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<title>YTV.com - Boards - Yu-Gi-Oh! - Yugioh Card Game Tutoring #2 - Messages</title>
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<description>YTV.com - Boards - Yu-Gi-Oh! - Yugioh Card Game Tutoring #2 - Messages</description>
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<pubDate>Wed, 04 Jul 2007 18:53:08 GMT</pubDate>
<lastBuildDate>Wed, 04 Jul 2007 18:53:08 GMT</lastBuildDate>
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<description><![CDATA[For a more competitive Advanced Format Cyber Dragon Fusion Machine Deck, I would go something like this. Some cards such as Card Trooper is cut out for those who can&#39;t afford it who want to try this out, and Power Bond is in for those who want to keep somewhat of a Zane feel to the deck.<br><br>Monsters:<br>1. Jinzo<br>2. Blowback Dragon<br>3. Cyber Dragon<br>4. Cyber Dragon<br>5. Cyber Dragon<br>6. The Light - Hex-Sealed Fusion<br>7. The Light - Hex-Sealed Fusion<br>8. The Light - Hex-Sealed Fusion<br>9. Dekoichi the Battlechanted Locomotive<br>10. Dekoichi the Battlechanted Locomotive<br>11. Cyber Phoenix<br>12. Cyber Phoenix<br>13. Cyber Phoenix<br>14. Drillroid<br>15. Drillroid<br>16. Sangan<br>17. Neo-Spacian Grand Mole<br>18. Exiled Force<br><br>Spells:<br>19. Limiter Removal<br>20. Future Fusion<br>21. Overload Fusion<br>22. Power Bond<br>23. Heavy Storm<br>24. Mystical Space Typhoon<br>25. Snatch Steal<br>26. Brain Control<br>27. Premature Burial<br>28. Pot of Avarice<br>29. Smashing Ground<br>30. Smashing Ground<br>31. Nobleman of Crossout<br>32. Book of Moon<br><br>Traps:<br>33. Mirror Force<br>34. Ring of Destruction<br>35. Torrential Tribute<br>36. Call of the Haunted<br>37. Mind Crush<br>38. Trap Dustshoot<br>39. Trap Dustshoot<br>40. Trap Dustshoot<br><br>Fusions:<br>1. Chimeratech Overdragon<br>2. Chimeratech Overdragon<br>3. Cyber End Dragon<br>4. Cyber Twin Dragon<br>5. Cyber Twin Dragon]]></description>
<pubDate>Wed, 04 Jul 2007 18:53:08 GMT</pubDate>
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<description><![CDATA[With that setup, I would ditch the 2x Sakuretsu Armors, and put in more monster/spell cards that will help the deck keep pressure on your opponent. The other trap route is to go monster removal and perhaps some anti-meta. These are cards such as Mirror Force, Torrential Tribute (mass monster removal), Ring of Destruction (monster removal and burn dmg), Call of the Haunted (monster recursion), Pulling the Rug (monster removal, negate monster&#39;s effect), Trap Dustshoot (see opponent&#39;s hand, return 1 monster from their hand to their deck) and Mind Crush (great combo with Trap Dustshoot or Confiscation or having general knowledge of what cards are in your opponent&#39;s hand, declare a card name and your opponent discards all copies of that card to the Graveyard), etc. <br><br>While Sakuretsu Armor is good, most decks play effect monsters, so I would probably put Sakuretsu Armor in the Side Deck. Put Sakuretsu Armor in the deck against decks such as Skill Drain, or those in general that play mostly monsters who&#39;s effects aren&#39;t chained to by Pulling the Rug.]]></description>
<pubDate>Wed, 04 Jul 2007 17:43:17 GMT</pubDate>
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<description><![CDATA[Now for the traps. While Magic Cylinder is pretty deserving of it&#39;s restricted to 1 limitation, it isn&#39;t good enough for an aggro monster deck like this. Remember that it only negates the monster&#39;s attack and returns the dmg back to their Life Points. If your opponent is still alive, they can still attack again next turn with that same monster. Magic Cylinder is more suited for burn decks, as it gives them another card to inflict effect dmg with. <br><br>Ceasefire is another example of a card that&#39;s more suited for burn decks. Jar of Greed, you&#39;re pretty much giving up 1 card to draw 1 card. You&#39;re better off using the drawing effects of cards such as Cyber Phoenix, Card Trooper, Pot of Avarice, or even Morphing Jar. Now for traps, you&#39;ll want to go 1 of 2 routes. For pure aggro where you don&#39;t want to worry about your opponent&#39;s traps, I suggest 1 Mirror Force (mass monster removal) and 3x Royal Decrees (negate traps).]]></description>
<pubDate>Wed, 04 Jul 2007 17:42:55 GMT</pubDate>
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<description><![CDATA[Creature Swap would be best in a deck that has lots of monsters who&#39;s effects are activated when destroyed in battle, which this deck lacks. For spell cards, I would suggest adding in Heavy Storm (mass spell/trap removal), Smashing Ground (monster removal), Nobleman of Crossout (facedown monster removal), Snatch Steal (take an opponent&#39;s monster), etc. <br><br>Some other tech cards you can try are Book of Moon (use offensively or defensively), Confiscation (look at opponent&#39;s hand, send 1 card to the Graveyard), Pot of Avarice (bring 5 monsters from Graveyard back into the deck, draw 2 cards), and Shrink or Rush Recklessly (surprise tactic for spell form monster removal).]]></description>
<pubDate>Wed, 04 Jul 2007 17:21:39 GMT</pubDate>
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<description><![CDATA[Now on to the spell lineup. First of all, Limiter Removal is restricted to 1 per deck. So you can&#39;t have 2 there. Also Miracle Fusion is useless, as it only works on Elemental Hero Fusion monsters. Photon Generator Unit and Attack Reflector Unit as said before are very bad cards, as they can be bad draws when you don&#39;t have 1-2 Cyber Dragons on the field. Plus it isn&#39;t worth the effort to use up 2-3 cards to bring out mediocre monsters that will be easily destroyed by your opponent&#39;s monster removal cards. <br><br>Polymerization is also bad, as you&#39;re using up 3-4 or more cards from your hand/field to Special Summon either Cyber Twin, Cyber End or Chimeratech Overdragon. You&#39;re better off using the cards Future Fusion and Overload Fusion. Power Bond is ok, but make sure you&#39;re dealing the winning blow with the monster. If your opponent stops your attack with a card like Threatening Roar, Waboku, etc, that dmg you take equal to your fusion monster&#39;s original Atk will hurt alot.]]></description>
<pubDate>Wed, 04 Jul 2007 17:21:18 GMT</pubDate>
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<description><![CDATA[If that&#39;s the card you meant, well it&#39;s a spell card, not a monster, and it&#39;s restricted to 1. For good monsters for a Cyber Dragon deck, I would suggest cards such as Jinzo (negate traps), Dekoichi the Battlechanted Locomotive (card draw), more Cyber Phoenix (protect machines from monster/spell/trap targeting effect cards, and card draw), Card Trooper (boost to 1900 Atk, mills cards from deck to the Graveyard, and card draw), The Light - Hex-Sealed Fusion (can be used with Cyber Dragon to Special Summon Cyber Twin Dragon), Drillroid (destroy Def position monsters), etc. <br><br>Other viable choices are cards such as Neo-Spacian Grand Mole and Exiled Force for monster removal (especially on facedowns), and Banisher of the Radiance (to stop most decks these days that involve monsters and the Graveyard).]]></description>
<pubDate>Wed, 04 Jul 2007 17:01:17 GMT</pubDate>
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<description><![CDATA[Cyber Barrier Dragon is another nomi monster that can only be Special Summoned by tributing a Cyber Dragon with the Attack Reflector Unit trap card. While 2800 Def is alot, remember that it must be in Atk position to negate the first attack of your opponent&#39;s monster. Also whoever is attacking first, you have no choice but to negate that first attack. Alot of decks have the abilitiy to Special Summon more than 1 monster in 1 turn to the field. <br><br>So they can choose to attack first with a weak monster (getting negated by Cyber Barrier&#39;s effect), then attack with a strong monster to kill it. Plus it is still weak to monster removal cards such as Smashing Ground. Cyber Kirin isn&#39;t good either, as it&#39;s almost a field version of Kuriboh. It&#39;s different in that it turns effect dmg to 0, and must be tributed from your field for the effect. Kuriboh, while turning battle dmg on your Life Points to 0, has the added element of surprise by being tributed from your hand to the Graveyard for it&#39;s effect. <br><br>Also most decks these days don&#39;t play alot of effect dmg cards besides Ring of Destruction. Unless your opponent is playing something like Chain Strike Burn or Volcanic Burn decks, Cyber Kirin will be a very useless card. You&#39;re probably better off with cards like Jinzo, Royal Decree, Twister, Heavy Storm etc that can destroy or negate most of the spell/trap burn cards being used. I typed up Overload in the Netrep search, and the only thing I found was Overload Fusion.]]></description>
<pubDate>Wed, 04 Jul 2007 17:00:40 GMT</pubDate>
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<description><![CDATA[I suppose a Zane character deck is only for fun and casual play. Although if you want to make it viable for tournament play, there are some problems with the deck. First, the Cyberdark monsters only work best if you have lvl 3 or lower dragons in the deck. When a Cyberdark monster is Normal Summoned to the field, you equip it with a lvl 3 or lower dragon from the Graveyard, and it&#39;s Atk is boosted by that dragon&#39;s Atk. <br><br>Your fusion monsters, Cyber Twin, Cyber End, and Chimeratech, I assume they&#39;re suppose to be in your fusion monster list, as they don&#39;t really count towards the 24 monster count of the deck. Cyber Barrier Dragon and Cyber Laser Dragon are actually bad cards to use. Cyber Laser Dragon is a nomi monster that can only be Special Summoned by having 2 Cyber Dragons on the field and the Photon Generator Unit spell card. <br><br>That spell card is useless if you don&#39;t have 2 Cyber Dragons on the field. Cyber Laser Dragon only has 2400 Atk (which suicides with Monarchs and Jinzo). It can&#39;t be revived once it&#39;s in the Graveyard through Premature Burial, and is easily destroyed by monster removal. I suppose you could somehow get 2 Cyber Dragons on the field again and play another Photon Generator Unit to revive Cyber Laser Dragon, but I don&#39;t see anyone in their right mind willing to do that.]]></description>
<pubDate>Wed, 04 Jul 2007 16:59:51 GMT</pubDate>
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<title>Message from Promy</title>
<description><![CDATA[Every now and then I, Promy will make a deck based on one of your favorite characters in the show. The one below is a deck based on Zane.<br><br>Monsters: 24<br>Cyber KirenX2<br>Cyber PheonixX1<br>Cyber DragonX3<br>Cyber Twin DragonX1<br>Cyber End DragonX1<br>Chimeratech DragonX1<br>CyberDark HornX3<br>CyberDark EdgeX3<br>CyberDark KeelX3<br>Cyber Barrier DragonX1<br>Cyber Laser DragonX1<br>OverloadX3<br>Sangan <br><br>Spells:12<br>Limiter RemovalX2<br>Premature BurialX1<br>Power BondX1<br>PolymerizationX3<br>Miracle FusionX1<br>Attack Reflector UnitX1<br>Proton Generator UnitX1<br>Mystical Space typhoonX1<br>Creature SwapX1<br><br>Traps:<br>Sakuretsu ArmorX2<br>Magic CylinderX1<br>CeaseFireX1<br>Jar of GreedX3<br><br>That&#39;s the deck I made up for Zane. So if you are a fan of him, you might wanna start building this deck. The best pack to get these cards are in Duelist Pack Zane. Buy about 5 of them and you&#39;ll surely pull out a lot of them. Ta ta for now&#33;<br><br><span style='font-size:14pt;line-height:100%'>Promy</span><br><br>]]></description>
<pubDate>Wed, 04 Jul 2007 14:02:27 GMT</pubDate>
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<description><![CDATA[Yeah I don&#39;t mind helping out. Although I wish more people posted their Advanced Format decks in my topic to be fixed, critiqued, praised, etc. lol. And there are other people here that are willing to help give tips and advice on people&#39;s decks, like Hakudoshi and McLuffy. Remember that for things I suggest, are only suggestions. <br><br>They don&#39;t have to be followed card for card, but it gives you a general idea what to aim for. Like I say you need more monster removal and get Smashing Ground, but if you can&#39;t afford 1 or get 1, there is the lesser alternative Fissure. Or if you don&#39;t have Magic Drain for spell negation, there&#39;s Magic Jammer, Solemn Judgment, Spell Shield Type-8, etc. But remember as more and more cards come out, some of the old ones get outdated by the new stuff, so try to keep the cards in your deck up to date.]]></description>
<pubDate>Fri, 29 Jun 2007 10:52:17 GMT</pubDate>
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<description><![CDATA[Thanks for hanging &#39;round my topic when I&#39;m gone. The main reason why this topic is still front page is cuz of you, 2stardragon/DestinyDragon.<br><br>To Everyone: There is a new special edition pack&#33; That&#39;s right - Force of The BReaker Special Edition&#33;<br>This pack has 2 Force of Breaker Packs and an Invasion Of Choas Pack.<br>IOC will have the old favorites like BlackLusterSoldier and Choas Empereor Dragon. Force of Breaker has the Crystal Beasts and Volcanic monsters.<br><br>The 2 cards that every special edition pack will have is .....not telling&#33;<br>Look for them at the nearest card shop near you.<br><br>Promy]]></description>
