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posted:
7/8/2004 5:05:50 PM
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Anyone have any?
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Anyone have any?
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posted:
7/12/2004 6:30:09 PM
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Sunscreen
rank: 89
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Cards you need: Goblin attack Force, Shield and Sword. Combo: Attack with Goblin attack Force, then use Shield and Sword and the effect will end at the end of your oponents turn then atack again.
Cards you need: Thousand Eyes Restrick, Ameba, Metamorphosis. Combo: Summon Ameba and offer it for Metamorphosis and special summon Thousand Eyes Restrick.
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Cards you need: Goblin attack Force, Shield and Sword. Combo: Attack with Goblin attack Force, then use Shield and Sword and the effect will end at the end of your oponents turn then atack again.
Cards you need: Thousand Eyes Restrick, Ameba, Metamorphosis. Combo: Summon Ameba and offer it for Metamorphosis and special summon Thousand Eyes Restrick.
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posted:
7/12/2004 11:59:10 PM
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umm... well.. i prefer powerful monsters that are easy to summon.. i keep monsters like harpies brother that hvae 1800 attack points but low defense and only have 4 stars.. and keep summon skulls in my deck.. then i have tons of trap cards to defend my life point like magical cylinder and effect monsters like man eater and magician of faith etc. and keep magic cards and traps that can help revive ur monster or destroy ur opponents.
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umm... well.. i prefer powerful monsters that are easy to summon.. i keep monsters like harpies brother that hvae 1800 attack points but low defense and only have 4 stars.. and keep summon skulls in my deck.. then i have tons of trap cards to defend my life point like magical cylinder and effect monsters like man eater and magician of faith etc. and keep magic cards and traps that can help revive ur monster or destroy ur opponents.
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posted:
7/13/2004 7:38:26 AM
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This is a tough strategy to play but once you have all the cards it's worth it.
Cards u need: Jinzo, Amplifier, Axe of Despair, Megamorph, Metalsilver Armour.
Super Jinzo
Just play em all on Jinzo and it'll pretty much be invincible
yugioh32
p.s. I have tried this on a friend and I beat him 2 turns after i used it
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This is a tough strategy to play but once you have all the cards it's worth it.
Cards u need: Jinzo, Amplifier, Axe of Despair, Megamorph, Metalsilver Armour.
Super Jinzo
Just play em all on Jinzo and it'll pretty much be invincible
yugioh32
p.s. I have tried this on a friend and I beat him 2 turns after i used it
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posted:
7/13/2004 12:29:43 PM
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Well you need a pegusus deck and you the rituals and you can suck the life points away from your opponent and win.
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Well you need a pegusus deck and you the rituals and you can suck the life points away from your opponent and win.
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posted:
7/14/2004 1:14:11 PM
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it keep lots of magic and traps in my deck and only a couple of monsters i really have a ton of magic and trap cards. oh ya i have a stratey you must have rocket jumper and a card that switches all your opponets monsters to deffence keep den you could use rocket jumper to attak your opponets l.p. rocketjumper heart of clear water a card that switches all your opponets monsters to deffence and your rocket jumper will be invincible and keep attaking your opponets life l.p
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it keep lots of magic and traps in my deck and only a couple of monsters i really have a ton of magic and trap cards. oh ya i have a stratey you must have rocket jumper and a card that switches all your opponets monsters to deffence keep den you could use rocket jumper to attak your opponets l.p. rocketjumper heart of clear water a card that switches all your opponets monsters to deffence and your rocket jumper will be invincible and keep attaking your opponets life l.p
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posted:
7/14/2004 2:44:48 PM
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I personally recommend from experiance that continuous trap/magic cards can really help dominate a duel. (Ominous Fortunetelling, Minor Goblin Official, and Type Zero Magic Crusher are very effective when used properly and simultaneously.)
If you rely on powerfull monsters, i recomend using tribute monsters (lv.4-) with an attack of 1800+ or a high defence like 2000. Also these monsters should be supported with traps and magic because they are not flawless on their own.
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I personally recommend from experiance that continuous trap/magic cards can really help dominate a duel. (Ominous Fortunetelling, Minor Goblin Official, and Type Zero Magic Crusher are very effective when used properly and simultaneously.)
If you rely on powerfull monsters, i recomend using tribute monsters (lv.4-) with an attack of 1800+ or a high defence like 2000. Also these monsters should be supported with traps and magic because they are not flawless on their own.
