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posted:
3/17/2007 8:09:34 AM
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K, i'll take out a few cards and post it up later.
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K, i'll take out a few cards and post it up later.
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posted:
3/18/2007 8:34:45 PM
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What do you think of my deck?
Monsters Lv. 1-4)
Lv.1 kuriboh x2
Lv.2 Man-eater bug x1 Penguin Soldier x1 A cat of ill omen x1
Lv.3 Ancient Lamp x1 Armed Dragon lv.3 x2 spiri reaper x1 princess of tsurugi x1 sangan x1 twin-headed behemoth x1 masked dragon x1
Lv.4 garuda the Wind spirit x1 luster dragon x1 d.d. assailant x1 d.d. warrior lady x1 snipe hunter x1
Monsters (Lv. 5-6)
Lv.5
anteatereatingant x1 armed dragon lv.5 x2
Lv.6 summoned skull x1 hieracosphinx x1 great maju garzett x1 chaos command magician x1
Spells
back to square one x1 riryoku x1 tribte to the doomed x1 mist body x Swords Of Revealing Light x1 offerings to the doomed x1
Traps
compulsory evacuation device x2 torrential tribute x2 call Of The Haunted x1 Magic Cylinder x1 a hero emerges x1 Dust Tornado x1 magic jammer x1 Xing Zhen Hu x1 covering fire x1 hallowed life barrier x1 COFFIN SELLER x1 gravity bind x1 draining shield x1 KARMA CUT x1 negate attack x1 riryoku field x1 spell shield type-8 x1 spellbinding circle x1 trap hole x1 divine wrath x1
Ummm... my whole deck revolves on traps
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What do you think of my deck?
Monsters Lv. 1-4)
Lv.1 kuriboh x2
Lv.2 Man-eater bug x1 Penguin Soldier x1 A cat of ill omen x1
Lv.3 Ancient Lamp x1 Armed Dragon lv.3 x2 spiri reaper x1 princess of tsurugi x1 sangan x1 twin-headed behemoth x1 masked dragon x1
Lv.4 garuda the Wind spirit x1 luster dragon x1 d.d. assailant x1 d.d. warrior lady x1 snipe hunter x1
Monsters (Lv. 5-6)
Lv.5
anteatereatingant x1 armed dragon lv.5 x2
Lv.6 summoned skull x1 hieracosphinx x1 great maju garzett x1 chaos command magician x1
Spells
back to square one x1 riryoku x1 tribte to the doomed x1 mist body x Swords Of Revealing Light x1 offerings to the doomed x1
Traps
compulsory evacuation device x2 torrential tribute x2 call Of The Haunted x1 Magic Cylinder x1 a hero emerges x1 Dust Tornado x1 magic jammer x1 Xing Zhen Hu x1 covering fire x1 hallowed life barrier x1 COFFIN SELLER x1 gravity bind x1 draining shield x1 KARMA CUT x1 negate attack x1 riryoku field x1 spell shield type-8 x1 spellbinding circle x1 trap hole x1 divine wrath x1
Ummm... my whole deck revolves on traps
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posted:
3/20/2007 1:46:19 PM
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Bazoo/Return Deck Advanced Format
Monsters: 1-2 tributes 1. Dark Magician of Chaos 2. Jinzo 3. Cyber Dragon 4. Cyber Dragon 5. Cyber Dragon 4 star and lower 6. Bazoo the Soul Eater 7. Bazoo the Soul Eater 8. Bazoo the Soul Eater 9. Card Trooper 10. Card Trooper 11. Card Trooper 12. Cyber Phoenix 13. Cyber Phoenix 14. Magical Merchant 15. Magical Merchant 16. Exiled Force 17. Exiled Force 18. Snipe Hunter 19. Snipe Hunter 20. Morphing Jar 21. D.D. Warrior Lady 22. Sangan
Spells: 23. Dimension Fusion 24. Future Fusion 25. Heavy Storm 26. Snatch Steal 27. Premature Burial 28. Smashing Ground 29. Smashing Ground 30. Smashing Ground 31. Book of Moon 32. Mystical Space Typhoon
Traps: 33. Return from the Different Dimension 34. Return from the Different Dimension 35. Mirror Force 36. Torrential Tribute 37. Call of the Haunted 38. Sakuretsu Armor 39. Sakuretsu Armor 40. Skull Lair
Fusions: 1. Chimeratech Overdragon 2. Cyber End Dragon 3. Cyber Twin Dragon
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Bazoo/Return Deck Advanced Format
Monsters: 1-2 tributes 1. Dark Magician of Chaos 2. Jinzo 3. Cyber Dragon 4. Cyber Dragon 5. Cyber Dragon 4 star and lower 6. Bazoo the Soul Eater 7. Bazoo the Soul Eater 8. Bazoo the Soul Eater 9. Card Trooper 10. Card Trooper 11. Card Trooper 12. Cyber Phoenix 13. Cyber Phoenix 14. Magical Merchant 15. Magical Merchant 16. Exiled Force 17. Exiled Force 18. Snipe Hunter 19. Snipe Hunter 20. Morphing Jar 21. D.D. Warrior Lady 22. Sangan