<pubDate>Thu, 28 Jun 2007 19:03:55 GMT</pubDate>
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<description><![CDATA[Well most good cards have been reprinted either as commons or booster tins, etc. Only a few holos you have to worry about in terms of being lucky in buying booster packs or trading, etc would be cards like Mirror Force and Ring of Destruction, which have yet to receive the structure deck reprint treatment.]]></description>
<pubDate>Thu, 21 Jun 2007 20:22:03 GMT</pubDate>
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<description><![CDATA[Ty for the advice DestinyDragon it will help all I need now is a place where I can get those cards lol<br><br><br><br><br>~TheDarkPadalin~]]></description>
<pubDate>Wed, 20 Jun 2007 21:36:11 GMT</pubDate>
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<description><![CDATA[The list includes Snatch Steal, Brain Control, Enemy Controller, Creature Swap (with Creature Swap, you could hand over something weak like Masked Dragon, use their strong monster to destroy it in battle and take advantage of Masked Dragon&#39;s effect), or Soul Exchange. Last, if you decide to use King Dragun, I suggest using that with Red-Eyes or Armed LV 7 and Metamorphosis. <br><br>There&#39;s also the Polymerization + King of the Swamp/Divine Dragon Ragnarok + Lord of D., but remember that depletes 3 cards from your hand/field. You generally want to stay away from 3+ card combos unless it involves something like, &quot;you win in this turn,&quot; or &quot;deal massive dmg to your opponent.&quot; Like back in the day before Cyber Stein was banned, it would go Cyber Stein + Cyber End Dragon + Megamorph. <br><br>The E-Hero Miracle build I posted had it&#39;s own 3.5 card combo of either instant win or massive dmg. Cyber Dragon + The Light - Hex-Sealed Fusion + Miracle Fusion (Sparkman, Wildheart or Clayman in the Graveyard). The .5 is that requiring 1 of those 3 E-Heroes in the Graveyard, but in playtesting, I probably pulled off the combo around 7-8 times out of every 10 duels, which is pretty often.]]></description>
<pubDate>Tue, 19 Jun 2007 11:33:26 GMT</pubDate>
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<description><![CDATA[While it may not be quickplay, Reload gives up your entire hand to draw the same amount of cards you had. Where as with Magical Mallet, you get to pick and choose which cards to keep in hand and which to send back to your deck and pick up the same amount of cards you sent back. There&#39;s also Card Trader, a continuous spell card which once per Standby Phase, you shuffle 1 card from your hand into the deck, then draw 1 card. <br><br>Stamping Destruction is an excellent example of theme support, in that it gives dragons a way to get rid of spell/traps and inflict extra dmg to your opponent. However it requires a dragon on the field. I would suggest cutting 1 Stamping Destruction for a Mystical Space Typhoon, as it&#39;s a quickplay and more versatile in that it doesn&#39;t need a dragon on the field to activate. Unity I don&#39;t see being useful either, as your dragons should be mostly aggressive and on the offensive, not hiding around in def position. <br><br>As said before, using Lord of D. and Flute combo will deplete your hand, so I suggest adding in Pot of Avarice. This will put 5 monsters from your Graveyard back into the deck, shuffle it then draw 2 cards. If you decide to go Five-Headed Dragon with Dragon&#39;s Mirror though, then don&#39;t use Pot of Avarice cause Dragon&#39;s Mirror removes dragons from play. Also since alot of dragons are high lvl and require tributes, you should add in spell cards that take your opponent&#39;s monster so you can use them as tributes.]]></description>
<pubDate>Tue, 19 Jun 2007 11:27:00 GMT</pubDate>
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<description><![CDATA[Now for your spell cards. Pot of Greed, Monster Reborn and Dark Hole are all obviously taken out cause they&#39;re banned. Tribute to the Doomed as said before is a bad chance, since you&#39;re giving up 2 cards to destroy 1 monster, which depletes your hand and is bad for a Dragon Deck. If you need 1 for 1 monster removal, use Smashing Ground, or Fissure as the cheaper alternative. <br><br>Eternal Rest is sorta useless, as most top tier decks run very few equip cards (usually only Snatch Steal and Premature Burial), and you&#39;ll be hurting yourself due to playing Axe of Despairs. While equip cards can make your monsters powerful, you&#39;re better off going with monster removal. Let&#39;s say you have Luster Dragon on the field, equipped with Axe of Despair so it has 2900 Atk. Your opponent plays Smashing Ground, destroying your monster and it&#39;s equipped card, then attacks you directly with a monster. <br><br>Your opponent gave up 1 card (Smashing Ground) to destroy your 2 cards (Luster Dragon + Axe of Despair). The other alternate way, is playing Mystical Space Typhoon/Heavy Storm on your Axe, then Summoning something like Cyber Dragon to take out Luster Dragon. I would suggest replacing Axe of Despairs with cards such as Smashing Ground or Shrink (quickplay that reduces your opponent monster&#39;s Atk by half). Magical Mallet I see as being better than Reload.]]></description>
<pubDate>Tue, 19 Jun 2007 11:26:35 GMT</pubDate>
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<description><![CDATA[Torrential Tribute is like a trap version of Dark Hole that activates when a monster is summoned. Embodiment of Apophis I see as being used as tribute for dragons, but remember it&#39;s a trap which makes it useless against Jinzo and it can be destroyed by spell/trap removal as well. Backup Soldier I assume is for getting back monsters with 1500 Atk or less from the Graveyard to your hand, which I generally see in Exodia decks. <br><br>Another alternative to Backup Soldier is Pot of Avarice, where you return 5 monsters from the Graveyard to your deck, and draw 2 cards. Dragon&#39;s Rage is decent, giving your dragons trample ability. However with monster removal, you should be attacking your opponent directly most of the time.]]></description>
<pubDate>Mon, 18 Jun 2007 19:58:01 GMT</pubDate>
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<description><![CDATA[Shadow Spell only stops your opponent monster&#39;s attack and reduces them by 700 points. It&#39;s better to go with monster removal, such as Sakuretsu Armor which can outright destroy their monster. The Dragon&#39;s Bead is useless since you have Lord of D., and the options with King Dragun or Royal Decree. It&#39;s card discard cost will hurt your hand as Dragon Decks depletes cards from the hand quickly. Enchanted Javelin is useless, as there is no change in the situation. <br><br>Opponent attacks with Blue-Eyes, you activate Javelin, you lose 3000 Life Points, then gain 3000 right back. Next opponent&#39;s turn, he attacks you again with Blue-Eyes. Again, cards such as Sakuretsu Armor and Mirror Force are better choices as they&#39;ll get rid of your opponent&#39;s monster. Trap Hole is outclassed by cards like Bottomless Trap Hole and Torrential Tribute. Trap Hole only works against monsters that Normal or Flip Summoned, while Bottomless can be used against those as well as Special Summons.]]></description>
<pubDate>Mon, 18 Jun 2007 19:57:38 GMT</pubDate>
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<description><![CDATA[For your traps, you can go 1 of 2 routes. One way is to use 3x Royal Decree and a copy of Mirror Force. This will negate your opponent from using traps, thus protecting your dragons, and Mirror Force gives you a mass monster removal in trap form. The other way, is to use several monster removal trap cards, revival, etc. These are cards such as Call of the Haunted, Ring of Destruction, Mirror Force, Torrential Tribute, Sakuretsu Armor, Pulling the Rug, Trap Dustshoot, Mind Crush, etc. <br><br>For some of the cards you might not be familiar with, Pulling the Rug negates the effect of and destroys monsters such as Monarchs, Gadgets, Elemental Hero Stratos, etc. Trap Dustshoot is like a trap version of The Forceful Sentry, which is banned, and allows you to look at your opponent&#39;s hand and their options. Being able to look at their hand combines well with Mind Crush, where you designate a card and if it&#39;s in their hand, all copies of that card are discarded to the Graveyard. <br><br>For the traps you used, Raigeki Break, Cemetery Bomb, Shadow Spell, The Dragon&#39;s Bead, Enchanted Javelin, and Trap Hole. Raigeki Break as said before, discards a card from your hand just to destroy 1 card, which is bad in a Dragon deck. Cemetery Bomb inflicting 100 dmg per card in opponent&#39;s Graveyard isn&#39;t gonna do much in the early game, and at most, will do maybe 3000 dmg late game since almost everyone plays with 40 card decks. If you really want burn dmg, go with cards like Magic Cylinder or Ceasefire instead.]]></description>
<pubDate>Mon, 18 Jun 2007 19:56:50 GMT</pubDate>
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<description><![CDATA[Hmm, forgot about Spear Dragon (1900 Atk, pierce Def), Troop Dragon (Special Summon another from the deck when destroyed in battle), White-Horned Dragon (1 tribute, remove up to 5 spell cards from opponent&#39;s Graveyard) and Tyrant Dragon (attacks twice when there 2 monsters on opponent&#39;s field, negate traps that target it) which are all viable options. <br><br>You could also look into using either King of the Swamp/Divine Dragon Ragnarok (and Polymerization) or something like Red-Eyes or Armed LV7 (and Metamorphosis). Those options will help bring out King Dragun, a 2400 Atk Fusion Dragon monster, which can prevent your Dragon-type monsters being targeted from monster/spell/trap effects. <br><br>It can also help Special Summon a Dragon-type monster from your hand once per turn. If you decide to specialize in Blue-Eyes, I would go with Paladin of White Dragon and ritual searchers. If you go with Red-Eyes or Armed Dragon, go with King Dragun and Metamorphosis as extra support.]]></description>
<pubDate>Mon, 18 Jun 2007 18:19:47 GMT</pubDate>
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<description><![CDATA[Most dragons are high lvl, depletes cards from your hand with Lord of D. and Flute combo, etc. I would go with monsters that can provide field presence so they can be tributed for the dragons if need be, help replenish the hand, and provide backup support such as monster removal. <br><br>Good monsters to add in would be Exploder Dragon (monster removal), Sangan (1500 Atk or less monster searcher), Morphing Jar (hand replenishment), Spirit Reaper (field presence, stall, hand disruption), Mirage Dragon (opponent can&#39;t use trap cards during battle phase). If you want alternatives to your high lvl dragons, there&#39;s Kaiser Glider (1 tribute, 2400 that can attack Monarchs/Jinzo and survive, and bounces a monster back to the hand when destroyed), Horus LV6 and LV8 (unaffected by or negate opponent&#39;s spell cards), and Jinzo (trap negator). <br><br>Yeah, Lord of D. can sorta do what Horus and Jinzo do, but remember it&#39;s only for targetting spell/trap cards. Most commonly played cards such as Smashing Ground, Mirror Force, Torrential Tribute, and even Widespread Ruin, can still take out your dragons despite Lord of D. on the field.]]></description>
<pubDate>Mon, 18 Jun 2007 17:59:37 GMT</pubDate>
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<description><![CDATA[For your monsters, you&#39;ll want to stick to mostly useful dragons and non-dragons that support them. Curse of Dragon is a 5 star 2000 Atk non-effect dragon, considered useless in that you need to tribute for it and it can easily be taken out by all the Cyber Dragons being played. Granmarg belongs in a Monarch Deck, and even so, I rarely ever see Monarch Decks play 1. Dark Blade is an 1800 Atk non-effect Warrior that also doesn&#39;t belong. <br><br>Dragon Decks have Exploder Dragons now for monster removal, as well as the options of using D.D. Warrior Lady, Exiled Force, Neo-Spacian Grand Mole, etc. So Man-Eater Bug would be cut as well. Magician&#39;s Valkyria belongs in a Spellcaster Deck so she&#39;ll also be cut. Double Coston I see as being used for your only 2 Red-Eyes Black Dragon, but I would cut him since Red-Eyes B. Chick is a better option. <br><br>Blue-Eyes White Dragon is strong, but you&#39;re missing out on Blue-Eyes support such as Paladin of White Dragon or Kaibaman. Red-Eyes Darkness Dragon is also strong, but remember it&#39;s a nomi monster that requires Red-Eyes on the field, which can make it a dead card in hand. If you can, try to specialize on specific high lvl dragons, whether it be Blue-Eyes, Armed Dragon, Red-Eyes, Horus, etc. With too many all over the place, there&#39;s the potential for bad draws.]]></description>
<pubDate>Mon, 18 Jun 2007 17:45:35 GMT</pubDate>