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posted:
7/16/2004 8:34:04 AM
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Cards needed: VAlkirion the magna warrior cheerful coffin monster reborn
How it works:Play cheerful coffin and discard valkirion the magna warrior, activate monster reborn and special summon Valkirion and dominate!
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Cards needed: VAlkirion the magna warrior cheerful coffin monster reborn
How it works:Play cheerful coffin and discard valkirion the magna warrior, activate monster reborn and special summon Valkirion and dominate!
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posted:
7/29/2004 1:22:46 AM
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Culll-Goblin Attack Force and Shield and Sword combo won't work. You attack with GAF during Battle Phase, then it's changed to Def Position. Let's say you use it during Main Phase 2 to switch it's ATK and DEF stats, but it is only usable for that 1 turn. Once you end your turn and it is your opponent's turn, it goes back to 2300 ATK and 0 DEF and your opponent can easily destroy it. You also can't play it during your opponent's turn because it is not a Quick-Play Magic card. The only way you could protect GAF is if you have face-down trap cards like Waboku or Mirror Force protecting it, or another strong monster that your opponent may decide they want to take out first. Don't forget that you have to wait another turn before it can switch to ATK mode. Your turn-it attacks, then switches to Def Position. Your opponent's turn. Your turn again-still in Def Position. Your opponent's turn again. Your turn again-now it can be changed back to Atk Position.
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Culll-Goblin Attack Force and Shield and Sword combo won't work. You attack with GAF during Battle Phase, then it's changed to Def Position. Let's say you use it during Main Phase 2 to switch it's ATK and DEF stats, but it is only usable for that 1 turn. Once you end your turn and it is your opponent's turn, it goes back to 2300 ATK and 0 DEF and your opponent can easily destroy it. You also can't play it during your opponent's turn because it is not a Quick-Play Magic card. The only way you could protect GAF is if you have face-down trap cards like Waboku or Mirror Force protecting it, or another strong monster that your opponent may decide they want to take out first. Don't forget that you have to wait another turn before it can switch to ATK mode. Your turn-it attacks, then switches to Def Position. Your opponent's turn. Your turn again-still in Def Position. Your opponent's turn again. Your turn again-now it can be changed back to Atk Position.
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posted:
7/29/2004 1:29:52 AM
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Culll-Also while Ameba is nice, Scapegoats would work much better, provided you activated during your opponent's turn and they don't use mass monster removal like Asura's Priest or Raigeki or Tribe-Infecting Virus. Then when it's your turn, use Metamorphosis and tribute 1 of them to Special Summon Thousand-Eyes Restrict and you can still Normal Summon a monster for the turn. Yugioh32-Sorry, but 2 words for you; Sinister Six. As in, Harpie's Feather Duster, Heavy Storm, 3xMystical Space Typhoons, and Breaker the Magic Warrior. All they have to do is play 1 of those and get rid of Amplifier and your Jinzo will be removed from the field and all those other cards equipped to it will be sent to the graveyard. Don't forget that when you have more Life Points than your opponent, Jinzo's attack will be halved while Megamorph is equipped, thus allowing your opponent to summon a stronger monster to destroy it. If you wanna use equips, I recommend a Mage Power or United We Stand.
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Culll-Also while Ameba is nice, Scapegoats would work much better, provided you activated during your opponent's turn and they don't use mass monster removal like Asura's Priest or Raigeki or Tribe-Infecting Virus. Then when it's your turn, use Metamorphosis and tribute 1 of them to Special Summon Thousand-Eyes Restrict and you can still Normal Summon a monster for the turn. Yugioh32-Sorry, but 2 words for you; Sinister Six. As in, Harpie's Feather Duster, Heavy Storm, 3xMystical Space Typhoons, and Breaker the Magic Warrior. All they have to do is play 1 of those and get rid of Amplifier and your Jinzo will be removed from the field and all those other cards equipped to it will be sent to the graveyard. Don't forget that when you have more Life Points than your opponent, Jinzo's attack will be halved while Megamorph is equipped, thus allowing your opponent to summon a stronger monster to destroy it. If you wanna use equips, I recommend a Mage Power or United We Stand.
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posted:
7/29/2004 1:37:06 AM
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CypherDrak-While there are lots of cool continuous Magic/Trap cards, you'll need to defend them well. The Sinister Six of Magic/Trap destroyers will destroy them. Most tournament decks usually run the main staples like Raigeki, Harpie's Feather Duster, Pot of Greed and such, other magic cards that support their deck them, and chainable trap cards with good effects like Imperial Order, Waboku, Ring of Destruction and such. I'm guessing you're trying to run a burn deck, but there are better burn cards out there like Ceasefire, Just Desserts, Fire Princess (In a Fire Princess Life Gainer/Burner Deck), Solar Flare Dragon, Cannon Soldier, Catapult Turtle (best combined with a Magical Scientist in a Magical Scientist deck of course), and a few others.
