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posted:
12/6/2005 9:54:08 PM
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I currently have a Chaos, Warrior and dragon deck. I'm currently making a Dark World deck. The strategy is simple: Discard your hand (it's better if ur opponent makes u discard from ur hand) to special summon monsters! NOTE-- It's half Chaos This deck's weakness: Magic Thorn!
CARDS: ~~monsters~~ 1-Golld, Wu lord of dark world 1-Chaos Sorcerer 2-Silva, Warlord of Dark World 1-Brron, Mad King of Dark World 3-Beiige, Vanguard of Dark World 3-Scarr, Scout of Dark World 1-Tsukoyomi 1-Guardian Angel Joan 1-Kaiser Sea Horse 1-Mirage Dragon 1-Theban Nightmare 1-Royal Magical Library (Till I get something better...) 1-Guardian Tryce 1-Sacred Crane (Till I get something better...)
~~traps~~ 1-Rope of Life 1-Raigeki Break 2-Dark Deal 3-The Forces of darkness 1-Bekoning Light
~~spell~~ 1-Mystic Plasma Zone 1-Twin Swords of Flashing Light- Tryce 1-Serial Spell 1-Card Destruction 1-Dragged down into the Grave (I need another one, don't I?) 1-Convulsion of Nature 1-Archfiend's Oath 3-Gateway to Dark World 3-Dark World Lightning
Some cards might seem useless but if I play them in a combo... well, what do u think, what cards should I take off and which ones should I add?
-DarthPhoenix (I will own!... hopefully)
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I currently have a Chaos, Warrior and dragon deck. I'm currently making a Dark World deck. The strategy is simple: Discard your hand (it's better if ur opponent makes u discard from ur hand) to special summon monsters! NOTE-- It's half Chaos This deck's weakness: Magic Thorn!
CARDS: ~~monsters~~ 1-Golld, Wu lord of dark world 1-Chaos Sorcerer 2-Silva, Warlord of Dark World 1-Brron, Mad King of Dark World 3-Beiige, Vanguard of Dark World 3-Scarr, Scout of Dark World 1-Tsukoyomi 1-Guardian Angel Joan 1-Kaiser Sea Horse 1-Mirage Dragon 1-Theban Nightmare 1-Royal Magical Library (Till I get something better...) 1-Guardian Tryce 1-Sacred Crane (Till I get something better...)
~~traps~~ 1-Rope of Life 1-Raigeki Break 2-Dark Deal 3-The Forces of darkness 1-Bekoning Light
~~spell~~ 1-Mystic Plasma Zone 1-Twin Swords of Flashing Light- Tryce 1-Serial Spell 1-Card Destruction 1-Dragged down into the Grave (I need another one, don't I?) 1-Convulsion of Nature 1-Archfiend's Oath 3-Gateway to Dark World 3-Dark World Lightning
Some cards might seem useless but if I play them in a combo... well, what do u think, what cards should I take off and which ones should I add?
-DarthPhoenix (I will own!... hopefully)
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posted:
12/7/2005 7:46:19 PM
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Your deck is power full. If you can get 1 more copy of card destruction then you will be set. I will think of something for you later.
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Your deck is power full. If you can get 1 more copy of card destruction then you will be set. I will think of something for you later.
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posted:
12/7/2005 10:02:15 PM
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My rate: * * * * Or 94% You can make very good Combos DarthPhoenix. Sorry I'm not good at building decks -goku59
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My rate: * * * * Or 94% You can make very good Combos DarthPhoenix. Sorry I'm not good at building decks -goku59
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posted:
12/8/2005 7:31:19 PM
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Thanks, people. To goku59: Well, keep practising and you'll get better!
-DarthPhoenix (cool)
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Thanks, people. To goku59: Well, keep practising and you'll get better!
-DarthPhoenix (cool)
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posted:
12/9/2005 7:57:00 PM
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Card Destruction is limited to 1 Tahu.
Anyway, umm, well, Dark World is strong, but this build doesn't do the deck type justice. Let me explain, you don't need every Dark World monster to make a Dark World deck, also, you lack monster removal that usually comes in the form of DDAs and CDs. Chaos Sorcerer isn't a good idea as you want the majority of your monsters in the GY for Dark World Lightning and Gateway. If you want a pro fix though I'm afraid I won't be much help, I don't much care for Dark World so I haven't used it or fixed other decks. My reccomendation would be to check out metagame.com for articles pertaining to Dark Realm, or ask for Vakama_2000's help on here.
