos
2. Jinzo
3. Blowback Dragon (Put into Sidedeck.)
4. Cyber Dragon (Put into Sidedeck.)
5. Cyber Dragon (Put into Sidedeck.)
6. Cyber Dragon (Put into Sidedeck.)
7. Red Gadget (Put into Sidedeck.)
8. Red Gadget (Put into Sidedeck.)
9. Yellow Gadget (Put into Sidedeck.)
10. Yellow Gadget (Put into Sidedeck.)
11. Green Gadget (Put into Sidedeck.)
12. Green Gadget (Put into Sidedeck.)
13. Card Trooper
14. Card Trooper

Spells:
15. Monster Gate
16. Monster Gate
17. Monster Gate
18. Reasoning
19. Reasoning
20. Magical Stone Excavation
21. Magical Stone Excavation
22. Heavy Storm
23. Giant Trunade (Put into Sidedeck.)
24. Giant Trunade (Put into Sidedeck.)
25. Snatch Steal
26. Premature Burial
27. Limiter Removal (Put into Sidedeck.)
28. Dimension Fusion
29. Future Fusion (Put into Sidedeck.)
30. Overload Fusion (Put into Sidedeck.)
31. Card Destruction
32. Lightning Vortex
33. Lightning Vortex
34. Lightning Vortex

Traps:
35. Threatening Roar
36. Threatening Roar
37. Mirror Force
38. Royal Decree
39. Royal Decree
40. Royal Decree

Sidedeck:
1. Elemental Hero Stratos
2. Destiny Hero - Dasher
3. Destiny Hero - Diamond Dude
4. Destiny Hero - Diamond Dude
5. Destiny Hero - Diamond Dude
6. Destiny Hero - Malicious
7. Destiny Hero - Malicious
8. Destiny Hero - Malicious
9. Destiny Draw
10. Destiny Draw
11. Destiny Draw
12. Reinforcement of the Army
13. Reinforcement of the Army
14. Divine Sword - Phoenix Blade
15. Divine Sword - Phoenix Blade
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posted: 4/8/2007 8:45:47 PM

rank:

Hey!

You forgot my deck...its on page 3


~SitckGuy
Hey!

You forgot my deck...its on page 3


~SitckGuy
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posted: 4/9/2007 11:29:13 PM

rank:

Oh I totally forgot about the fusions in my Gadget/DDT deck. I'm so dumb, lol. Well here they are.

Fusions:
1. Chimeratech Overdragon
2. Cyber End Dragon
3. Cyber Twin Dragon

So for round 1, it would start off as a Gadget deck. After the match, when I go into the Sidedeck before round 2 and change it to a DDT deck, it would look like this.

Monsters:
1. Dark Magician of Chaos
2. Jinzo
3. Destiny Hero-Dasher
4. Elemental Hero Stratos
5. Destiny Hero-Diamond Dude
6. Destiny Hero-Diamond Dude
7. Destiny Hero-Diamond Dude
8. Destiny Hero-Malicious
9. Destiny Hero-Malicious
10. Destiny Hero-Malicious
11. Card Trooper
12. Card Trooper

Spells:
13. Destiny Draw
14. Destiny Draw
15. Destiny Draw
16. Monster Gate
17. Monster Gate
18. Monster Gate
19. Reasoning
20. Reasoning
21. Divine Sword-Phoenix Blade
22. Divine Sword-Phoenix Blade
23. Reinforcement of the Army
24. Reinforcement of the Army
25. Magical Stone Excavation
26. Magical Stone Excavation
27. Lightning Vortex
28. Lightning Vortex
29. Lightning Vortex
30. Heavy Storm
31. Snatch Steal
32. Premature Burial
33. Dimension Fusion
34. Card Destruction

Traps:
35. Threatening Roar
36. Threatening Roar
37. Mirror Force
38. Royal Decree
39. Royal Decree
40. Royal Decree

Sidedeck:
1. Blowback Dragon
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon
5. Red Gadget
6. Red Gadget
7. Yellow Gadget
8. Yellow Gadget
9. Green Gadget
10. Green Gadget
11. Giant Trunade
12. Giant Trunade
13. Limiter Removal
14. Future Fusion
15. Overload Fusion
Oh I totally forgot about the fusions in my Gadget/DDT deck. I'm so dumb, lol. Well here they are.

Fusions:
1. Chimeratech Overdragon
2. Cyber End Dragon
3. Cyber Twin Dragon

So for round 1, it would start off as a Gadget deck. After the match, when I go into the Sidedeck before round 2 and change it to a DDT deck, it would look like this.

Monsters:
1. Dark Magician of Chaos
2. Jinzo
3. Destiny Hero-Dasher
4. Elemental Hero Stratos
5. Destiny Hero-Diamond Dude
6. Destiny Hero-Diamond Dude
7. Destiny Hero-Diamond Dude
8. Destiny Hero-Malicious
9. Destiny Hero-Malicious
10. Destiny Hero-Malicious
11. Card Trooper
12. Card Trooper

Spells:
13. Destiny Draw
14. Destiny Draw
15. Destiny Draw
16. Monster Gate
17. Monster Gate
18. Monster Gate
19. Reasoning
20. Reasoning
21. Divine Sword-Phoenix Blade
22. Divine Sword-Phoenix Blade
23. Reinforcement of the Army
24. Reinforcement of the Army
25. Magical Stone Excavation
26. Magical Stone Excavation
27. Lightning Vortex
28. Lightning Vortex
29. Lightning Vortex
30. Heavy Storm
31. Snatch Steal
32. Premature Burial
33. Dimension Fusion
34. Card Destruction

Traps:
35. Threatening Roar
36. Threatening Roar
37. Mirror Force
38. Royal Decree
39. Royal Decree
40. Royal Decree

Sidedeck:
1. Blowback Dragon
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon
5. Red Gadget
6. Red Gadget
7. Yellow Gadget
8. Yellow Gadget
9. Green Gadget
10. Green Gadget
11. Giant Trunade
12. Giant Trunade
13. Limiter Removal
14. Future Fusion
15. Overload Fusion
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posted: 4/11/2007 11:35:48 AM

rank:

Hi I am noname12! I'm new at the yugioh card game and I need help! I try to learn to play the game solo but I don't know how! I even tryed reading the rule book a couple of times but that hasn't help me out very much! Can any one help me learn how to play please?

Hi I am noname12! I'm new at the yugioh card game and I need help! I try to learn to play the game solo but I don't know how! I even tryed reading the rule book a couple of times but that hasn't help me out very much! Can any one help me learn how to play please?

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posted: 4/12/2007 5:55:46 PM

rank:

What cool decks you guys all have! What cool decks you guys all have!
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