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<description><![CDATA[Unfortunately, dragon decks aren&#39;t top tier until we get Light and Darkness Dragon from Japan. But if you still want to keep a dragon deck, the only good ones that are out now are Five-Headed Dragon, Cyberdark Dragon, and Horus the Black Flame Dragon Decks. For your deck, there are a couple cards to take out and add in. First drop all the banned cards (Dark Hole, Pot of Greed and Monster Reborn). <br><br>Playing this in Traditional Format will get killed against Chaos and Magical Scientist FTK decks. You&#39;ll have a better chance playing in the Advanced Format. Next, you&#39;re using the Lord of D. + Flute of Summoning combo to bring out your strong dragons. While a decent combo, remember that you&#39;re giving up 3-4 cards from your hand. Can be easy to accomplish in the beginning when you have a high hand count, but really difficult at mid-late game when you only have around 0-2 or 3 cards left in your hand. <br><br>With that, you&#39;ll need ways to replenish your hand, and stay away from -1 cards. Raigeki Break and Tribute to the Doomed are examples of -1s. You&#39;re basically giving up 2 cards (Raigeki Break and 1 card discard) just to destroy 1 card on the field. This lowers your hand count and gives you less options for dealing with your opponent&#39;s cards. If you need monster removal, it&#39;s better to go with Sakuretsu Armor, Smashing Ground and such, as they are 1 for 1 trades against your opponent.]]></description>
<pubDate>Mon, 18 Jun 2007 17:23:04 GMT</pubDate>
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<description><![CDATA[Its a Dragon Deck can you give me advice on what should I do?<br><br><br><br><span style="color:red"><b><i><u> Monsters<br></u></b></i>Red Eyes Darkness Dragon<br>Exarion Universe<br>Man-Eater Bug<br>Red-Eyes B. Chick<br>Lord of D. (x2)<br>Blue Eyes White Dragon (x2)<br>Dark Blade<br>Red Eyes B. Dragon (x2)<br>Masked Dragon (x3)<br>Magician&#39;s Valkyria<br>Twin-Headed Behemoth<br>Granmarg the rock monarch<br>Luster Dragon (x2)<br>Armed Dragon lvl 3<br>Armed Dragon Lvl 5<br>Curse of Dragon<br>Double Coston<br><br><span style="color:blue"> Traps<br>Embodiment of Apophis<br>Call of the Haunted<br>Raigeki Break<br>Cemetery Bomb<br>Backup Soldier<br>Shadow Spell<br>The Dragons Bead<br>Enchanted Javelin<br>Dragons Rage<br>Trap Hole<br><br><span style="color:green">Magic<br>Stamping Destruction (x3)<br>Heavy Storm<br>Premature Burial<br>Dark Hole<br>Eternal Rest<br>Pot of greed<br>The Flute of Summoning Dragon (x2)<br>Axe of Despair (x2)<br>Reload<br>Monster Reborn<br>Unity<br>Swords of Revealing Light<br>Tribute to The Doomed]]></description>
<pubDate>Sun, 17 Jun 2007 19:13:58 GMT</pubDate>
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<description><![CDATA[Oh and the sidedeck doesn&#39;t change it into a burn deck. It&#39;s just cards that counter some of the top decks around, or deals with cards that my main deck can&#39;t handle. Trap Dustshoot and Mind Crush are for countering Gadgets, Demise OTK and DDT. Cursed Seal of the Forbidden Spell against decks that like to run 3x of key spells, such as DDT and Demise OTK decks. <br><br>Nobleman of Crossout against decks that play lots of facedown monsters. Giant Trunade gives me additional spell/trap removal against burn and stall decks. Jinzo and Royal Decree negates traps which is great against trap heavy decks such as stall and burn. Sakuretsu Armor can replace Pulling the Rug if I play something like a Normal Deck where they play mostly non-effect monsters.]]></description>
<pubDate>Thu, 14 Jun 2007 16:06:23 GMT</pubDate>
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<description><![CDATA[This is 2stardragon by the way. Looking through my post, I totally forgot to put in I had Premature Burial as well. Along with Call of the Haunted, it can bring out monsters from the Graveyard such as Monarchs, Stratos, Disk Commander for 2 card draw, etc. Oh and I would love to have Crush Card Virus for this deck. There are several Dark monsters in the deck with less than 1000 Atk that can combo well with Crush Card Virus. <br><br>Destiny Hero - Malicious, Destiny Hero - Fear Monger, Destiny Hero - Disk Commander, Spirit Reaper and Sangan. Too bad you have to win a SJC tournament for 1, or buy off Ebay, and I&#39;m not doing that. I&#39;m hoping that they give the same treatment to Crush Card Virus as they did to Shrink. Shrink was the SJC prize for several months before Crush Card Virus became the new prize. After that, they rereleased Shrink in those Strike of Neos special edition gift boxes.]]></description>
<pubDate>Thu, 14 Jun 2007 16:01:59 GMT</pubDate>
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<description><![CDATA[Thanks for posting naleac&#33; Please give me a few of your awesome strategies to fully rate it.<br><br>2stardragon&#33; Sweet deck&#33; The Monarches are perfect for Burn decks.<br>The Cyber Dragons can easily give field control. Spirot Reapers in my oponion rox out loud&#33; Can&#39;t be destroyed in battle, don&#39;t even get me started. Destiny Heroes are some of the newest GX cards and also give field control. Your side deck is really a Burn deck&#33; Most of them remove and others effect the way your opponent plays (e.g. your Jinzo doesn&#39;t allow traps to be played)<br><br>It is 99%/100%&#33; So OUT OF THIS WORLD&#33;<br><br><br>Promy]]></description>
<pubDate>Wed, 13 Jun 2007 21:27:44 GMT</pubDate>
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<description><![CDATA[My cards are<br><br>          Gods:<br><br> Obolesk the tormentor<br><br> Slifer the ski Dragon<br><br> The Winged Dragon Of Ra<br><br><br>              Monsters:<br><br><br>  Armed Ninja<br>  Mushroom Man 2<br>  Rock Ogre Grotto 1<br>  M-Warrior 2<br>  M-Warrior 1<br>  Monster Egg<br>  Overdrive<br>  Oni Tank T-34<br>  Prevent Rat<br>  Pale Beast<br>  The Portrait`s Secret<br>  Protector of the Throne<br>  Hibikme<br>  Uraby<br>  Mystic Horseman<br>  Kojikocy<br>  Destroyer Golem<br>  Goblin Of Greed<br>  Armored Lizard<br>  Leogun<br>  Super Roboyarou<br>  Steel Ogre Grotto 2<br>  Bubonic Vermin<br>  Niwatori<br>  Dragon Manipulator<br>  Swordsman of Landstar<br>  Two-mouth Darkruler<br>  Robolady<br>  Eletric Lizard<br>  Gaint Soilder Of Stone<br>  Muka Muka<br>  Ground Attaker Bugroth<br>  Ancient One of Deep Forest<br>  Guardian of the Labyrinth<br>  Throwstone Unit<br>  D. Human<br>  Amazon Archer<br>  Battle Steer<br>  Swamp Battlegaurd<br>  Lava Battlegaurd<br>  Queen`s Double<br>  Cyber Saurus<br>  Trent<br>  Labyrinth Wall<br>  The Little Swordman Of Aile<br>  Root Water<br>]]></description>
<pubDate>Mon, 11 Jun 2007 17:09:40 GMT</pubDate>
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<description><![CDATA[Traps:<br>35. Mirror Force<br>36. Ring of Destruction<br>37. Torrential Tribute<br>38. Call of the Haunted<br>39. Pulling the Rug<br>40. Pulling the Rug<br><br>Side Deck:<br>1. Trap Dustshoot<br>2. Trap Dustshoot<br>3. Mind Crush<br>4. Cursed Seal of the Forbidden Spell<br>5. Cursed Seal of the Forbidden Spell<br>6. D.D. Crow<br>7. Jinzo<br>8. Royal Decree<br>9. Royal Decree<br>10. Giant Trunade<br>11. Sakuretsu Armor<br>12. Sakuretsu Armor<br>13. D.D. Warrior Lady<br>14. Neo-Spacian Grand Mole<br>15. Nobleman of Crossout]]></description>
<pubDate>Sun, 10 Jun 2007 18:10:36 GMT</pubDate>
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<description><![CDATA[Well I had quit Yu-gi-oh awhile back, and even sold some of my cards, thinking I was never gonna get back into it. Then as the different ban lists came out, and variety of decks that have been able to make top 8, the game started to interest me again. I bought a few structure decks, booster packs, traded cards, looked into my shop&#39;s common card binder that sells commons for 50 cents to 1 dollar each (Smashing Ground, Mobius the Frost Monarch for examples), etc. In the end, I came up with a Perfect Circle Deck.<br><br>Monsters:<br>1. Raiza the Storm Monarch<br>2. Thestalos the Firestorm Monarch<br>3. Thestalos the Firestorm Monarch<br>4. Zaborg the Thunder Monarch<br>5. Mobius the Frost Monarch<br>6. Mobius the Frost Monarch (Will take out once I can get a 2nd Raiza.)<br>7. Cyber Dragon<br>8. Cyber Dragon<br>9. Cyber Dragon<br>10. Destiny Hero - Malicious<br>11. Destiny Hero - Malicious<br>12. Destiny Hero - Malicious<br>13. Destiny Hero - Disk Commander<br>14. Destiny Hero - Fear Monger<br>15. Destiny Hero - Fear Monger<br>16. Elemental Hero Stratos<br>17. Card Trooper<br>18. Dekoichi the Battlechanted Locomotive (Will take out once I can get a 2nd Card Trooper.)<br>19. Spirit Reaper<br>20. Treeborn Frog<br>21. Sangan<br><br>Spells:<br>22. Destiny Draw<br>23. Destiny Draw<br>24. Destiny Draw<br>25. Pot of Avarice<br>26. Reinforcement of the Army<br>27. Heavy Storm<br>28. Mystical Space Typhoon<br>29. Snatch Steal<br>30. Creature Swap<br>31. Brain Control<br>32. Enemy Controller (Will take out once I can get a 2nd Brain Control.)<br>33. Smashing Ground<br>34. Smashing Ground]]></description>
<pubDate>Sun, 10 Jun 2007 18:10:26 GMT</pubDate>
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<description><![CDATA[Please post in your deck, 2stardragon&#33; <br>Pretty please with a cherry on a chocolate fudge which comes with Pepsi?<br><br>Promy]]></description>
<pubDate>Sat, 09 Jun 2007 17:32:59 GMT</pubDate>
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<description><![CDATA[After looking through more cards, I decided to take out Fox Fire for Raging Flame Sprite. It&#39;s 100 Atk and Pyro Type allows it to be used with Blaze and Tri-Blaze Accelerator. Also when it attacks directly successfully, it gains 1000 Atk, and continues to gain more each time it attacks directly successfully.]]></description>
<pubDate>Fri, 08 Jun 2007 21:50:35 GMT</pubDate>
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<description><![CDATA[I like those decks&#33; Wow I can&#39;t think of a better one. Heh, 2stardragon&#33; I don&#39;t remember ever rating your deck.With all these awesome ideas, why don&#39;t I evaluate your recent deck? I&#39;d love to see a pro&#39;s deck.]]></description>
<pubDate>Fri, 08 Jun 2007 19:55:37 GMT</pubDate>
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<description><![CDATA[Spells:<br>21. Blaze Accelerator (Monster removal by sending 1 Pyro type monster with 500 Atk or less from hand to the Graveyard. Can use Fox Fire, Scattershot or Shell for this effect.)<br>22. Blaze Accelerator<br>23. Blaze Accelerator<br>24. Tri-Blaze Accelerator (Similar to Blaze Accelerator except it deals an additional 500 burn dmg along with the monster removal. Requires Blaze Accelerator to activate.)<br>25. Wild Fire (Destroys Blaze Accelerator in order to destroy all monsters on the field, then Special Summons a Wild Fire Token 1000 Atk.)<br>26. Heavy Storm<br>27. Mystical Space Typhoon<br>28. Pot of Avarice<br>29. Snatch Steal<br>30. Premature Burial<br>31. Swords of Revealing Light<br>32. Book of Moon<br>33. Lightning Vortex<br>34. Creature Swap<br><br>Traps:<br>35. Mirror Force<br>36. Torrential Tribute<br>37. Ring of Destruction<br>38. Call of the Haunted<br>39. The Transmigration Prophecy (Return any 2 cards from Graveyard back to the deck which can then be reused. Useful with cards such as Volcanic Shells and Scattershots, as well as reusing powerful spells and traps such as Snatch Steal, Mirror Force, etc.)<br>40. Backfire (Inflict 500 burn dmg to opponent each time a Fire monster on my field is destroyed.)]]></description>
<pubDate>Tue, 05 Jun 2007 19:00:04 GMT</pubDate>
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<description><![CDATA[Ok now that a Crystal Beast deck example has been covered, let&#39;s attempt a Volcanic Deck from the Force of the Breaker Set. Axel Brodie uses the Volcanic monsters in the next season of Yu-gi-oh GX. The deck has strong monsters, can deal burn dmg, and lots of monster removal through Blaze Accelerators. Advanced Format of course.<br><br>Monsters:<br>1. Thestalos the Firestorm Monarch (Hand disruption and potential burn.)<br>2. Thestalos the Firestorm Monarch<br>3. Volcanic Hammerer (2400 Atk beatstick or can deal burn dmg equal to 200x number of Volcanic monsters in Graveyard.)<br>3. Volcanic Rocket (Search out Blaze or Tri-Blaze Accelerator.)<br>4. Volcanic Rocket<br>5. Volcanic Rocket<br>6. Volcanic Slicer (1800 Atk beatstick or deal 500 burn dmg.)<br>7. Volcanic Slicer<br>8. Volcanic Shell (Combine with Blaze/Tri-Blaze Accelerator for monster removal. Pay 500 Life Points to get another from deck to your hand.)<br>9. Volcanic Shell<br>10. Volcanic Shell<br>11. Volcanic Scattershot (Combine with Blaze/Tri-Blaze Accelerator for monster removal. When sent through effect of Blaze Accelerator, can send 2 Scattershots from your hand/deck to Graveyard and destroy all opponent&#39;s monsters.)<br>12. Volcanic Scattershot<br>13. Volcanic Scattershot<br>14. Volcanic Blaster (Place a Volcanic monster in deck on top of the deck.)<br>15. Solar Flare Dragon (Cannot be attacked with another Pyro monster on the field, inflicts 500 burn dmg in End Phase.)<br>16. Solar Flare Dragon<br>17. Fox Fire (Special Summon to the field each time it&#39;s destroyed in battle. Combine with Backfire to deal 500 burn dmg to opponent each time it&#39;s destroyed.)<br>18. UFO Turtle (Special Summon another UFO Turtle, Solar Flare Dragon, Fox Fire, Blaster, Scattershot or Shell from deck to the field.)<br>19. UFO Turtle<br>20. Sangan]]></description>