YMs, my mention of the other site is solely intended as a way to help out DarthPhoenix, I'm in no way trying to advertise. Though it may not be a direct concern, I just wanted to make that clear.
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Card Destruction is limited to 1 Tahu.
Anyway, umm, well, Dark World is strong, but this build doesn't do the deck type justice. Let me explain, you don't need every Dark World monster to make a Dark World deck, also, you lack monster removal that usually comes in the form of DDAs and CDs. Chaos Sorcerer isn't a good idea as you want the majority of your monsters in the GY for Dark World Lightning and Gateway. If you want a pro fix though I'm afraid I won't be much help, I don't much care for Dark World so I haven't used it or fixed other decks. My reccomendation would be to check out metagame.com for articles pertaining to Dark Realm, or ask for Vakama_2000's help on here.
YMs, my mention of the other site is solely intended as a way to help out DarthPhoenix, I'm in no way trying to advertise. Though it may not be a direct concern, I just wanted to make that clear.
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posted:
12/9/2005 10:51:58 PM
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Pretty sure I will. -goku59
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Pretty sure I will. -goku59
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posted:
12/29/2005 9:04:31 PM
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wow dis IS a veri impressing deck. hmmmmmmmmmm.........ur deck iz stronge buh u need sum more trap cards thu. ur combos will geh stronger if u add more trap cards in ur deck. n so i see u only hve lyk 8 trap cards. dah's naw a gud sign. n try not to hve any double cards in ur deck. i had geh all meh doubles out. cuz i herd dah u CAN geh desqualified frm a torney. n if u duel some1 u'll hve to take out da doubles unless u guyz desided not to. buh on da oda hand it's kinda lyk cheating if u use da same cards u used before. so dun geh another Dragged down into the Grave, it's best u hva only. buh if dis iz naw ur main deck den u can keep da doubles. ^_^ srry to break ur bubble or anything. i'm naw realy a gud deck builder accually dah 'z meh weakness in life. ^_^ buh i lubb ur deck iz so awsome!i'm jelous! jkz(joking)
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wow dis IS a veri impressing deck. hmmmmmmmmmm.........ur deck iz stronge buh u need sum more trap cards thu. ur combos will geh stronger if u add more trap cards in ur deck. n so i see u only hve lyk 8 trap cards. dah's naw a gud sign. n try not to hve any double cards in ur deck. i had geh all meh doubles out. cuz i herd dah u CAN geh desqualified frm a torney. n if u duel some1 u'll hve to take out da doubles unless u guyz desided not to. buh on da oda hand it's kinda lyk cheating if u use da same cards u used before. so dun geh another Dragged down into the Grave, it's best u hva only. buh if dis iz naw ur main deck den u can keep da doubles. ^_^ srry to break ur bubble or anything. i'm naw realy a gud deck builder accually dah 'z meh weakness in life. ^_^ buh i lubb ur deck iz so awsome!i'm jelous! jkz(joking)
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posted:
1/10/2006 5:46:59 PM
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nice deck darth but u need some adjustments take out ur chaos sorceror that is the big nono i was trying to make a dark world deck but i didnt feel like in the end
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nice deck darth but u need some adjustments take out ur chaos sorceror that is the big nono i was trying to make a dark world deck but i didnt feel like in the end
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posted:
1/12/2006 12:54:03 AM
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yamiz_sweetii, who told you that you can get disqualified from a tournament for having doubles of cards in your deck? Whoever it was was either misinformed themselves, or just dumb, you can use doubles of cards unless it specifically says so on the Banned/Limited list. What you may not realize though is that having doubles or even triples of cards in your deck can help you draw what you need faster which is never a bad thing.
Also, in the higher levels of play(big tournament level), it's not always a good idea to have more than 4-8 Traps, as they can slow you down. The only time you may want more than that is if you need them in a deck, like a Spell Cancellor deck, or a deck that utilizes cards like Anti-Spell Fragrance.
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yamiz_sweetii, who told you that you can get disqualified from a tournament for having doubles of cards in your deck? Whoever it was was either misinformed themselves, or just dumb, you can use doubles of cards unless it specifically says so on the Banned/Limited list. What you may not realize though is that having doubles or even triples of cards in your deck can help you draw what you need faster which is never a bad thing.
Also, in the higher levels of play(big tournament level), it's not always a good idea to have more than 4-8 Traps, as they can slow you down. The only time you may want more than that is if you need them in a deck, like a Spell Cancellor deck, or a deck that utilizes cards like Anti-Spell Fragrance.
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posted:
1/25/2006 5:53:11 PM
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What's Archfiend Oath?
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What's Archfiend Oath?
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