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posted: 2/15/2005 12:10:39 PM

rank:

My deck is good. But I need more cards!

First of all.

- I need another Horn of Light

- I need Shield and Sword

- I need more DARK monsters

- and I need more Magic and Traps

- I need Revival Jam. I have Jam Deffender...but I also need Revival Jam.

I have a whole bunch of monsters and not too many traps and magics!

SO anyway...do u need any cards to make ur deck better? Do u even need
any cards...or is your deck the best ever?!


~i_m_awesome~

(Varon and Mai luvr)
My deck is good. But I need more cards!

First of all.

- I need another Horn of Light

- I need Shield and Sword

- I need more DARK monsters

- and I need more Magic and Traps

- I need Revival Jam. I have Jam Deffender...but I also need Revival Jam.

I have a whole bunch of monsters and not too many traps and magics!

SO anyway...do u need any cards to make ur deck better? Do u even need
any cards...or is your deck the best ever?!


~i_m_awesome~

(Varon and Mai luvr)
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posted: 2/15/2005 10:10:46 PM

rank:

No. My deck is surely not the best, but it perfectly completes the theme! My deck is a form of Zombie/Control, aimed at severly disrupting the opponent as well as combating the dominant Chaos-Warrior build in Advanced.

Here are some notable cards in such deck:

Vampire Lord- Well, it's the most powerful support for its archetype! Immunity to Tribe, Exiled Force, Torrential Tribute, Ring of Destruction and such makes it staple in its own deck, period.

Injection Fairy Lily- It's far from being a Zombie, but since my Control deck highly counters Beatdown, we'll need to combine the Beatdown tactic to fluctuate my strategies in response to my situations.

Airknight Parshath- We already should know how much I would love hand advantage. Here it's very important.

Spirit Reaper- This single-handedly makes the Zombie/Control deck viable. Cards will surely be wasted to get rid of him, and the threat of hand disruption constantly looms over my opponent's head.

Ryu Kokki- This powerhouse holds the counter to the Envoy of the Beginning, the head of Chaos-Warrior. It's also a devastating powerhouse in its own right.

Pyramid Turtle- Simple. Either bring out Reaper to stall, Ryu Kokki to pound, or introduce the V.Lord into the duel.

Book of Life- Zombie Recursion and anti-Chaos/Warrior. Nuff said.

Mirage of Nightmare- Yes, I know that it's use gone downhill with MST's restriction, but its constant discard feature is loved by Zombies!

Trap Dustshoot- I decided to be more original and play some overlooked cards. It's actually very viable in it's own right.

Mind Crush- (Look above)
No. My deck is surely not the best, but it perfectly completes the theme! My deck is a form of Zombie/Control, aimed at severly disrupting the opponent as well as combating the dominant Chaos-Warrior build in Advanced.

Here are some notable cards in such deck:

Vampire Lord- Well, it's the most powerful support for its archetype! Immunity to Tribe, Exiled Force, Torrential Tribute, Ring of Destruction and such makes it staple in its own deck, period.

Injection Fairy Lily- It's far from being a Zombie, but since my Control deck highly counters Beatdown, we'll need to combine the Beatdown tactic to fluctuate my strategies in response to my situations.

Airknight Parshath- We already should know how much I would love hand advantage. Here it's very important.

Spirit Reaper- This single-handedly makes the Zombie/Control deck viable. Cards will surely be wasted to get rid of him, and the threat of hand disruption constantly looms over my opponent's head.

Ryu Kokki- This powerhouse holds the counter to the Envoy of the Beginning, the head of Chaos-Warrior. It's also a devastating powerhouse in its own right.

Pyramid Turtle- Simple. Either bring out Reaper to stall, Ryu Kokki to pound, or introduce the V.Lord into the duel.

Book of Life- Zombie Recursion and anti-Chaos/Warrior. Nuff said.

Mirage of Nightmare- Yes, I know that it's use gone downhill with MST's restriction, but its constant discard feature is loved by Zombies!

Trap Dustshoot- I decided to be more original and play some overlooked cards. It's actually very viable in it's own right.