<pubDate>Tue, 05 Jun 2007 18:59:51 GMT</pubDate>
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<description><![CDATA[The Destiny Hero Engine helps provide lots of tribute fodder for the monarchs and various useful effects.<br><br>Play Destiny Draw, send Malicious from hand to Graveyard, draw 2 cards. Remove Malicious from Graveyard, Special Summon another Malicious from deck to the field, tribute it for Raiza/Mobius/Zaborg/Thestalos. That is 1 basic example.<br><br>Play Destiny Draw, send Disk Commander to Graveyard, draw 2 cards. Set Fear Monger (or you could choose to summon it if you have a clear field to attack your opponent). When your opponent attacks with a monster and destroys Fear Monger in battle on their turn, use Fear Monger&#39;s effect to Special Summon Disk Commander on your next Standby Phase and draw 2 cards. Then tribute Disk Commander for Raiza/Mobius/Zaborg/Thestalos.<br><br>Last example. Let&#39;s say your opponent has Jinzo on the field. Play Destiny Draw, send Disk Commander to Graveyard, draw 2 cards. Normal Summon Fear Monger, play Creature Swap and switch your Fear Monger with his Jinzo. Use Jinzo to destroy Fear Monger in battle. Use Fear Monger&#39;s effect to Special Summon Disk Commander from your Graveyard on your next Standby Phase, then draw 2 cards. Tribute Disk Commander for Raiza/Mobius/Zaborg/Thestalos.]]></description>
<pubDate>Tue, 05 Jun 2007 18:10:52 GMT</pubDate>
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<description><![CDATA[Yeah, there is no Monarch fusion monster out in the Yu-gi-oh OCG or TCG. The Monarchs I chose, here are the reasons. Raiza can send any card back to the top of it&#39;s owner&#39;s deck. If my opponent has a card like Sangan or Mystic Tomato on the field, there&#39;s no way they can get it&#39;s effect if I&#39;m not sending it to the Graveyard. <br><br>If your opponent has no hand and just that 1 card on the field, you&#39;re basically limiting your opponent&#39;s options for another turn as he&#39;ll be drawing that same useless card. Thestalos discards a card from your opponent&#39;s hand, giving him less options to use against you. Mobius destroys up to 2 spell/trap cards, which gives the deck added spell/trap removal. Zaborg destroys a monster on the field when I need it destroyed. <br><br>I skipped out Granmarg, as it only destroys facedown cards, and isn&#39;t as versatile as Raiza. Cyber Dragon is a strong Special Summoning beatstick, which allows me an extra Normal Summon or I can tribute it for a monarch. Treeborn Frog can be Special Summoned to the field over and over from my Graveyard and used as tribute for a monarch when my spell/trap card zone is empty. Snipe Hunter destroys any card on my opponent&#39;s field and sends cards like Disk Commander or Malicious to the Graveyard.]]></description>
<pubDate>Tue, 05 Jun 2007 18:03:46 GMT</pubDate>
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<description><![CDATA[you do no that chaos scorceror, breaker the magical warrior, tribe infecting virus, black luster soldier-envoy of the beginning and delinquint duo r banned.not all those other cards r neccesary. and not all decks need all those cards]]></description>
<pubDate>Sun, 03 Jun 2007 14:56:52 GMT</pubDate>
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<description><![CDATA[Many people may have trouble starting to build a deck.<br>That&#39;s why I will post some must have cards that makes any deck unique.<br><br>Monsters:<br>Spirit Reaper<br>Mobius The Frost Monarch<br>Chaos Sorcerer<br>Breaker The Magical Warrior<br>Sangan<br>Tribe Infecting Virus<br>D.D. Warrior Lady<br>Black Luster Soldier - Envoy of the Beginning<br><br>Spells:<br>Premature Burial<br>Enemy Controller<br>Creature Swap<br>Heavy Strom<br>Mystical Space Typhoon<br>Scapegoat<br>Snatch Steal<br>Deliquent Duo<br>Lightning Vortex<br><br>Traps:<br>CeaseFire<br>Magic Cylinder<br>Sakuretsu Armor<br>Dust Tornado<br>Divine Wrath<br>Raigeki Break<br>Ring of Destruction<br>Call of The Haunted<br>Torrentail Tribute<br><br>If you have trouble making the structure of your deck, start off with these. They may be hard to get but most have been released in Structure Decks and as Commons or rares in Dark Beginning. These cards are really good and you will see these cards in most decks.<br><br>Promy<br>]]></description>
<pubDate>Sun, 03 Jun 2007 13:13:16 GMT</pubDate>
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<description><![CDATA[Er....(shrug) ok hakudoshi.<br>For your deck efforts, 2stardragon here is a  SK chip location.<br><span style='color:red'>Aang is the main character</span><br><br>Promy]]></description>
<pubDate>Sun, 03 Jun 2007 13:00:23 GMT</pubDate>
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<description><![CDATA[promy: i disagree with not using treeborn cuz, u can continuously tribute him so its like summoning a monarch 4 free every turn if u can get it out and hav no spells/traps out on the field and monarchs arnet totally atk based, it mainly 4 the effect when summoned sucessfully. the onarch fusion was never released and i dont think it will b and dd assailint and dd warrior lady r pretty good but his deck already has enuf monster removal and those 2 cards arnet as needed as most of the others and u should usually stay at 40card decks.doom lord isnt very good considering it only removes the monster for 2 turns and has less use than most other monsters and he makes u unable 2 atk for a turn which can b bad cuz u wont b able 2 deal a heavy amount of dmg.cyber dragon can give him an early advantage by swarming the field cuz u can bring out a strong monster and still hav a normal summon to bring out sumthin like a stratos or tribute the cyber for a monarch.]]></description>
<pubDate>Sat, 02 Jun 2007 20:50:05 GMT</pubDate>
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<description><![CDATA[Nice Perfect Circle Deck&#33; Why do you put TreeBorn Frog in there? It doesn&#39;t make much sense. The Cyber Dragons can be replaced with D-Hero sopport cards. Did you see episode ....I think it was episode 88 where this guy dueled Jaden. He summoned this fusion monster of all Monarches. That might be the strongest card in this Perfect Circle deck. Though I&#39;m not sure if it&#39;s released.<br>D-Hero DoomLord should be added along with D.D. Warrior Lady and D.D. Assailant. A bit of removing goes well.<br>I see your Monarch monsters focus on attack power, d-heroes on agilaty.<br>Spell cards focus on controlling opposing monsters and D-Hero support.<br>Trap cards focus on destroying the opposing monster....I&#39;d give this deck a 90%.]]></description>
<pubDate>Fri, 01 Jun 2007 22:46:25 GMT</pubDate>
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<description><![CDATA[Now here is a Perfect Circle Deck, my own variation of it. It combines the power of Monarchs with the speed of the Destiny Hero engine. This deck type has recently won at the Shonen Jump Championships in Philadelphia, which had over 600 competitors. Since Force of the Breaker Set will become legal soon in a few days, I&#39;ve included Raiza in this deck.<br><br>Monsters:<br>1. Raiza the Storm Monarch<br>2. Raiza the Storm Monarch<br>3. Thestalos the Firestorm Monarch<br>4. Thestalos the Firestorm Monarch<br>5. Zaborg the Thunder Monarch<br>6. Mobius the Frost Monarch<br>7. Cyber Dragon<br>8. Cyber Dragon<br>9. Destiny Hero - Malicious<br>10. Destiny Hero - Malicious<br>11. Destiny Hero - Malicious<br>12. Destiny Hero - Fear Monger<br>13. Destiny Hero - Fear Monger<br>14. Destiny Hero - Fear Monger<br>15. Destiny Hero - Disk Commander<br>16. Elemental Hero Stratos<br>17. Snipe Hunter<br>18. Sangan<br>19. Spirit Reaper<br>20. Treeborn Frog<br><br>Spells:<br>21. Destiny Draw<br>22. Destiny Draw<br>23. Destiny Draw<br>24. Reinforcement of the Army<br>25. Reinforcement of the Army<br>26. Heavy Storm<br>27. Mystical Space Typhoon<br>28. Snatch Steal<br>29. Brain Control<br>30. Brain Control<br>31. Creature Swap<br>32. Premature Burial<br>33. Confiscation<br>34. Lightning Vortex<br><br>Traps:<br>35. Mirror Force<br>36. Torrential Tribute<br>37. Ring of Destruction<br>38. Call of the Haunted<br>39. Sakuretsu Armor<br>40. Sakuretsu Armor]]></description>
<pubDate>Mon, 28 May 2007 18:04:58 GMT</pubDate>
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<description><![CDATA[If want to go with the slower, hand draining, Polymerization Fusion build, then go with something like this.<br><br>1. Cyber Dragon<br>2. Cyber Dragon<br>3. Cyber Dragon<br>4. King of the Swamp<br>5. King of the Swamp<br>6. King of the Swamp<br>7. Elemental Hero Stratos<br>8. Elemental Hero Ocean<br>9. Elemental Hero Wildheart<br>10. Elemental Hero Wildheart<br>11. Elemental Hero Wildheart<br>12. Elemental Hero Sparkman<br>13. Elemental Hero Sparkman<br>14. Elemental Hero Clayman<br>15. Wroughtweiler<br>16. D.D. Warrior Lady<br>17. Exiled Force<br>18. Sangan<br>19. Morphing Jar<br>20. Neo-Spacian Grand Mole<br><br>Spells:<br>21. Reinforcement of the Army<br>22. Reinforcement of the Army<br>23. The Warrior Returning Alive<br>24. Polymerization<br>25. Polymerization<br>26. Polymerization<br>27. Heavy Storm<br>28. Mystical Space Typhoon<br>29. Snatch Steal<br>30. Premature Burial<br>31. Pot of Avarice<br>32. Smashing Ground<br>33. Smashing Ground<br>34. Swords of Revealing Light<br>35. Enemy Controller<br>36. Future Fusion<br><br>Traps:<br>37. Mirror Force<br>38. Ring of Destruction<br>39. Torrential Tribute<br>40. Call of the Haunted<br><br>Fusions: Same as the Miracle Fusion deck.]]></description>
<pubDate>Sun, 27 May 2007 20:27:35 GMT</pubDate>
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<description><![CDATA[If you notice, I cut out cards like Avian and Burstinatrix, as their Atk are weak and have no effect. Cyber Dragon can be used with Light Hex to make Cyber Twin Dragon. When Light Hex and an E-Hero is in the Graveyard/field, they can be used with Miracle Fusion to make 1 of the E-Hero fusions I listed. <br><br>Light Hex can be used as a fusion substitute, but you can&#39;t use it for it&#39;s don&#39;t use Polymerization effect with an E-Hero. While this won&#39;t always happen, here&#39;s a combo you could do. Let&#39;s say your opponent has Jinzo, Gemini Elf, Sangan, and Cyber Dragon on the field. You have Cyber Dragon, The Light - Hex-Sealed Fusion, and Miracle Fusion in hand, and Elemental Hero Wildheart in the Graveyard. <br><br>You would Special Summon Cyber Dragon, Normal Summon The Light - Hex-Sealed Fusion, use Hex&#39;s effect and tribute both Hex and Cyber Dragon to Special Summon Cyber Twin Dragon to the field. Then you play Miracle Fusion, removing Light Hex and Wildheart from the Graveyard to Special Summon Elemental Hero Wildedge. On the Battle Phase, Wildedge would attack and destroy each of your opponent&#39;s monsters, then Cyber Twin Dragon would attack twice for 2800 each. You used 3 cards, wiped out 4 of your opponent&#39;s cards, and gained 2 high Atk monsters on the field.]]></description>
<pubDate>Sun, 27 May 2007 19:58:34 GMT</pubDate>
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<description><![CDATA[Hakudoshi, Overload Fusion wouldn&#39;t work for his E-Hero Deck, as it&#39;s only for Dark Machine fusion monsters. If you like using the E-Hero fusions, and want to go with an E-Hero Miracle Fusion build, I would go with something like this.<br><br>Monsters:<br>1. Cyber Dragon<br>2. Cyber Dragon<br>3. Cyber Dragon<br>4. The Light - Hex-Sealed Fusion<br>5. The Light - Hex-Sealed Fusion<br>6. Elemental Hero Stratos<br>7. Elemental Hero Wildheart<br>8. Elemental Hero Wildheart<br>9. Elemental Hero Wildheart<br>10. Elemental Hero Sparkman<br>11. Elemental Hero Sparkman<br>12. Elemental Hero Clayman<br>13. Elemental Hero Ocean<br>14. Card Trooper<br>15. Card Trooper<br>16. Sangan<br>17. Neo-Spacian Grand Mole<br>18. D.D. Warrior Lady<br>19. Exiled Force<br><br>Spells:<br>20. Future Fusion<br>21. Miracle Fusion<br>22. Miracle Fusion<br>23. Heavy Storm<br>24. Mystical Space Typhoon<br>25. Snatch Steal<br>26. Premature Burial<br>27. Reinforcement of the Army<br>28. Reinforcement of the Army<br>29. The Warrior Returning Alive<br>30. Smashing Ground<br>31. Smashing Ground<br>32. Swords of Revealing Light<br>33. Book of Moon<br><br>Traps:<br>34. Mirror Force<br>35. Torrential Tribute<br>36. Ring of Destruction<br>37. Pulling the Rug<br>38. Pulling the Rug<br>39. Solemn Judgment<br>40. Solemn Judgment<br><br>Fusions:<br>1. Elemental Hero Shining Flare Wingman<br>2. Elemental Hero Shining Flare Wingman<br>3. Elemental Hero Wildedge<br>4. Elemental Hero Wildedge<br>5. Elemental Hero Wild Wingman<br>6. Elemental Hero Shining Phoenix Enforcer<br>7. Elemental Hero Shining Phoenix Enforcer<br>8. Elemental Hero Thunder Giant<br>9. Elemental Hero Thunder Giant<br>10. Elemental Hero Rampart Blaster<br>11. Elemental Hero Necroid Shaman<br>12. Elemental Hero Mudballman<br>13. Cyber Twin Dragon<br>14. Cyber Twin Dragon]]></description>
<pubDate>Sun, 27 May 2007 19:19:16 GMT</pubDate>