Spells: 23. Dimension Fusion 24. Future Fusion 25. Heavy Storm 26. Snatch Steal 27. Premature Burial 28. Smashing Ground 29. Smashing Ground 30. Smashing Ground 31. Book of Moon 32. Mystical Space Typhoon
Traps: 33. Return from the Different Dimension 34. Return from the Different Dimension 35. Mirror Force 36. Torrential Tribute 37. Call of the Haunted 38. Sakuretsu Armor 39. Sakuretsu Armor 40. Skull Lair
Fusions: 1. Chimeratech Overdragon 2. Cyber End Dragon 3. Cyber Twin Dragon
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posted:
3/24/2007 7:11:50 PM
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Ah-MAY-Zing
rank: 5765
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OK super sweet deck 2stardragon! WICKED! Down to business....take out Dark Magician of Chaos, Sangan, your Snipe Hunters and Magical Merchants! To replace them add cards like D.D. Warrior Lady(another one), D.D. Scout and about 2 Proto CyberDragons. Add the spell card "Overload Fusion". It will help you summon Chimeratech Overdragon. I can't believe you have that card! You have good traps espec. your Sakuretsu Armor! Love that card!
Ok here is a good strategy: Remove from play all of your opponent's monsters and start taking out your Cyber Dragons and Proto CyberDragons. Your opponent will lose automaticly, believe me. But if they are still with a few lifepoints, give them th realt treat with Cyber Twin and End Dragon. If they still are asking for more, give them more with Chimeratech OverDragon! Guarentee win![/[COLOR] Ok go to Jane and The Dragon for a chip.
Promy
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OK super sweet deck 2stardragon! WICKED! Down to business....take out Dark Magician of Chaos, Sangan, your Snipe Hunters and Magical Merchants! To replace them add cards like D.D. Warrior Lady(another one), D.D. Scout and about 2 Proto CyberDragons. Add the spell card "Overload Fusion". It will help you summon Chimeratech Overdragon. I can't believe you have that card! You have good traps espec. your Sakuretsu Armor! Love that card!
Ok here is a good strategy: Remove from play all of your opponent's monsters and start taking out your Cyber Dragons and Proto CyberDragons. Your opponent will lose automaticly, believe me. But if they are still with a few lifepoints, give them th realt treat with Cyber Twin and End Dragon. If they still are asking for more, give them more with Chimeratech OverDragon! Guarentee win![/[COLOR] Ok go to Jane and The Dragon for a chip.
Promy
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posted:
3/26/2007 11:03:30 PM
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If you have forgotten, D.D. Warrior Lady is restricted to 1. Magician of Faith is banned, so Dark Magician of Chaos fits the role of retrieving a Spell Card from the Graveyard, plus being a 2800 Atk beatstick. Also since it's removed from the game when destroyed, and with all the Graveyard monster removal I'll be doing through Bazoo's effect, I can use Return of the Different Dimension to bring out DMoC, Jinzo and other powerful monsters. Sangan is for searching out the 1500 Atk or less monsters (D.D. Warrior Lady, Exiled Force, Card Trooper, Magical Merchant, Snipe Hunter, Morphing Jar). Magical Merchant I suppose I can take out, since I'm already using Card Troopers to fuel monsters to the Graveyard for Bazoo. Hmm but what to replace?
Snipe Hunters destroy either monster/spell/trap card on my opponent's side of the field, and it also fuels monsters in the Graveyard to use with Bazoo. This isn't a Chimeratech Deck, so I don't need Proto Cyber Dragons taking up space. Also Overload Fusion removes Machine monsters from my Graveyard, giving less monsters for Bazoo to remove to power up. I already have 9 possible Machines that I could send to the Graveyard through Future Fusion for Chimeratech (Jinzo, 3x Cyber Dragons, 3x Card Troopers, 2x Cyber Phoenixs), giving me a 7200 Atk monster that can attack 9 times. But that's only if I'm lucky on my opening hand with no Machine monsters and 1 Future Fusion card. Pure Chimeratech Decks are dead with the new banned list, but this Deck allows for Chimeratech as an alternate win condition.