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CypherDrak-While there are lots of cool continuous Magic/Trap cards, you'll need to defend them well. The Sinister Six of Magic/Trap destroyers will destroy them. Most tournament decks usually run the main staples like Raigeki, Harpie's Feather Duster, Pot of Greed and such, other magic cards that support their deck them, and chainable trap cards with good effects like Imperial Order, Waboku, Ring of Destruction and such. I'm guessing you're trying to run a burn deck, but there are better burn cards out there like Ceasefire, Just Desserts, Fire Princess (In a Fire Princess Life Gainer/Burner Deck), Solar Flare Dragon, Cannon Soldier, Catapult Turtle (best combined with a Magical Scientist in a Magical Scientist deck of course), and a few others.
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posted:
7/29/2004 1:45:43 AM
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Shadow_Pheionx-Your combo won't work. Your Valkyrion has to go through it's Special Summoning requirements and be played to the field before it can be reborn from the Graveyard. If you use cards like Graceful Charity or Painful Choice, or heck, even Cheerful Coffin to dump it in the Graveyard, and you haven't Special Summoned it by it's requirements, then you can't reborn it from the Graveyard. Here's a better combo. Have all 3 Magnet Warriors, 2 Magna Valkyrions and a Monster Reborn. Sacrifice the 3 Magnet Warriors from your hand to Special Summon the 1st Valkyrion. Now tribute the Valkyrion and bring back the 3 Magnet Warriors from the Graveyard to the field. Tribute them to bring out the 2nd Valkyrion from your hand. Since the 1st Valkyrion that's in your Graveyard has gone through it's Special Summoning requirements, play Monster Reborn to bring it out. There, now you have 2 3500 ATK monsters on the field wrecking havoc on your opponent.
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Shadow_Pheionx-Your combo won't work. Your Valkyrion has to go through it's Special Summoning requirements and be played to the field before it can be reborn from the Graveyard. If you use cards like Graceful Charity or Painful Choice, or heck, even Cheerful Coffin to dump it in the Graveyard, and you haven't Special Summoned it by it's requirements, then you can't reborn it from the Graveyard. Here's a better combo. Have all 3 Magnet Warriors, 2 Magna Valkyrions and a Monster Reborn. Sacrifice the 3 Magnet Warriors from your hand to Special Summon the 1st Valkyrion. Now tribute the Valkyrion and bring back the 3 Magnet Warriors from the Graveyard to the field. Tribute them to bring out the 2nd Valkyrion from your hand. Since the 1st Valkyrion that's in your Graveyard has gone through it's Special Summoning requirements, play Monster Reborn to bring it out. There, now you have 2 3500 ATK monsters on the field wrecking havoc on your opponent.
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posted:
7/29/2004 1:59:28 AM
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For deck building, first pick a theme. It could be based on a monster type (Warriors, Dragons, etc), certain cards in the deck (Exodia Deck, Chaos Deck) or a certain style of playing (Control, Burner). Next pick out cards that relate to your theme. After that, pick out cards that help make your theme deck stronger, as well as staple cards like Pot of Greed for drawing power, Raigeki for monster removal, etc. Now your deck should only have about 40-42 cards. More cards means more useless cards that you'll pick up before you get to the ones you need. So take out cards that you feel will be useless. Have an average ratio of monsters to magic/trap cards of 1/1. So for every monster you have there would be 1 magic or trap card. Also keep tribute monsters to a minimum, since you have to sacrifice monsters for them. The rest of the monsters can be 4 stars or lower. Last, go by the restriction list stated by Upperdeck, meaning no god cards, and only 1 or 2 copies of certain cards on the restricted list.
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For deck building, first pick a theme. It could be based on a monster type (Warriors, Dragons, etc), certain cards in the deck (Exodia Deck, Chaos Deck) or a certain style of playing (Control, Burner). Next pick out cards that relate to your theme. After that, pick out cards that help make your theme deck stronger, as well as staple cards like Pot of Greed for drawing power, Raigeki for monster removal, etc. Now your deck should only have about 40-42 cards. More cards means more useless cards that you'll pick up before you get to the ones you need. So take out cards that you feel will be useless. Have an average ratio of monsters to magic/trap cards of 1/1. So for every monster you have there would be 1 magic or trap card. Also keep tribute monsters to a minimum, since you have to sacrifice monsters for them. The rest of the monsters can be 4 stars or lower. Last, go by the restriction list stated by Upperdeck, meaning no god cards, and only 1 or 2 copies of certain cards on the restricted list.