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<description><![CDATA[Elemental Hero Decks have a variety of different builds that they can do.<br><br>Skyscraper Big City (Made top 16 at the recent Shonen Jump Championship Tournament with over 600 competitors.)<br>Miracle Fusion (Made top 16 at Regionals in Alberta.)<br>Skyscraper Beatdown (Great with the newest E-Hero Captain Gold that came out in the Force of the Breaker Set.)<br>Polymerization<br>Neos<br><br>If you want to use for a major tournament, I would suggest Skyscraper Big City or Miracle Fusion builds, as those have proven to make it to top 16 in huge tournaments. However, since Force of the Breaker becomes legal in tournaments after June 1, we have yet to see how well a new Skyscraper Beatdown will do.]]></description>
<pubDate>Sun, 27 May 2007 14:42:44 GMT</pubDate>
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<description><![CDATA[Yeah, the 200 Atk boost per Beast isn&#39;t much with The Big March of Animals. It wouldn&#39;t work with Ruby Carbuncle and Emerald Turtle due to them not being Beast Type. Behemoth isn&#39;t much either, as it will only last on the field for 1 or so turns with all the monster removal being played. <br><br>For tributes, I prefer to use Magna Slash Dragon for his destroy a spell/trap effect, and Gravi Crush Dragon to destroy a monster effect. Since Crystal Beasts become continuous spell cards, they make a great combo with those 2 tribute monsters. Since I have to watch out for my opponent wiping out my front or back row with monster/spell/trap removal in the form of spell cards, Invincil is in to negate my opponent from using spells. <br><br>Giant Trunade seems to be a bad idea as well. Crystal Beasts like being in the spell/trap card zone, so you can use a variety of cards with them, such as Rainbow Ruins, Crystal Abundance, Rare Value, Crystal Raigeki, etc. Also there will probably be a variety of Crystal Beast decks, with the top ones being Crystal Beast Beatdown, Crystal Abundance OTK, and Rainbow Ruins Control.]]></description>
<pubDate>Sun, 27 May 2007 14:37:26 GMT</pubDate>
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<description><![CDATA[blue eyes ultimate is a waste, its quite common anyways, comes from shonen jump janurary edition. hokage13&gt;u wanna go to tournaments, eh?well 1st off make ur deck agreeing with the ban list(stratos is limited to 1) u wanna make a e-hero fusion deck eh? ill post u a good 1.<br>monsters:<br>1-3.e-hero burstinatrix x3<br>4-6.e-hero sparkman x3<br>7-9.e-hero avian x3<br>10-12.e-hero clayman x3<br>11.e-hero stratos<br>12.e-hero ocean<br>13. e-hero necroshade<br>14.neo-spacian grand mole<br>15.spirit reaper<br>16.sangan<br>17.morphing jar<br><br>spells<br>18. heavy storm<br>19.mystic space typhoon<br>20.snatch steal<br>21-23. polymeraization x3<br>24-25. fusion gate x2<br>26.skyscraper<br>27.swords of revealing light<br>28.brain control<br>29.smasing ground<br>30-31.rienforcements of the army x2<br>32-33.warrior returning alive x2<br>34-35.e-emergency call x2<br>36-37.r-righteous justice x2<br>38-39. o-oversoul x2<br>40. future fusion<br>41. overload fusion<br>traps:<br>42.mirror force<br>43.ring of destruction<br>44.torrential tribute<br><br><br>fusions:<br>1-2.e-hero flame wing man x2<br>3-4.e-hero thunder giant x2<br>5-6.e-hero rampart blaster x2<br>7.e-hero steam healer<br>8.e-hero shining flare wing man<br>the monsters r easily fused considering the number of htem the last 4 r monsters r in cuz they r just good and fit in lots of decks.the spells r either just cards to bring out ur e-hero fusions and the other ones r just like the ones in almost any deck,  lots of ppl r using trap removal so i only put in really nessesary ones. if ur wondering things like y r there no h-heated heart or hero flash is cuz most of those things r useless but i put in e, r and o cuz E=search, R=spell/trap removal and O= a monster reborn for e-heroswhich come very useful, if u hav any questions just post <br>]]></description>
<pubDate>Sat, 26 May 2007 19:56:56 GMT</pubDate>
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<title>Message from mew_ex</title>
<description><![CDATA[do you guys have blue eyes ultimate dragon?i do.]]></description>
<pubDate>Sat, 26 May 2007 14:48:40 GMT</pubDate>
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<description><![CDATA[im makin a deck i need sugestions plz this is what i got        - is an old card<br>if blank im not sure<br>                                                               + is new card<br><br><br>monsters 14<br>element hero stratos x2<br>element hero burstinatrix x3<br>element hero sparkman+ x2<br>element hero bubbleman x2(and neobubble x2)<br>element hero avian x3<br>element hero necro shade <br><br>fusion monsters 6<br><br>element hero flamewingman<br>element hero shining flamewingman<br>element hero thundergiant<br>element hero phenix enforcer<br>element hero shining pheonix enforcer<br>element herotempest<br><br>spells 6<br><br>burst return<br>feather shot<br>bubble shuffle<br>snatch steal<br>warrior returning alive<br>meteor of destruction<br><br>traps 5<br><br>draining sheild x2<br>path of destiny<br>thunder of ruler<br>spellbinding circle<br><br>plz give any card suggestions so i can go to tornements]]></description>
<pubDate>Sat, 26 May 2007 13:20:37 GMT</pubDate>
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<description><![CDATA[200pts is nothin wastes deck space, use sumthin that will deal more damage, behemoth can b 1 or 2 tributes but is a waste considering he has weak attack and will only bring back 1 or 2 beasts which wont help much, pot of avarice is much better for bringin back cards]]></description>
<pubDate>Sat, 26 May 2007 07:32:35 GMT</pubDate>
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<title>Message from Promy</title>
<description><![CDATA[I see. For Force Of The Breaker Pack really goes with a beast type deck so if you have a GemBeast deck get Flame Of Eternity. Some good cards like &quot;Bemoth the King Of All Animals&quot; and &quot;The Big March Of Animals&quot;. <br>THe Big March of Animals might only raise all beast type monsters by 200 for a turn but they may be good for extra puny damage or losing less points.<br>]]></description>
<pubDate>Fri, 25 May 2007 20:23:18 GMT</pubDate>
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<description><![CDATA[Here&#39;s a casual for fun deck that uses equips as it&#39;s main strategy, but can lead to bad hands such as having a hand full of equips and no monster on the field. Ben Kei OTK deck. If you&#39;re familiar with Armed Samurai - Ben Kei&#39;s effect, it&#39;s that it gains an additional attack to it&#39;s normal attack for each equip card on it. So say you have Ben Kei on the field equipped with United We Stand, Mage Power, and Wicked-Breaking Flamberge - Baou, you&#39;ll have a monster that can attack 3 times and negate effect monsters. Considering the nature of the deck, this is more for casual play. While you may get a win once in awhile in a tournament, you&#39;ll most likely lose due to bad draws and tons of monster/spell/trap removal being played.<br><br>1. Dark Magician of Chaos<br>2. Jinzo<br>3. Cyber Dragon<br>4. Cyber Dragon<br>5. Cyber Dragon<br>6. Armed Samurai - Ben Kei<br>7. Armed Samurai - Ben Kei<br>8. Armed Samurai - Ben Kei<br>9. Mataza the Zapper<br>10. Mataza the Zapper<br>11. Iron Blacksmith Kotetsu<br>12. Iron Blacksmith Kotetsu<br>13. Don Zaloog<br>14. Mystic Swordsman LV2<br>15. D.D. Warrior Lady<br>16. Mystic Tomato<br>17. Mystic Tomato<br>18. Card Trooper<br>19. Card Trooper<br>20. Exiled Force<br>21. Sangan<br>22. Morphing Jar<br><br>Spells:<br>23. Reinforcement of the Army<br>24. Reinforcement of the Army<br>25. The Warrior Returning Alive<br>26. Heavy Storm<br>27. Giant Trunade<br>28. Mystical Space Typhoon<br>29. Snatch Steal<br>30. Premature Burial<br>31. Pot of Avarice<br>32. United We Stand<br>33. Mage Power<br>34. Wicked-Breaking Flamberge - Baou<br>35. Shooting Star Bow - Ceal<br>36. Big Bang Shot<br><br>Traps:<br>37. Mirror Force<br>38. Ring of Destruction<br>39. Royal Decree<br>40. Royal Decree]]></description>
<pubDate>Wed, 23 May 2007 18:12:51 GMT</pubDate>
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<description><![CDATA[A Crystal Beast Deck could take advantage of Mage Power, due to alot of it&#39;s monsters going to the spell/trap card zone. In a majority of decks, the only useful equip cards are Snatch Steal and Premature Burial. Lots of decks these days run monster/spell/trap removal. Powerup equip cards won&#39;t help much in this environment. <br><br>Let&#39;s say I summon Masked Dragon, equip it with Axe of Despair for 2400 Atk. Next turn, my opponent plays Smashing Ground, destroying both my monster and the equip card. He used 1 card to take out my 2, giving him a +1 advantage. There&#39;s also the disadvantage that I could draw a powerup equip card, and not have a monster on the field or in hand. <br><br>If some people do decide to use powerup equip cards in their deck, it&#39;s either United We Stand, Mage Power, Megamorph (Demise OTK), and on a lesser extent, Axe of Despair. Black Pendant is kinda negligible, as the Atk increase is only 500, and the 500 dmg when sent to the Graveyard isn&#39;t much.]]></description>
<pubDate>Mon, 21 May 2007 02:50:03 GMT</pubDate>
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<description><![CDATA[Yeah, I&#39;m already running 3x Masked Dragon in the deck. It&#39;s an obvious inclusion, as it&#39;s a lvl 3 dragon that synergizes well with Cyberdarks. They also help thin the deck, Special Summoning themselves or other 1500 Atk or less dragons from the deck such as Twin-Headed Behemoth and Exploder Dragon. Going to the Graveyard, they become equip food for Cyberdarks. <br><br>Cyberdark Dragon is a lvl 8 machine dark fusion monster that can equip any dragon from the Graveyard. Not including Hound Dragon cause it doesn&#39;t come out till Tactical Evolutions, the highest Atk dragon from the deck that Cyberdark Dragon can equip are Twin-Headed Behemoth and Dweller in the Depths. Both have 1500 Atk. If I&#39;m able to get Five-Headed Dragon on the field, and later on it gets sent to my Graveyard, then that would be the highest Atk dragon I could equip to Cyberdark Dragon. <br><br>Magical Scientist wouldn&#39;t be a good inclusion in the deck as it is banned, due to the Magical Scientist FTK deck. The tournaments I go to run on the Advanced Format, so no banned cards. Also equip cards that power up Atk are pretty much useless unless the deck really needs them. For example, a Gearfried the Swordmaster Deck needs equips due to the card&#39;s effect. A Demise OTK Deck needs Megamorph for it&#39;s OTK combo. A Six Samurai Deck could take advantage of United We Stand, due to it&#39;s ability to swarm the field.]]></description>
<pubDate>Mon, 21 May 2007 02:49:50 GMT</pubDate>
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<description><![CDATA[magical scientist is banned.most equip cards r kinda a waste, dead draws, take up an spell and trap space that could hav better cards like mst or brain control dont waste space, arent dead draws and provide more use cuz hav better effects and dont waste spell/trap space and he already has 3 masked dragons in there]]></description>
<pubDate>Sun, 20 May 2007 22:32:32 GMT</pubDate>
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<title>Message from Promy</title>
<description><![CDATA[<span style='color:gold'>[<span style='color:red'>Z</span>] I see. You should <span style='color:red'>A</span>dd cards like &quot;Axe Of Despair&quot; and &quot;Black Pendan<span style='color:red'>T</span>&quot;.<br>The axe <span style='color:red'>C</span>ard gives the equiped monster 1000 points. Black Pendant gives a bonus 500 and w<span style='color:red'>H</span>en sent to the graveyard inflicts 500 points of damage. Add Masked Dragon. Level 3, Dragon, attack 1400 and defense 1100. Magical Scientist is a must have for a fusion deck.[<span style='color:red'>B</span>] You pay 1000 points to get out a l<span style='color:red'>E</span>vel 6 or lower fusion monster. I&#39;m guessing the fusion monster of a<span style='color:red'>LL</span> CyberDarks has only 1 star? 1000 points doesn&#39;t matter if you can summon the strongest CyberDark and finish off your opponent.</span><br><br><span style='color:blue'><span style='font-size:14pt;line-height:100%'>Promy</span></span>]]></description>
<pubDate>Sun, 20 May 2007 16:25:50 GMT</pubDate>
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<description><![CDATA[The reason why Hound Dragon is a good addition to Cyberdark decks is cause it will become the highest Atk lvl 3 Dragon in the game. The current highest Atk for a lvl 3 dragon is Twin-Headed Behemoth and Dweller in the Depths with 1500 Atk. Hound Dragon has 1700 Atk, boosting the Atk of Cyberdarks up to 2500. That&#39;s pretty much a lvl 4 Summoned Skull, able to take out Monarchs and Jinzo, etc.]]></description>
<pubDate>Fri, 18 May 2007 23:13:15 GMT</pubDate>
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<description><![CDATA[i think he shouldnt use machine king cause it only gets atk from machines on the field. exploder dragon is a earth/dragon card from the new viedo game. it has 1000atk and def, effect:when this card is destroyed by battle, the monster that destroyed it is sent to the graveyard. any battle damage either player takesinvolving this card becomes 0. i dont no much bout hound dragon exept its a common from tactical evoloutions pack, 3star 1700atk and 100def i dont no the efffect tho.]]></description>