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If you have forgotten, D.D. Warrior Lady is restricted to 1. Magician of Faith is banned, so Dark Magician of Chaos fits the role of retrieving a Spell Card from the Graveyard, plus being a 2800 Atk beatstick. Also since it's removed from the game when destroyed, and with all the Graveyard monster removal I'll be doing through Bazoo's effect, I can use Return of the Different Dimension to bring out DMoC, Jinzo and other powerful monsters. Sangan is for searching out the 1500 Atk or less monsters (D.D. Warrior Lady, Exiled Force, Card Trooper, Magical Merchant, Snipe Hunter, Morphing Jar). Magical Merchant I suppose I can take out, since I'm already using Card Troopers to fuel monsters to the Graveyard for Bazoo. Hmm but what to replace?
Snipe Hunters destroy either monster/spell/trap card on my opponent's side of the field, and it also fuels monsters in the Graveyard to use with Bazoo. This isn't a Chimeratech Deck, so I don't need Proto Cyber Dragons taking up space. Also Overload Fusion removes Machine monsters from my Graveyard, giving less monsters for Bazoo to remove to power up. I already have 9 possible Machines that I could send to the Graveyard through Future Fusion for Chimeratech (Jinzo, 3x Cyber Dragons, 3x Card Troopers, 2x Cyber Phoenixs), giving me a 7200 Atk monster that can attack 9 times. But that's only if I'm lucky on my opening hand with no Machine monsters and 1 Future Fusion card. Pure Chimeratech Decks are dead with the new banned list, but this Deck allows for Chimeratech as an alternate win condition.
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posted:
3/26/2007 11:16:30 PM
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How the cards help each other out in the Deck and why it has proven to be 1 of the top tier Decks in the metagame today (besides Gadgets, Monarchs, and Diamond Dude Turbo).
Bazoo the Soul Eater: Can become a Lv 4 Summoned Skull that takes out Monarchs, Dark Worlders, and other commonly played monsters, and removes monsters from game to fuel Return from the Different Dimension.
Card Trooper: Can become a 1900 Atk beatstick, fuels monsters to the Graveyard for Bazoo, and provides a card draw when destroyed.
Dark Magician of Chaos: Retrieve a useful Spell Card.
Jinzo: Negates traps. Combine with Return from the Different Dimension/Dimension Fusion, and bring this out and Dark Magician of Chaos and Cyber Phoenix and other strong monsters and there's little your opponent can do.
Cyber Phoenix: Protects Machine monsters from the targeting effects of Spell/Trap cards, and provides a card draw when destroyed in battle.
Cyber Dragon: 2100 Atk Special Summon, use with Future Fusion to make 1 of the Cyber Dragon fusions.
Snipe Hunter: Destroys either a monster/Spell/Trap card on your opponent's field, the discard cost can fuel monsters to the Graveyard for Bazoo.
Future Fusion: Sends Machines to the Graveyard to fuel Bazoo, can bring out Chimeratech or Cyber End.
Dimension Fusion/Return from the Different Dimension: Special Summon monsters that are removed from the game by Bazoo's effect.
Skull Lair: Monster removal, and provides an alternate way to fuel monsters for Dimension Fusion/Return from the Different Dimension besides Bazoo.
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How the cards help each other out in the Deck and why it has proven to be 1 of the top tier Decks in the metagame today (besides Gadgets, Monarchs, and Diamond Dude Turbo).
Bazoo the Soul Eater: Can become a Lv 4 Summoned Skull that takes out Monarchs, Dark Worlders, and other commonly played monsters, and removes monsters from game to fuel Return from the Different Dimension.
Card Trooper: Can become a 1900 Atk beatstick, fuels monsters to the Graveyard for Bazoo, and provides a card draw when destroyed.
Dark Magician of Chaos: Retrieve a useful Spell Card.
Jinzo: Negates traps. Combine with Return from the Different Dimension/Dimension Fusion, and bring this out and Dark Magician of Chaos and Cyber Phoenix and other strong monsters and there's little your opponent can do.
Cyber Phoenix: Protects Machine monsters from the targeting effects of Spell/Trap cards, and provides a card draw when destroyed in battle.