Mind Crush- (Look above)
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posted: 2/17/2005 12:38:55 AM

rank:

My deck isn't great at all. A lot of people have better decks than me.

Anyways I need

-One more Toon World
-A few more Toons
-Some things to support my deck
-A few more cards to keep my Toon World safe

It probaly needs more also but oh well.

I don't think there is much Toon Support in North America so my deck isn't good at all but it wins a few and loses a few so it is fine with me. I just wish we over here had some of the cards that Japan has.
My deck isn't great at all. A lot of people have better decks than me.

Anyways I need

-One more Toon World
-A few more Toons
-Some things to support my deck
-A few more cards to keep my Toon World safe

It probaly needs more also but oh well.

I don't think there is much Toon Support in North America so my deck isn't good at all but it wins a few and loses a few so it is fine with me. I just wish we over here had some of the cards that Japan has.
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posted: 2/17/2005 11:48:18 PM

rank:

Monsters:
Vampire Lord
2x Ryu Kokki
3x Spirit Reaper
3x Pyramid Turtle
Breaker the Magical Warrior
Airknight Parshath
Injection Fairy Lily
Tribe Infecting Virus
Fiber Jar
Morphing Jar
Sinister Serpent

Spells:
Painful Choice
3x Book of Life
Pot of Greed
Change of Heart
Snatch Steal
Swords of Revealing Light
The Forceful Sentry
Confiscation
Mirage of Nightmare
Mystical Space Typhoon
Heavy Storm
Scapegoat
2x Book of Moon
Premature Burial

Traps:
2x Waboku
2x Trap Dustshoot
Mind Crush
Ring of Destruction
Call of the Haunted
Compulsary Evacuation Device

This is my Zombie/Control deck aimed at combating the dominant cookie-cutter Chaos/Warrior in my format, as well as heavy disruption to keep my opponent on their heels and helpless. Details will be vague as it was already explained in my Zombie Deck Construction article.

*Remember to play hard, do your best, and most importantly, have fun*

~Vakama2000 The Pioneer of Chaos~
Monsters:
Vampire Lord
2x Ryu Kokki
3x Spirit Reaper
3x Pyramid Turtle
Breaker the Magical Warrior
Airknight Parshath
Injection Fairy Lily
Tribe Infecting Virus
Fiber Jar
Morphing Jar
Sinister Serpent

Spells:
Painful Choice
3x Book of Life
Pot of Greed
Change of Heart
Snatch Steal
Swords of Revealing Light
The Forceful Sentry
Confiscation
Mirage of Nightmare
Mystical Space Typhoon
Heavy Storm
Scapegoat
2x Book of Moon
Premature Burial

Traps:
2x Waboku
2x Trap Dustshoot
Mind Crush
Ring of Destruction
Call of the Haunted
Compulsary Evacuation Device

This is my Zombie/Control deck aimed at combating the dominant cookie-cutter Chaos/Warrior in my format, as well as heavy disruption to keep my opponent on their heels and helpless. Details will be vague as it was already explained in my Zombie Deck Construction article.

*Remember to play hard, do your best, and most importantly, have fun*

~Vakama2000 The Pioneer of Chaos~
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posted: 2/19/2005 10:31:19 AM

rank:

KrazyKitty: Actually, those further support cards (such as Toon Defense, Toon Table of Contents etc) are coming as plain old, accessable commons in Dark Beginnings 2, or Dark Revelations, coming flat on Augest 10th in America. Needless to say, Canada should recieve it around those days.








*Remember to play hard, do your best, and most importantly, have fun*

~Vakama2000 The Pioneer of Chaos~
KrazyKitty: Actually, those further support cards (such as Toon Defense, Toon Table of Contents etc) are coming as plain old, accessable commons in Dark Beginnings 2, or Dark Revelations, coming flat on Augest 10th in America. Needless to say, Canada should recieve it around those days.








*Remember to play hard, do your best, and most importantly, have fun*

~Vakama2000 The Pioneer of Chaos~
• mark as "accepted answer" permalink
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