<pubDate>Fri, 18 May 2007 20:22:10 GMT</pubDate>
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<description><![CDATA[Future Fusion, Overload Fusion, and the various fusion monsters are for different situations in the game. Chimeratech Overdragon and Cyberdark Dragon are both dark machine monsters, so Overload Fusion can bring them out. Future Fusion works for any of the fusion monsters I listed. Now let&#39;s say I have a hand full of Cyberdarks and 1 Future Fusion card. I can play Future Fusion to Special Summon Five-Headed Dragon, sending 5 dragons to the field. <br><br>Besides having a powerful 5000 Atk dragon on the field, I can use the various lvl 3 dragons in the Graveyard to equip to my Cyberdarks when I summon them. If should ever Five-Headed Dragon go to the Graveyard, and 1 each of the Cyberdarks are in the Graveyard/field as well, I can use Overload Fusion to Special Summon Cyberdark Dragon. Then Cyberdark Dragon can equip Five-Headed Dragon from the Graveyard, boosting it&#39;s Atk to 6000 (1000+5000). <br><br>Plus Cyberdark Dragon gains an additional 100 Atk for each monster in my Graveyard. Out of the dragons in the normal deck, Cyberdark Dragon would have 2700 Atk with Hound Dragon equipped. If I still have Cyber Dragons in the deck, I can use Future Fusion to Special Summon Cyber End or Chimeratech to get a Cyber Dragon, 2 or 3 into my Graveyard. I can then use Premature Burial/Call of the Haunted to Special Summon to the field.]]></description>
<pubDate>Fri, 18 May 2007 12:58:55 GMT</pubDate>
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<description><![CDATA[Exploder Dragon has an effect that&#39;s somewhat similar to Neo-Spacian Grand Mole, but different in a way.<br><br>When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.<br><br>Exploder Dragon is a level 3 1000 Atk dragon. This makes it equip food for Cyberdarks, boosting their Atk to 1800. When it is destroyed in battle, it destroys the monster along with it. When you attack their monster with Exploder Dragon, like Grand Mole, you don&#39;t do damage calculation. So say your opponent has Blue-Eyes White Dragon on the field. Summon Exploder Dragon, attack Blue-Eyes, both monsters are destroyed and you take no damage to your Life Points. <br><br>And of course, you want Exploder Dragon in the Graveyard so you can equip it to a Cyberdark monster. If you&#39;re on the defensive end, just set Exploder Dragon in Defense Position. Your opponent summons a monster, attacks and destroys Exploder Dragon, but their monster gets destroyed as well due to Exploder&#39;s effect. And of course, you take no damage to your Life Points due to it being in Def Position. <br><br>Of course, watch out for trample monsters such as Enraged Battle Ox that can still do damage while your monster is in defense. And watch out for cards like Mystic Swordsman that outright destroys monsters that are facedown, skipping the damage step, and thus it was never destroyed in battle and doesn&#39;t get it&#39;s effect.]]></description>
<pubDate>Fri, 18 May 2007 12:51:28 GMT</pubDate>
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<description><![CDATA[Hound Dragon, as said before, is a level 3 1700 Atk dragon with no effect. Remember that Cyberdarks can only equip level 3 or lower dragons from the Graveyard when Normal Summoned to the field. Cyberdarks only have 800 Atk, but they gain the Atk of the dragon they equipped. Equipping Twin-Headed Behemoth for example will boost their Atk from 800 to 2300. <br><br>That&#39;s good enough to take out monsters such as Cyber Dragon, Stratos, Card Trooper, and other commonly played monsters. Hound Dragon, being 1700 Atk, pushes their Atk boost to 2500. This lets them overpower the commonly played Monarchs and Jinzo and such. Twin-Headed Behemoth was the current highest Atk lvl 3 dragon in the game and was restricted to 1. <br><br>With the Force of the Breaker Set introducing Dweller in the Depths, it gave Cyberdark decks another level 3 1500 Atk dragon to equip. It&#39;s effect of having it&#39;s Atk boosted by 300 for each continuous spell card on your field is negligible when it&#39;s main focus is to be provided as equip fodder for your Cyberdarks. Having 1500 Atk also allows it to be searched by Sangan or Special Summoned by Masked Dragon.]]></description>
<pubDate>Fri, 18 May 2007 12:45:06 GMT</pubDate>
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<description><![CDATA[Actually, here is the actual effect of Machine King.<br><br>Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.<br><br>Machine King is a level 6, 2200 Atk monster that gains 100 Atk for each machine type monster on the field. So he doesn&#39;t gain Atk from machines in the Graveyard. On it&#39;s own, it will have 2300 Atk due to itself being a machine. In this metagame, with all the monster removal being played, you&#39;ll have on average 1-2 monsters on the field. <br><br>Very rarely you&#39;ll have a field full of 4-5 machines to boost Machine King&#39;s Atk unless your opponent has a bad hand, is topdecking, or just can&#39;t draw anything to get rid of your monsters. Even if you do get 5 machines on the field including Machine King, it will only have 2700 Atk. The Atk boost again is negligible when your opponent can wipe him out with 1 card. <br><br>Only a few decks have the ability to Special Summon a bunch of monsters to the field in 1 turn, such as Six Samurai, Bazooper, Diamond Dude Turbo, etc. The specific machines I placed in the deck help strengthen it based on their abilities. Jinzo negates traps. Cyber Dragon is a Special Summon. Cyber Phoenix protects your machines against targeting spell/trap cards, and provides a card draw. Cyberdarks are of course the core of the deck.]]></description>
<pubDate>Fri, 18 May 2007 12:34:30 GMT</pubDate>
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<description><![CDATA[machine deck only gets pts form machines on the field and exploder dragon is from the new ygo gx game. attribute:dragon element: earth 1000atk, i think 1000def i effect:when this card is destroyed in battle, destroy the card that destroyed it any damage either player takes from this card becomes 0. hound dragon is a card coming from the tactical eviloutions pack as a common. it is a]]></description>
<pubDate>Thu, 17 May 2007 20:03:54 GMT</pubDate>
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<title>Message from Promy</title>
<description><![CDATA[For the CyberDark deck. I like it how you added Sangan to get out the CyberDarks. Though what is the point of CyberDark monsters with the fusion one of them all? So I see you use them as fusion material for the Chimeratech. I think it is essential to add &quot;Machine King&quot;. If your big guys like Twin Dragon and JInzo are down, then it&#39;s the best time to summon &quot;Machine King&quot;. He gains attack points for every machine monster in the graveyard and this deck is filthy rich with them&#33; Machine King is a good idea for backup. I&#39;m not fimiliar with &quot;Exploder Dragon&quot; or &quot;Hound Dragon&quot;. Can you tell me about it?]]></description>
<pubDate>Thu, 17 May 2007 18:37:10 GMT</pubDate>
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<description><![CDATA[Btw, if you noticed in 1 of the new monsters I listed, the dragon called Dweller in the Depths, happens to be a lvl 3 1500 Atk dragon. For those who are fans of Cyberdark decks, Dweller in the Depths is a great addition, as it can be equipped to any of the Cyberdark monsters and boost their Atk to 2300. The only other 1500 Atk lvl 3 dragon we have in the game is Twin-Headed Behemoth, and that&#39;s restricted to 1. Also in the upcoming Tactical Evolutions Set, there&#39;s another lvl 3 dragon coming out called Hound Dragon, which has 1700 Atk. Imagine having a lvl 4 2500 Atk monster that can either pierce Defense Position monsters or attack directly. Now a sample Cyberdark Deck.<br><br>Monsters:<br>1. Jinzo<br>2. Cyber Dragon<br>3. Cyber Dragon<br>4. Cyber Dragon<br>5. Cyberdark Horn<br>6. Cyberdark Horn<br>7. Cyberdark Horn<br>8. Cyberdark Edge<br>9. Cyberdark Edge<br>10. Cyberdark Keel<br>11. Cyberdark Keel<br>12. Twin-Headed Behemoth<br>13. Masked Dragon<br>14. Masked Dragon<br>15. Masked Dragon<br>16. Hound Dragon (Use Dweller in the Depths till Hound Dragon comes out.)<br>17. Hound Dragon<br>18. Hound Dragon<br>19. Exploder Dragon<br>20. Exploder Dragon<br>21. Exploder Dragon<br>22. Cyber Phoenix<br>23. Cyber Phoenix<br>24. Sangan<br><br>Spells:<br>25. Future Fusion<br>26. Overload Fusion<br>27. Heavy Storm<br>28. Giant Trunade<br>29. Mystical Space Typhoon<br>30. Snatch Steal<br>31. Book of Moon<br>32. Premature Burial<br>33. Smashing Ground<br>34. Smashing Ground<br>35. Smashing Ground<br><br>Traps:<br>36. Mirror Force<br>37. Ring of Destruction<br>38. Torrential Tribute<br>39. Call of the Haunted<br>40. Deck Devastation Virus<br><br>Fusions:<br>1. Five-Headed Dragon<br>2. Chimeratech Overdragon<br>3. Chimeratech Overdragon<br>4. Cyberdark Dragon<br>5. Cyberdark Dragon<br>6. Cyber End Dragon<br>7. Cyber Twin Dragon]]></description>
<pubDate>Tue, 15 May 2007 15:40:54 GMT</pubDate>
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<description><![CDATA[Hmm, in Tactical Evolutions Set, which comes out few months after Force of the Breaker Set, is a new monster for Crystal Beasts. Think he would be worth it in a Crystal Beast deck?<br><br>TAEV-JP006<br>Ultimate Gem Lord - Rainbow Dragon<br>Light/Dragon/10/4000/0<br>This card cannot be Normal Summon. This card cannot be special summon outside of when you have total of 7 types of [Crystal Beast] card in your field and/or Graveyard. You can activate the following effect(s) outside of the turn this card is special summoned.<br>- Send all [Crystal Beast] monsters from your field to Graveyard. For each card sent to Graveyard, increase this card&#39;s attack strength by 1000.  This effect can be activated on opponent&#39;s turn.<br>- Remove all [Crystal Beast] monsters from your Graveyard from the game, send all cards on the field back to respective owner&#39;s deck.<br>Ultra/Ultimate/Holographic Rare<br><br>The current highest attackers that Crystal Beasts have are Sapphire Pegasus (1800) and Topaz Tiger (1600, 2000 when attacking a monster). 4000 Atk is alot, and can gain 1000 for each Crystal Beast sent from field to the Graveyard. It can also remove all Crystal Beasts from Graveyard to send all cards on field back to the owner&#39;s hands, which can combo with Dimension Fusion/Return from the Different Dimension. However, it requires the deck to play all 7 different Crystal Beasts, including the weaker not so good ones, thus changing most of the cards in the deck. Also Rainbow Dragon can be a dead card in hand during the beginning/middle of the duel when you don&#39;t have the required monsters on your field/Graveyard.]]></description>
<pubDate>Tue, 15 May 2007 15:24:07 GMT</pubDate>
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<description><![CDATA[Bittu94, unless you like having a shiny deck, holos doesn&#39;t always mean best and strongest. Look at cards such as Serpent Night Dragon, Tri-Horned Dragon, Garnecia Elefantis, etc. All are holos, yet crappy cards compared to what&#39;s out there. Also Upperdeck rereleases alot of good cards as commons in Structure Decks and such. Mystical Space Typhoon was a holo in Magic Ruler set, now you see commons of it in lots of Structure Decks. <br><br>Vampire Lord was a secret rare in Dark Crisis Set, but you can get a common of it in Zombie Madness Structure Deck. If money isn&#39;t an issue, I suppose it&#39;s alright to have a deck full of shiny holos. But if money is tight, you might want to look at some of the good common cards you can find in various Structure Decks. D.D. Warrior Lady, Exiled Force, Heavy Storm, Pot of Avarice, Premature Burial, etc. <br><br>Judging by some of the cards you listed, I guess you have several deck choices to make. Dragons, Sphinx, E-Hero/Neos, I suppose Spellcaster or Earth with the Gemini Elf, or a Pandemonium Archfiend Deck with Mazera Deville. Do you have a particular favorite theme for a deck you want to try to make? We&#39;ll help you out on suggestions for what cards to get and where to get them if money budget is an issue.]]></description>
<pubDate>Fri, 11 May 2007 22:16:18 GMT</pubDate>
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<description><![CDATA[FOTB-EN014<br>Elemental Hero Captain Gold<br>Light/Warrior - Effect/4/2100/800<br>You can discard this card to the Graveyard to add 1 &quot;Skyscraper&quot; from your Deck to your hand. If this card is on the field and &quot;Skyscraper&quot; is not on the field, destroy this card.<br>Ultra Rare/Ultimate Rare<br><br>It&#39;s only useful in a Skyscraper Elemental Hero deck. It won&#39;t work with Skyscraper 2 - Hero City from Strike of Neos Set though. Obviously it would be useless in an E-Hero deck that doesn&#39;t use Skyscraper, as it automatically gets destroyed when Skyscraper isn&#39;t on the field. If you have Skyscraper and Captain Gold on the field, your opponent can just play Mystical Space Typhoon to destroy Skyscraper, and Captain Gold is destroyed as well. One card destroys 2. So if you wanna play a Captain Gold/Skyscraper/E-Hero deck, I suggest to also put in cards to protect your Skyscraper and E-Heroes as well. Magic Drain (negate spells), Solemn Judgment (negate summons, spells, traps), and so on.]]></description>