Cyber Dragon: 2100 Atk Special Summon, use with Future Fusion to make 1 of the Cyber Dragon fusions.
Snipe Hunter: Destroys either a monster/Spell/Trap card on your opponent's field, the discard cost can fuel monsters to the Graveyard for Bazoo.
Future Fusion: Sends Machines to the Graveyard to fuel Bazoo, can bring out Chimeratech or Cyber End.
Dimension Fusion/Return from the Different Dimension: Special Summon monsters that are removed from the game by Bazoo's effect.
Skull Lair: Monster removal, and provides an alternate way to fuel monsters for Dimension Fusion/Return from the Different Dimension besides Bazoo.
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posted:
3/30/2007 6:30:52 PM
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Ah-MAY-Zing
rank: 5765
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Nice man! I really like future fusion - get power bond. Then you can use Future Fusion and Power On Chimeratech Overdragon and it will have 9600 attack points! DEADLY! Also add the D.D. cards to remove you opponents biggies and direct attack you opponent with ChimeratechOverdragon!
Alright go to Avatar The Last Air Bender to get a chip.
Promy
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Nice man! I really like future fusion - get power bond. Then you can use Future Fusion and Power On Chimeratech Overdragon and it will have 9600 attack points! DEADLY! Also add the D.D. cards to remove you opponents biggies and direct attack you opponent with ChimeratechOverdragon!
Alright go to Avatar The Last Air Bender to get a chip.
Promy
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posted:
3/31/2007 5:13:15 PM
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Ah-MAY-Zing
rank: 5765
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Ur right, 2stardragon. ONly 1 D.D. Warrior Lady. Tough add others like the D.D. Scout. i forgot - I was tactless that time. So, go your way. You know, I'm not that smart and calculative as you are. You are like Bastion! That's cool!
Promy
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Ur right, 2stardragon. ONly 1 D.D. Warrior Lady. Tough add others like the D.D. Scout. i forgot - I was tactless that time. So, go your way. You know, I'm not that smart and calculative as you are. You are like Bastion! That's cool!
Promy
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posted:
4/1/2007 2:28:36 PM
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Ah-MAY-Zing
rank: 5765
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OK get MechCannon at FullMetalAlchemist.
Anyone else wanna have their deck rated?
PROMY
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OK get MechCannon at FullMetalAlchemist.
Anyone else wanna have their deck rated?
PROMY
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posted:
4/4/2007 10:18:09 PM
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i guess im agreeing with stardragon, ur deck has banned cards in it, its not fun if the duel ends to quickly (so they ban cards in tourneys)
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i guess im agreeing with stardragon, ur deck has banned cards in it, its not fun if the duel ends to quickly (so they ban cards in tourneys)
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posted:
4/4/2007 10:18:54 PM
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oops, that post was late
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oops, that post was late
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posted:
4/5/2007 5:26:26 PM
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Ok, another Deck to rate. Don't forget that this topic also gives people different deck ideas. I don't mind if people copy card for card, and generally, alot of people run the same staples in competitive decks. But it just gives people ideas of what particular cards to use in certain decks.
The Six Samurai Advanced Format
Monsters: 1. Great Shogun Shien 2. Great Shogun Shien 3. Grand Master of the Six Samurai 4. Grand Master of the Six Samurai 5. Grand Master of the Six Samurai 6. Cyber Dragon 7. Cyber Dragon 8. Cyber Dragon 9. The Six Samurai - Zanji 10. The Six Samurai - Zanji 11. The Six Samurai - Zanji 12. The Six Samurai - Irou 13. The Six Samurai - Irou 14. The Six Samurai - Irou 15. The Six Samurai - Yaichi 16. The Six Samurai - Yaichi 17. The Six Samurai - Yaichi 18. Card Trooper 19. Card Trooper 20. Morphing Jar 21. Exiled Force 22. Neo-Spacian Grand Mole
Spells: 23. Reinforcement of the Army 24. Reinforcement of the Army 25. The Warrior Returning Alive 26. The Warrior Returning Alive 27. The Warrior Returning Alive 28. Heavy Storm 29. Mystical Space Typhoon 30. Premature Burial 31. Snatch Steal 32. Confiscation 33. Smashing Ground 34. Smashing Ground
Traps: 35. Solemn Judgement 36. Solemn Judgement 37. Call of the Haunted 38. Mirror Force 39. Ring of Destruction 40. Return of the Six Samurai
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Ok, another Deck to rate. Don't forget that this topic also gives people different deck ideas. I don't mind if people copy card for card, and generally, alot of people run the same staples in competitive decks. But it just gives people ideas of what particular cards to use in certain decks.