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posted:
8/6/2004 11:48:00 PM
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My best combo is...
A Hero Emerges and powerful monster cards. (Like BEWD in hand) (First u have to have no magic or trap cards in hand and some monsters. In order for it to work) When ur opponent attacks play the A Hero Emerges and u'll be able to play a monster like the BEWD and obliterate the monster.
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My best combo is...
A Hero Emerges and powerful monster cards. (Like BEWD in hand) (First u have to have no magic or trap cards in hand and some monsters. In order for it to work) When ur opponent attacks play the A Hero Emerges and u'll be able to play a monster like the BEWD and obliterate the monster.
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posted:
8/12/2004 6:18:34 PM
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i use my GAF(goblin attack force) with my skill drain to negate his effect i also use it with my giant orcs that i use in my nice beatdown deck
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i use my GAF(goblin attack force) with my skill drain to negate his effect i also use it with my giant orcs that i use in my nice beatdown deck
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posted:
8/12/2004 6:22:24 PM
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man i swear 2stardragon r the biggest pros here, and 2stardragon...do u have a chaos deck? i wanted to make one my friends chaos dekc is crazy but i dont have CED or BLS:envoy of the begginingg
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man i swear 2stardragon r the biggest pros here, and 2stardragon...do u have a chaos deck? i wanted to make one my friends chaos dekc is crazy but i dont have CED or BLS:envoy of the begginingg
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posted:
8/12/2004 6:23:46 PM
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a hero emerges only last only 1 turn so it gets useless
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a hero emerges only last only 1 turn so it gets useless
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posted:
8/13/2004 1:53:46 PM
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Ygoh 5 - Just to let you know, when you activate A Hero Emerges when your opponent attacks and he/she helps you Special Summon 1 of your monsters to the field, a replay is activated. The opponent can then choose if he/she wants to attack that monster, or another monster (if you have another one at all), or don't attack and end the Battle Phase. Then he/she can enter Main Phase 2 and play cards like Dark Hole and such to get rid of it. Better cards would be cards like Reasoning and Monster Gate, since they are magic cards and can be used on your turn, they help thin your deck, and can help you Special Summon monsters which you can then attack with.
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Ygoh 5 - Just to let you know, when you activate A Hero Emerges when your opponent attacks and he/she helps you Special Summon 1 of your monsters to the field, a replay is activated. The opponent can then choose if he/she wants to attack that monster, or another monster (if you have another one at all), or don't attack and end the Battle Phase. Then he/she can enter Main Phase 2 and play cards like Dark Hole and such to get rid of it. Better cards would be cards like Reasoning and Monster Gate, since they are magic cards and can be used on your turn, they help thin your deck, and can help you Special Summon monsters which you can then attack with.
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posted:
8/13/2004 8:04:03 PM
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Hmm, I did create a topic where it showed the 2004 World Champion's deck, who runs a Chaos deck and it followed the ban list, meaning no Yata-Garasu and Painful Choice and such, cards that make Chaos the archetype it is today. I'm guessing the moderators didn't accept the topic and didn't post it up. Anyways, FrozenStealth, lemme know if you wanna make a Chaos deck with the ban list or without.
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Hmm, I did create a topic where it showed the 2004 World Champion's deck, who runs a Chaos deck and it followed the ban list, meaning no Yata-Garasu and Painful Choice and such, cards that make Chaos the archetype it is today. I'm guessing the moderators didn't accept the topic and didn't post it up. Anyways, FrozenStealth, lemme know if you wanna make a Chaos deck with the ban list or without.
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posted:
8/15/2004 4:49:19 PM
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i dont really hav any but i win anyway.......but i could start a book "101 ways to defeat Blue-eyes White Dragon and other powerful monsters" lol im good at that but i hav a question how do u get all those good cards like winged dragon of raw? probably not from booster packs right?
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i dont really hav any but i win anyway.......but i could start a book "101 ways to defeat Blue-eyes White Dragon and other powerful monsters" lol im good at that but i hav a question how do u get all those good cards like winged dragon of raw? probably not from booster packs right?
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