<pubDate>Fri, 11 May 2007 22:03:17 GMT</pubDate>
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<description><![CDATA[Play Crystal Promise on Ruby Carbuncle, Special Summoning it to the field, and use it&#39;s effect to Special Summon Topaz Tiger and Amber Mammoth as well. Kill Gemini Elf with Topaz Tiger, then attack directly with the rest for 6000 damage. Cyber Dragon, being a Special Summon, can also be used as a tribute for my 3 tribute monsters. Magna-Slash Dragon, Gravi-Crush Dragon, and Sky Scourge Invincil all take only 1 tribute. <br><br>Magna-Slash Dragon can tribute a continuous spell card to the Graveyard, such as a Crystal Beast, and destroy 1 of my opponent&#39;s spell/trap cards. Gravi-Crush Dragon does the same thing but destroys 1 of my opponent&#39;s monsters instead. Sky Scourge Invincil, if I tribute Ruby Carbuncle or Shining Angel for it, can negate my opponent&#39;s spell cards, so no worries about cards such as Snatch Steal, Heavy Storm, Premature Burial, etc.]]></description>
<pubDate>Fri, 11 May 2007 21:54:48 GMT</pubDate>
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<description><![CDATA[Berserk Gorilla and Goblin Attack Force have severe drawbacks though. Berserk Gorilla is destroyed when it is in faceup defense position. For example, an opponent could use Book of Moon on it, attack, and when it&#39;s flipped up, it will be automatically destroyed after damage calculation. Goblin Attack Force, Giant Orc, Goblin Elite Attack Force, and Indomitable Fighter Lei Lei all have the same drawback. <br><br>After attacking, they are changed to defense position at the end of the Battle Phase and you can&#39;t change their position till the end of your next turn, except with a card effect. Goblin Elite Attack Force has 1500 def, while the others have 0 def, so they won&#39;t last very long on the field. Cyber Dragon may have 2100 Atk, but it can also be a Special Summon when I have no monsters on the field and my opponent controls at least 1. <br><br>Let&#39;s say I have on my field no monsters, and in my spell/trap card zone are Topaz Tiger and Amber Mammoth, in my hand are Cyber Dragon, Sapphire Pegasus and Crystal Promise. My opponent has Gemini Elf on the field. I can Special Summon Cyber Dragon, then Normal Summon Sapphire Pegasus. Sapphire Pegasus&#39; effect then activates, Special Summoning Ruby Carbuncle from my hand/deck/Graveyard to my spell/trap card zone.]]></description>
<pubDate>Fri, 11 May 2007 21:54:36 GMT</pubDate>
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<description><![CDATA[bittu94 Captain Gol<span style='color:red'>D</span> is awesome&#33; My classmate told me about it but I forgot the effect too...<img src="images/smilies/upset.gif" border=0 alt="upset" /><span style='color:red'>R</span> w<span style='color:red'>A</span>hwah<br><br>2stardra<span style='color:red'>GON</span> I like it how you added Giant Trunade&#33; That way all destroyed Gem <span style='color:red'>B</span>ests come back to your h<span style='color:red'>A</span>nd. Crysta<span style='color:red'>L</span> Riageki is also impressive. I <span style='color:red'>L</span>ike it how you added CyberDragons. Though it would also be better to add cards like &quot;Berserk <span style='color:red'>G</span>orilla&quot; or &quot;Goblin Attack Force&quot; which are other strong monsters. Though if you want to go Cyber-ish, then add Polymerization and Cyber <span style='color:red'>T</span>win and End Dragon.<br><br><span style='color:blue'><span style='font-size:14pt;line-height:100%'>Promy</span></span><br><br><span style='color:green'>P.S. Go to the location right away&#33;</span>[/SIZE]]]></description>
<pubDate>Fri, 11 May 2007 19:23:13 GMT</pubDate>
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<description><![CDATA[Spells:<br>21. Ancient City - Rainbow Ruins<br>22. Ancient City - Rainbow Ruins<br>23. Rare Value (Card draw.)<br>24. Rare Value<br>25. Rare Value<br>26. Crystal Beacon (Special Summon Crystal Beast from deck.)<br>27. Crystal Beacon<br>28. Crystal Blessing (Special Summon 1-2 Crystal Beasts from Graveyard to the spell/trap card zone.)<br>29. Crystal Blessing<br>30. Crystal Abundance (Winning condition, clears the field and can potentially Special Summon up to 5 Crystal Beasts from my Graveyard to the field to attack directly. 3x Sapphire Pegasus + 2x Amber Mammoth = 8800 damage.)<br>31. Crystal Promise (Special Summon Crystal Beast from spell/trap card zone.)<br>32. Crystal Promise<br>33. Giant Trunade<br>34. Mystical Space Typhoon<br>35. Snatch Steal<br>36. Premature Burial<br>37. Book of Moon<br>38. Mage Power<br><br>Traps:<br>39. Crystal Raigeki (Destroy any card my opponent controls.)<br>40. Crystal Raigeki<br>41. Crystal Raigeki<br>42. Mirror Force<br>43. Torrential Tribute<br>44. Solemn Judgment<br>45. Solemn Judgment]]></description>
<pubDate>Fri, 11 May 2007 17:00:57 GMT</pubDate>
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<description><![CDATA[Well if I remade the deck, it would look something like this.<br><br>Monsters:<br>1. Sky Scourge Invincil<br>2. Magna-Slash Dragon (Send a continuous spell card to destroy a spell/trap card on opponent&#39;s field.)<br>3. Gravi-Crush Dragon (Send a continuous spell card to destroy a monster card on opponent&#39;s field.)<br>4. Cyber Dragon<br>5. Cyber Dragon<br>6. Crystal Beast Sapphire Pegasus (Highest attack Crystal Beast.)<br>7. Crystal Beast Sapphire Pegasus<br>8. Crystal Beast Sapphire Pegasus<br>9. Crystal Beast Topaz Tiger (Gains 400 Atk in the damage step when attacking a monster.)<br>10. Crystal Beast Topaz Tiger<br>11. Crystal Beast Topaz Tiger<br>12. Crystal Beast Amber Mammoth (If another Crystal Beast is attacked, I can redirect the attack to this monster.)<br>13. Crystal Beast Amber Mammoth<br>14. Crystal Beast Amber Mammoth<br>15. Crystal Beast Ruby Carbuncle (Special Summon it and I can Special Summon as many Crystal Beasts from my spell/trap card zone as possible.)<br>16. Crystal Beast Ruby Carbuncle<br>17. Shining Angel<br>18. Shining Angel<br>19. Shining Angel<br>20. Dweller in the Depths (Gains 300 Atk for each continuous spell card.)]]></description>
<pubDate>Fri, 11 May 2007 17:00:36 GMT</pubDate>
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<description><![CDATA[Yes, I know that Heavy Storm can mess up Crystal Beast decks. However that&#39;s 1 card out of 40+ in their deck. That&#39;s why I added in some spell negation in my deck such as Solemn Judgment, plus some of the Crystal Beast spell and trap related cards use them while they&#39;re in the spell/trap card zone. <br><br>When my opponent destroys a Crystal Beast on the field, instead of going to the Graveyard, they become continuous spell cards in my spell/trap card zone. I can then use them with my various Crystal Beast spell/trap support cards, such as Crystal Raigeki to destroy any card on my opponent&#39;s field, Rare Value to draw 2 cards, etc. They&#39;ll have to waste both monster removal and spell/trap removal cards just to get rid of them. <br><br>I might consider changing some cards, such as putting in Sky Scourge Invincil for the spell negation when you tribute a Light/Fairy monster for it. Crystal Beast Ruby Carbuncle is a Light/Fairy, and I could add in Shining Angels to take advantage of Ruby Carbuncle&#39;s Special Summon effect. That&#39;s only 4-6 Light/Fairies out of the deck to tribute for it though if I go that route. If I tribute any other type of monsters for it, it&#39;s just a non-effect 2200 Atk beatstick.<br><br>FOTB-EN023 <br>Sky Scourge Invicil<br>Earth/Fairy - Effect/6/2200/1600<br>This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:<br>&#9679;LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.<br>&#9679;DARK Fiend-Type monster: Negate the effects of all Trap Cards.<br>Super Rare/Ultimate Rare]]></description>
<pubDate>Fri, 11 May 2007 16:14:01 GMT</pubDate>
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<description><![CDATA[Oh and here are the English translations to the Gem/Crystal Beast cards, as well as other Force of the Breaker cards I listed in my sample Crystal Beast Deck. Japanese on left side, English on right side.<br><br>Gem Beast - Ruby Carbuncle = Crystal Beast Ruby Carbuncle<br>Gem Beast - Amethyst Cat = Crystal Beast Amethyst Cat<br>Gem Beast - Emerald Turtle = Crystal Beast Emerald Turtle<br>Gem Beast - Topaz Tiger = Crystal Beast Topaz Tiger<br>Gem Beast - Amber Mammoth = Crystal Beast Amber Mammoth<br>Gem Beast - Cobalt Eagle = Crystal Beast Cobalt Eagle<br>Gem Beast - Sapphire Pegasus = Crystal Beast Sapphire Pegasus<br>Dweller in Dragon Vein = Dweller in the Depths<br>Magna Slash Dragon = Magna-Slash Dragon<br>Gravi Crush Dragon = Gravi-Crush Dragon<br>Guidance of Gem = Crystal Beacon<br>Rare Value = Rare Value<br>Blessing of Gem = Crystal Blessing<br>Abundance of Gem = Crystal Abundance<br>Contract of Gem = Crystal Promise<br>Rainbow Ruin = Ancient City - Rainbow Ruins<br>Last Resort = Last Resort<br>Prayer of Gem = Crystal Raigeki<br>Gem Flash Energy = Gem Flash Energy]]></description>
<pubDate>Fri, 11 May 2007 16:02:32 GMT</pubDate>
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<description><![CDATA[Additions to your post Promy. More packs that people can consider to get, depending what type of Hero deck they&#39;re playing.<br><br>Elemental Hero Shining Flare Wingman and Elemental Hero Neos Collectible Tin Series 3<br><br>Legacy of Darkness or Dark Beginning 2 Set (If you feel like getting lucky in packs, there are some Warrior support cards in these Sets, such as Reinforcement of the Army. Destiny Heroes and Elemental Heroes are Warriors, so Warrior related cards will help them out. If you don&#39;t wanna go through packs, I also suggest getting the Warrior&#39;s Triumph Structure Deck for the Warrior support cards.)<br><br>Elemental Energy Set<br><br>Flaming Eternity Set (If you really need those Hex Fusions to use as substitutes for fusioning. If you go to card shops, I would probably recommend asking to look through their common cards binder and look for the Hex Fusions in there for like 50 cents each.)<br><br>Power of the Duelist Set<br><br>Strike of Neos Set (Skyscraper 2, more Neos related cards.)<br><br>Force of the Breaker Set (Elemental Hero Captain Gold, for those that run Skyscraper decks.)<br><br>King of the Swamp (For those running Polymerization E-Hero decks) can be found in Ancient Sanctuary Set and Dark Revelation 2 Set.<br>]]></description>
<pubDate>Fri, 11 May 2007 15:48:31 GMT</pubDate>
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<description><![CDATA[Here are some of my rare cards.<br><br>-blue eyes white dragon( Chinese - English version)(holo)<br>-blue eyes ultimate dragon(limited condition) (holo)<br>-red eyes darkness dragon(holo)<br>-luster dragon(holo)<br>-different dimension dragon(holo)<br>-Gemini elf (limited edition)(holo)<br>-eleminating the league(spell)(holo)<br>-watapon(limited edition)<br>-Mazera deville(holo)<br>-Card estruction(spell)(holo)<br>-cyber end dragon(limited edition)(holo)<br>-shrink(limited edition)(holo)<br>-Andro sphinx(holo)<br>-Thenien the great sphinx(holo)<br>-sphinx Telia(holo)<br>-penguin soldier(holo)<br>-Elemental hero neos(limited edition)(holo)<br>-Elemental hero grand neos(holo)<br>-Elemental hero bladedge(holo)<br>-clay charge(holo)<br>-spark blaster(holo)<br><br><br><br>Oh and you know that there is a new elemantal hero called elemental hero captain gold with2100 attack points and i think 200 defence points and there are only 4 stars but i don&#39;t know the cards effect.<br><br>So could you rate my holos i put there cause i have been collecting them for a long time so could you plz rate them.]]></description>
<pubDate>Fri, 11 May 2007 00:45:10 GMT</pubDate>
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<description><![CDATA[<span style='color:green'>For all you people out there who made Hero decks, get the following packs to upgrade your deck; Enemy Of Justice, Jaden Pack 1 and 2, Aster Pack, The Lost Mellinium, Dark Revelution. <br><br>Those packs make a basic deck invincible. I didn&#39;t buy all those packs but I&#39;m sure it will upgrade your deck. Try it out&#33;</span><br><br><span style='font-size:14pt;line-height:100%'>Promy</span><br><br><span style='color:red'>WARNING: If you waste money on the following packs do not blame me.</span>]]></description>
<pubDate>Thu, 10 May 2007 20:48:22 GMT</pubDate>
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<description><![CDATA[2 words: I see.<br><br>(speechless)<br><br><span style='color:red'>SK</span>I<span style='color:red'>I</span>GINJHH<span style='color:red'>DA</span>BBH<span style='color:red'>TEN</span>BHT<span style='color:red'>JU</span>VFF<span style='color:red'>MP</span><br><br>Promy<br><br>P.S. Hope you get it&#33;]]></description>