The Six Samurai Advanced Format
Monsters: 1. Great Shogun Shien 2. Great Shogun Shien 3. Grand Master of the Six Samurai 4. Grand Master of the Six Samurai 5. Grand Master of the Six Samurai 6. Cyber Dragon 7. Cyber Dragon 8. Cyber Dragon 9. The Six Samurai - Zanji 10. The Six Samurai - Zanji 11. The Six Samurai - Zanji 12. The Six Samurai - Irou 13. The Six Samurai - Irou 14. The Six Samurai - Irou 15. The Six Samurai - Yaichi 16. The Six Samurai - Yaichi 17. The Six Samurai - Yaichi 18. Card Trooper 19. Card Trooper 20. Morphing Jar 21. Exiled Force 22. Neo-Spacian Grand Mole
Spells: 23. Reinforcement of the Army 24. Reinforcement of the Army 25. The Warrior Returning Alive 26. The Warrior Returning Alive 27. The Warrior Returning Alive 28. Heavy Storm 29. Mystical Space Typhoon 30. Premature Burial 31. Snatch Steal 32. Confiscation 33. Smashing Ground 34. Smashing Ground
Traps: 35. Solemn Judgement 36. Solemn Judgement 37. Call of the Haunted 38. Mirror Force 39. Ring of Destruction 40. Return of the Six Samurai
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posted:
4/5/2007 7:23:29 PM
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Ah-MAY-Zing
rank: 5765
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I like it! It has the CyberDragons and you know how hot they are. The six Samerai is a pain in the neck for your opponent. Plus Neo_Spacian Grand-Mole, all I can say is GrandMole, start removing monsters!
Promy
EXCELLENT DECK! Go to Eureka Seven for a chip.
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I like it! It has the CyberDragons and you know how hot they are. The six Samerai is a pain in the neck for your opponent. Plus Neo_Spacian Grand-Mole, all I can say is GrandMole, start removing monsters!
Promy
EXCELLENT DECK! Go to Eureka Seven for a chip.
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posted:
4/8/2007 2:48:50 AM
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Yeah, the Six Samurai Deck can do lots of swarming. It's a good thing cards like Tribe-Infecting Virus and Raigeki and Dark Hole are banned cause you wouldn't see much people playing Monster Type/Element Decks in tournaments. You still have to be careful with the occasional Mirror Force, Torrential Tribute, Lightning Vortex, etc though. You can do some overextending, but not too much where you deplete your whole hand, your opponent plays a card or 2 and wipes your field, then you have no way to counter your opponent's next move.
Anyways, here's a sample combo with the Six Samurai Deck. You won't likely have these cards in hand or it could be slightly different, and I wouldn't do this combo unless your opponent's field was empty or had 1-2 monsters you can easily take out. Be wary of facedown spell/trap cards as it might be a Mirror Force, Torrential Tribute, etc.
So let's say you have in your hand a Cyber Dragon, Grand Master of the Six Samurai, Great Shogun Shien, and a Six Samurai monster (let's use Zanji). Your opponent has 1 monster on the field (let's say Hydrogeddon). You Special Summon Cyber Dragon in Atk Position, then Normal Summon The Six Samurai - Zanji. Since you have a Six Samurai on the field, you can Special Summon Grand Master of the Six Samurai. With 2 Six Samurais on the field, you can Special Summon Great Shogun Shien. You've just summoned 4 strong monsters to the field in 1 turn. One of them can take out Hydrogeddon, then the rest can attack your opponent directly. Like I said though, this is alot of overextending, so I wouldn't do this combo unless I know for sure I have a clear shot at my opponent and I'm gonna win.
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Yeah, the Six Samurai Deck can do lots of swarming. It's a good thing cards like Tribe-Infecting Virus and Raigeki and Dark Hole are banned cause you wouldn't see much people playing Monster Type/Element Decks in tournaments. You still have to be careful with the occasional Mirror Force, Torrential Tribute, Lightning Vortex, etc though. You can do some overextending, but not too much where you deplete your whole hand, your opponent plays a card or 2 and wipes your field, then you have no way to counter your opponent's next move.
Anyways, here's a sample combo with the Six Samurai Deck. You won't likely have these cards in hand or it could be slightly different, and I wouldn't do this combo unless your opponent's field was empty or had 1-2 monsters you can easily take out. Be wary of facedown spell/trap cards as it might be a Mirror Force, Torrential Tribute, etc.
So let's say you have in your hand a Cyber Dragon, Grand Master of the Six Samurai, Great Shogun Shien, and a Six Samurai monster (let's use Zanji). Your opponent has 1 monster on the field (let's say Hydrogeddon). You Special Summon Cyber Dragon in Atk Position, then Normal Summon The Six Samurai - Zanji. Since you have a Six Samurai on the field, you can Special Summon Grand Master of the Six Samurai. With 2 Six Samurais on the field, you can Special Summon Great Shogun Shien. You've just summoned 4 strong monsters to the field in 1 turn. One of them can take out Hydrogeddon, then the rest can attack your opponent directly. Like I said though, this is alot of overextending, so I wouldn't do this combo unless I know for sure I have a clear shot at my opponent and I'm gonna win.
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posted:
4/8/2007 3:02:20 AM
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If you also notice, I turned the Graveyard into a search engine for warriors as well. So it's not just 2x Reinforcement of the Army with the deck, but 3x The Warrior Returning Alive with the Graveyard as well. Card Trooper helps mill through the deck, sending up to 3 cards to the Graveyard (mostly the warriors), and of course, provides a card draw when destroyed. Morphing Jar also helps replenish the hand from all the overextending, and getting 5 cards in hand can help get a useful spell/trap card or 2. When I need a particular warrior in hand for a situation, I can use The Warrior Returning Alive to fetch it from the Graveyard to my hand. There's no level restrictions on The Warrior Returning Alive, so I can even fetch Great Shogun Shien or Grand Master from the Graveyard and add it to my hand when I need them.
As for the Six Samurais I chose. Zanji to destroy any monster it attacks, Irou for facedown monsters, and Yaichi for facedown spells/traps. Kamon would be more sidedeck material, where I would add him in if I was facing a deck with lots of faceup spells/traps, such as a Burn or Stall Deck. Nisashi attacking twice is useless, as you can get the same thing with Mataza the Zapper (and your opponent can't take control of it) or Armed Samurai - Ben Kei (whose number of attacks increase with each Equip card on it, generating Ben Kei OTK decks). Yariza was also ignored for his attacking directly effect, as Submarineroid does this better by switching to it's 1800 Def mode after it attacks.
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If you also notice, I turned the Graveyard into a search engine for warriors as well. So it's not just 2x Reinforcement of the Army with the deck, but 3x The Warrior Returning Alive with the Graveyard as well. Card Trooper helps mill through the deck, sending up to 3 cards to the Graveyard (mostly the warriors), and of course, provides a card draw when destroyed. Morphing Jar also helps replenish the hand from all the overextending, and getting 5 cards in hand can help get a useful spell/trap card or 2. When I need a particular warrior in hand for a situation, I can use The Warrior Returning Alive to fetch it from the Graveyard to my hand. There's no level restrictions on The Warrior Returning Alive, so I can even fetch Great Shogun Shien or Grand Master from the Graveyard and add it to my hand when I need them.
As for the Six Samurais I chose. Zanji to destroy any monster it attacks, Irou for facedown monsters, and Yaichi for facedown spells/traps. Kamon would be more sidedeck material, where I would add him in if I was facing a deck with lots of faceup spells/traps, such as a Burn or Stall Deck. Nisashi attacking twice is useless, as you can get the same thing with Mataza the Zapper (and your opponent can't take control of it) or Armed Samurai - Ben Kei (whose number of attacks increase with each Equip card on it, generating Ben Kei OTK decks). Yariza was also ignored for his attacking directly effect, as Submarineroid does this better by switching to it's 1800 Def mode after it attacks.
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posted:
4/8/2007 4:41:39 AM
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Now another deck to rate/fix. Gadget/Diamond Dude Turbo. First round, you play with either the Gadget or Diamond Dude Turbo deck. After the first match, go into the Sidedeck and take out all related cards of 1 type and switch them with the other type. This will confuse the heck out of your opponent, as he'll think you're playing 1 deck and sidedeck accordingly before the 2nd match to try and counter it.
Monsters: 1. Dark Magician of Chaos 2. Jinzo 3. Blowback Dragon (Put into Sidedeck.) 4. Cyber Dragon (Put into Sidedeck.) 5. Cyber Dragon (Put into Sidedeck.) 6. Cyber Dragon (Put into Sidedeck.) 7. Red Gadget (Put into Sidedeck.) 8. Red Gadget (Put into Sidedeck.) 9. Yellow Gadget (Put into Sidedeck.) 10. Yellow Gadget (Put into Sidedeck.) 11. Green Gadget (Put into Sidedeck.) 12. Green Gadget (Put into Sidedeck.) 13. Card Trooper 14. Card Trooper
Spells: 15. Monster Gate 16. Monster Gate 17. Monster Gate 18. Reasoning 19. Reasoning 20. Magical Stone Excavation 21. Magical Stone Excavation 22. Heavy Storm 23. Giant Trunade (Put into Sidedeck.) 24. Giant Trunade (Put into Sidedeck.) 25. Snatch Steal 26. Premature Burial 27. Limiter Removal (Put into Sidedeck.) 28. Dimension Fusion 29. Future Fusion (Put into Sidedeck.) 30. Overload Fusion (Put into Sidedeck.) 31. Card Destruction 32. Lightning Vortex 33. Lightning Vortex 34. Lightning Vortex
Traps: 35. Threatening Roar 36. Threatening Roar 37. Mirror Force 38. Royal Decree 39. Royal Decree 40. Royal Decree
Sidedeck: 1. Elemental Hero Stratos 2. Destiny Hero - Dasher 3. Destiny Hero - Diamond Dude 4. Destiny Hero - Diamond Dude 5. Destiny Hero - Diamond Dude 6. Destiny Hero - Malicious 7. Destiny Hero - Malicious 8. Destiny Hero - Malicious 9. Destiny Draw 10. Destiny Draw 11. Destiny Draw 12. Reinforcement of the Army 13. Reinforcement of the Army 14. Divine Sword - Phoenix Blade 15. Divine Sword - Phoenix Blade
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Now another deck to rate/fix. Gadget/Diamond Dude Turbo. First round, you play with either the Gadget or Diamond Dude Turbo deck. After the first match, go into the Sidedeck and take out all related cards of 1 type and switch them with the other type. This will confuse the heck out of your opponent, as he'll think you're playing 1 deck and sidedeck accordingly before the 2nd match to try and counter it.
Monsters: 1. Dark Magician of Chaos 2. Jinzo 3. Blowback Dragon (Put into Sidedeck.) 4. Cyber Dragon (Put into Sidedeck.) 5. Cyber Dragon (Put into Sidedeck.) 6. Cyber Dragon (Put into Sidedeck.) 7. Red Gadget (Put into Sidedeck.) 8. Red Gadget (Put into Sidedeck.) 9. Yellow Gadget (Put into Sidedeck.) 10. Yellow Gadget (Put into Sidedeck.) 11. Green Gadget (Put into Sidedeck.) 12. Green Gadget (Put into Sidedeck.) 13. Card Trooper 14. Card Trooper
Spells: 15. Monster Gate 16. Monster Gate 17. Monster Gate 18. Reasoning 19. Reasoning 20. Magical Stone Excavation 21. Magical Stone Excavation 22. Heavy Storm 23. Giant Trunade (Put into Sidedeck.) 24. Giant Trunade (Put into Sidedeck.) 25. Snatch Steal 26. Premature Burial 27. Limiter Removal (Put into Sidedeck.) 28. Dimension Fusion 29. Future Fusion (Put into Sidedeck.) 30. Overload Fusion (Put into Sidedeck.) 31. Card Destruction 32. Lightning Vortex 33. Lightning Vortex 34. Lightning Vortex
Traps: 35. Threatening Roar 36. Threatening Roar 37. Mirror Force 38. Royal Decree 39. Royal Decree 40. Royal Decree
Sidedeck: 1. Elemental Hero Stratos 2. Destiny Hero - Dasher 3. Destiny Hero - Diamond Dude 4. Destiny Hero - Diamond Dude 5. Destiny Hero - Diamond Dude 6. Destiny Hero - Malicious 7. Destiny Hero - Malicious 8. Destiny Hero - Malicious 9. Destiny Draw 10. Destiny Draw 11. Destiny Draw 12. Reinforcement of the Army 13. Reinforcement of the Army 14. Divine Sword - Phoenix Blade 15. Divine Sword - Phoenix Blade
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posted:
4/8/2007 8:45:47 PM
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Hey!
You forgot my deck...its on page 3
~SitckGuy
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Hey!
You forgot my deck...its on page 3
~SitckGuy
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posted:
4/9/2007 11:29:13 PM
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Oh I totally forgot about the fusions in my Gadget/DDT deck. I'm so dumb, lol. Well here they are.
Fusions: 1. Chimeratech Overdragon 2. Cyber End Dragon 3. Cyber Twin Dragon
So for round 1, it would start off as a Gadget deck. After the match, when I go into the Sidedeck before round 2 and change it to a DDT deck, it would look like this.
Monsters: 1. Dark Magician of Chaos 2. Jinzo 3. Destiny Hero-Dasher 4. Elemental Hero Stratos 5. Destiny Hero-Diamond Dude 6. Destiny Hero-Diamond Dude 7. Destiny Hero-Diamond Dude 8. Destiny Hero-Malicious 9. Destiny Hero-Malicious 10. Destiny Hero-Malicious 11. Card Trooper 12. Card Trooper
Spells: 13. Destiny Draw 14. Destiny Draw 15. Destiny Draw 16. Monster Gate 17. Monster Gate 18. Monster Gate 19. Reasoning 20. Reasoning 21. Divine Sword-Phoenix Blade 22. Divine Sword-Phoenix Blade 23. Reinforcement of the Army 24. Reinforcement of the Army 25. Magical Stone Excavation 26. Magical Stone Excavation 27. Lightning Vortex 28. Lightning Vortex 29. Lightning Vortex 30. Heavy Storm 31. Snatch Steal 32. Premature Burial 33. Dimension Fusion 34. Card Destruction
Traps: 35. Threatening Roar 36. Threatening Roar 37. Mirror Force 38. Royal Decree 39. Royal Decree 40. Royal Decree
Sidedeck: 1. Blowback Dragon 2. Cyber Dragon 3. Cyber Dragon 4. Cyber Dragon 5. Red Gadget 6. Red Gadget 7. Yellow Gadget 8. Yellow Gadget 9. Green Gadget 10. Green Gadget 11. Giant Trunade 12. Giant Trunade 13. Limiter Removal 14. Future Fusion 15. Overload Fusion
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Oh I totally forgot about the fusions in my Gadget/DDT deck. I'm so dumb, lol. Well here they are.
Fusions: 1. Chimeratech Overdragon 2. Cyber End Dragon 3. Cyber Twin Dragon
So for round 1, it would start off as a Gadget deck. After the match, when I go into the Sidedeck before round 2 and change it to a DDT deck, it would look like this.
Monsters: 1. Dark Magician of Chaos 2. Jinzo 3. Destiny Hero-Dasher 4. Elemental Hero Stratos 5. Destiny Hero-Diamond Dude 6. Destiny Hero-Diamond Dude 7. Destiny Hero-Diamond Dude 8. Destiny Hero-Malicious 9. Destiny Hero-Malicious 10. Destiny Hero-Malicious 11. Card Trooper 12. Card Trooper
Spells: 13. Destiny Draw 14. Destiny Draw 15. Destiny Draw 16. Monster Gate 17. Monster Gate 18. Monster Gate 19. Reasoning 20. Reasoning 21. Divine Sword-Phoenix Blade 22. Divine Sword-Phoenix Blade 23. Reinforcement of the Army 24. Reinforcement of the Army 25. Magical Stone Excavation 26. Magical Stone Excavation 27. Lightning Vortex 28. Lightning Vortex 29. Lightning Vortex 30. Heavy Storm 31. Snatch Steal 32. Premature Burial 33. Dimension Fusion 34. Card Destruction
Traps: 35. Threatening Roar 36. Threatening Roar 37. Mirror Force 38. Royal Decree 39. Royal Decree 40. Royal Decree
Sidedeck: 1. Blowback Dragon 2. Cyber Dragon 3. Cyber Dragon 4. Cyber Dragon 5. Red Gadget 6. Red Gadget 7. Yellow Gadget 8. Yellow Gadget 9. Green Gadget 10. Green Gadget 11. Giant Trunade 12. Giant Trunade 13. Limiter Removal 14. Future Fusion 15. Overload Fusion
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posted:
4/11/2007 11:35:48 AM
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Hi I am noname12! I'm new at the yugioh card game and I need help! I try to learn to play the game solo but I don't know how! I even tryed reading the rule book a couple of times but that hasn't help me out very much! Can any one help me learn how to play please?
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Hi I am noname12! I'm new at the yugioh card game and I need help! I try to learn to play the game solo but I don't know how! I even tryed reading the rule book a couple of times but that hasn't help me out very much! Can any one help me learn how to play please?
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posted:
4/12/2007 5:55:46 PM
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What cool decks you guys all have!
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What cool decks you guys all have!
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