<pubDate>Wed, 09 May 2007 21:26:23 GMT</pubDate>
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<description><![CDATA[Threatening Roar is somewhat similar to Waboku. It stops my opponent from attacking for the turn and is chainable, which is sorta like Waboku&#39;s don&#39;t take Battle Damage and your monsters can&#39;t be destroyed in battle during this turn. Preventing my opponent from attacking me helps buy me more time to draw into what I need. The only good field spell that boosts Dark monsters is Mystic Plasma Zone, but I wouldn&#39;t really use it in this deck. The Atk boost isn&#39;t all that important, as 500 Atk is little. <br><br>In this metagame, it&#39;s all about monster removal, such as Smashing Ground, Mirror Force, Exiled Force, etc. Atk boosts mean little when there are lots of cards that can just wipe out a monster. Plus it would be powering up alot of the Dark monsters on my opponent&#39;s field that sees alot of play. Destiny Heroes, Jinzo, Dark Magician of Chaos, Mystic Tomato, Demise, etc. Also there&#39;s the spell/trap removal that alot of people play in their decks that can easily get rid of it. <br><br>Usually the only equip spell cards added in most decks are Premature Burial and Snatch Steal. Only if a deck benefits with more equip spell cards, such as Megamorph in Demise OTK, or United We Stand and Mage Power and Axe of Despair in a Ben-Kei OTK deck, are they added in. Swords of Revealing Light and Concealing Light also fall into this, that when destroyed by S/T removal that their stall effect is gone. Also flip effect monsters that see play in some decks, such as Gravekeeper&#39;s Spy, Morphing Jar, Night Assailant, etc will get to use or reuse their flip effects when the 2 Swords cards are activated.]]></description>
<pubDate>Wed, 02 May 2007 17:25:06 GMT</pubDate>
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<description><![CDATA[Hmm, have you checked out my Mar. 1 Advanced Format Forbidden List topic on the 3rd page? Sinister Serpent is also banned and cannot be allowed in decks. A free discard that could be used over and over with cards such as Raigeki Break, Lightning Vortex, etc. Also in Traditional Format, it&#39;s restricted to 1, so can&#39;t have 3 in a deck. Anyways, I already have enough monsters to use as tributes for Jinzo and Dark Ruler Ha Des, and even Special Summon with Dasher&#39;s effect. <br><br>Destiny Hero - Malicious, Spirit Reaper, D.D. Scout Plane, Destiny Hero - Dasher. Also Snatch Steal can take my opponent&#39;s monster to use as tribute, and Magical Stone Excavation or Dark Magician of Chaos can fetch Snatch Steal or other useful spell cards in the Graveyard. Keeping 1 revival in Premature Burial is ok as there are a few non Dark monsters that would be in the Graveyard. Call of the Haunted wouldn&#39;t be needed as most of my Dark monsters would be removed from the Graveyard through Strike Ninja&#39;s effect. <br><br>That&#39;s where Dimension Fusion and Return from the Different Dimension come into play. Special Summon a huge swarm of Dark monsters and attack for most likely game. Lightning Vortex is already listed twice, as it destroys my opponent&#39;s faceup monsters. Also it combos well with discarding Dasher, Malicious, D.D. Scout Plane, or even Jinzo or Dark Magician of Chaos to the Graveyard if I have Premature Burial in hand.]]></description>
<pubDate>Wed, 02 May 2007 17:00:18 GMT</pubDate>
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<description><![CDATA[A lotta stuff....okay I like the Gem Beasts though the big weakness to them is if your opponent activates &quot;Heavy Storm&quot;. Then all the Gem Beasts are sent to the graveyard. Though every deck has a card removal, right? So they will be sent to the graveyard. But still they make excellent combos, I think a Gem Beast Deck can go nicely with Union Deck.<br><br>   CyberJar&#39;s banned? That&#39;s too bad....never heard about that. Then I would ask you to add Sinister Serpent - about 3 of them. They have REALLY good abilities. To have combos with them add &quot;Call Of The Haunted&quot;, &quot;Lightning Vortex&quot;, &quot;Waboku&quot;, any field spell that powers DARK type, &quot;Swords Of Concealing Dark&quot; and &quot;Swords Of Revealing Light&quot;. Sinister Serpent is used to frustrate the opponent. So activating the 2 &quot;Sword&quot; cards can really make your opponent angry because they can&#39;t attack weak monsters like Sinister Serpent. And the next thing they know, you tributed your Sinister Serpents to summon your &quot;Dark Ruler Ha Des&quot;. [wink]<br><span style='color:blue'><span style='font-size:14pt;line-height:100%'><b><br>Promy</b></span></span><br>P.S. Thanks for gving me work 2stardragon <span style='color:red'>here go to Avatar for a purply chip&#33;</span><br><br>]]></description>
<pubDate>Tue, 01 May 2007 17:39:57 GMT</pubDate>
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<description><![CDATA[The only Gem Beast related cards I didn&#39;t add in are these ones.<br><br>FOTB-JP002<br>Gem Beast - Amehyst Cat<br>Earth/Beast/3/1200/400<br>This card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card <br>is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous <br>Magic card into your Magic/Trap card zone.<br><br>FOTB-JP047<br>Last Resort<br>Trap - Normal<br>Can be activate when opponent&#39;s monster declare attack. Choose a [Rainbow Ruin] in your deck and activate. If so, if <br>opponent had activated a Field Magic, opponent can draw a card.<br><br>FOTB-JP048<br>Prayer of Gem<br>Trap - Normal<br>Send a [Gem Beast] card from your Magic/Trap card zone to Graveyard to activate. Destroy a card on opponent&#39;s field.]]></description>
<pubDate>Mon, 30 Apr 2007 11:15:12 GMT</pubDate>
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<description><![CDATA[FOTB-JP045<br>Rainbow Ruin<br>Magic - Field<br>This card gains the following effect(s) according to number of [Gem Beast] monsters in your Magic/Trap card zone.<br>- 1 or more: This card cannot be destroy by effect of card<br>- 2 or more: Once per turn you can halved the battle damages done to a player<br>- 3 or more: You can send a [Gem Beast] monster from your field to Graveyard, negate the activation of a Magic or <br>Trap card and destroy it.<br>- 4 or more: Once per turn at your Main Phase you can draw a card from your deck.<br>- 5: Once per turn during your Main Phase you can special summon a [Gem Beast] card from your Magic/Trap card zone.<br>Rare]]></description>
<pubDate>Mon, 30 Apr 2007 11:14:05 GMT</pubDate>
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<description><![CDATA[FOTB-JP034<br>Blessing of Gem<br>Magic - Normal<br>Choose up to 2 [Gem Beast] monsters from your Graveyard, and put them face-up into your Magic/Trap card zone as a Continuous<br>Magic card.<br><br>FOTB-JP035<br>Abundance of Gem<br>Magic - Normal<br>Send 4 [Gem Beast] cards from your Magic/Trap card zone to your Graveyard to activate.  Send all cards on the field to<br>Graveyard.  Also special as many [Gem Beast] monsters in your Graveyard as you can equal to number of cards on opponent&#39;s<br>field send to Graveyard by that effect.<br><br>FOTB-JP036<br>Contract of Gem<br>Magic - Normal<br>Choose and special Summon a [Gem Beast] monster from your Magic/Trap card zone.]]></description>
<pubDate>Mon, 30 Apr 2007 11:12:43 GMT</pubDate>
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<description><![CDATA[FOTB-JP030<br>Gravi Crush Dragon<br>Dark/Dragon/6/2400/1200<br>Send a face-up Continuous Magic card on your field to Graveyard, destroy a monster on opponent&#39;s field.<br><br>FOTB-JP032<br>Guidance of Gem<br>Magic - Normal<br>When there are 2 or more [Gem Beast] cards in your Magic/Trap card zone, special summon a [Gem Beast] monster from <br>your deck.<br><br>FOTB-JP033<br>Rare Value<br>Magic - Normal<br>Can only be activated when there are 2 or more [Gem Beast] cards in your Magic/Trap card zone. Opponent choose and send <br>a [Gem Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck.<br>Ultra/Ultimate Rare]]></description>
<pubDate>Mon, 30 Apr 2007 11:12:00 GMT</pubDate>
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<description><![CDATA[FOTB-JP007<br>Gem Beast - Sapphire Pegasus<br>Wind/Beast/4/1800/1200<br>When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Gem Beast] monster <br>from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is <br>destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous <br>Magic card into your Magic/Trap card zone.<br>Ultra/Ultimate Rare<br><br>FOTB-JP028<br>Dweller in Dragon Vein<br>Earth/Dragon/3/1500/700<br>For each face-up Continuous Magic card on your field, increase this card&#39;s attack strength by 300.<br><br>FOTB-JP029<br>Magna Slash Dragon<br>Light/Dragon/6/2400/1200<br>Send a face-up Continuous Magic card on your field to Graveyard, destroy a Magic/Trap card on opponent&#39;s field.]]></description>
<pubDate>Mon, 30 Apr 2007 11:11:11 GMT</pubDate>
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<description><![CDATA[FOTB-JP004<br>Gem Beast - Topaz Tiger<br>Earth/Beast/4/1600/1000<br>When this card attacks opponent&#39;s monster, increase this card attack strength by 400 during damage step. When this card <br>is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous <br>Magic card into your Magic/Trap card zone.<br>Rare<br><br>FOTB-JP005<br>Gem Beast - Amber Mammoth<br>Earth/Beast/4/1700/1600<br>When a face-up [Gem Beast] monster on your field is target of attack, you can change the target of attack to this card <br>instead. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card <br>face-up as a Continuous Magic card into your Magic/Trap card zone.<br><br>FOTB-JP006<br>Gem Beast - Cobalt Eagle<br>Wind/Bird/4/1400/800<br>You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activated <br>once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this <br>card face-up as a Continuous Magic card into your Magic/Trap card zone.]]></description>
<pubDate>Mon, 30 Apr 2007 11:10:19 GMT</pubDate>
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<description><![CDATA[Ok now for the Gem Beast cards. These are the English translations of the Japanese cards provided by Spikes and Baron of DMComet, so there might be some slight name changes when Upperdeck releases it.<br><br>FOTB-JP001<br>Gem Beast - Ruby Carbuncle<br>Light/Angel/3/300/300<br>When this card is successfully special summoned, you can special summon as many [Gem Beast] monsters as you can from your <br>Magic/Trap card zone.  When this card is destroy while in monster card zone, instead of sending it to Graveyard you can <br>put this card face-up as a Continuous Magic card into your Magic/Trap card zone.<br><br>FOTB-JP003<br>Gem Beast - Emerald Turtle<br>Water/Aqua/3/600/2000<br>You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activated once <br>per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card <br>face-up as a Continuous Magic card into your Magic/Trap card zone.]]></description>
<pubDate>Mon, 30 Apr 2007 11:09:20 GMT</pubDate>
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<description><![CDATA[Let&#39;s say I have Strike Ninja on the field, my opponent has Sakuretsu Armor facedown, and I have Malicious, Destiny Draw, and Dark Ruler Ha Des (or could be Jinzo or Dasher or Blowback, but we&#39;ll just use Ha Des) in my hand, and a random Dark monster in the Graveyard. I play Destiny Draw, pitch Malicious to the Graveyard from my hand, and draw 2 cards. Then I attack my opponent with Strike Ninja, he activates Sakuretsu Armor to get rid of my Strike Ninja. <br><br>I chain and remove Malicious and the Dark monster to remove my Strike Ninja from the field for the turn, thus saving it and Sakuretsu fizzles out and goes to the Graveyard. Since I removed Malicious from my Graveyard from play, I get to Special Summon another Malicious from my deck to the Graveyard. I can attack with the Malicious, then in Main Phase 2, tribute it for my Dark Ruler Ha Des (or Jinzo, Dasher, Blowback). At the End Phase, Strike Ninja will return to the field along with my strong tribute monster that&#39;s on the field.]]></description>
<pubDate>Mon, 30 Apr 2007 11:07:02 GMT</pubDate>
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<description><![CDATA[Cyber Jar won&#39;t work since it&#39;s banned, and I don&#39;t like Different Dimension Dragon since it requires a tribute for it&#39;s small 1200 Atk (alot of decks use cards between 1300-1800 Atk, such as Gadgets, Dekoichi, Legendary Jujitsu Master, Diamond Dude, Neo Bug, Six Samurai - Zanji, etc), and it&#39;s Light, which doesn&#39;t synergize well with Strike Ninja. If I have most of my monsters removed from the game, and play Return from the Different Dimension to Special Summon 5 of them, here&#39;s a possible dreadful setup for my opponent. <br><br>Bring back Jinzo (2400 Atk, negate traps) + Dark Magician of Chaos (2800 Atk, get back a useful spell card) + Blowback Dragon (2300 Atk, flip a coin and if lucky, destroy a card on my opponent&#39;s field) + Dark Ruler Ha Des (2450 Atk, negate the effect of a monster it destroys) + Destiny Hero - Dasher (2100 Atk). That&#39;s 12050 dmg to my opponent&#39;s Life Points if I have a clear direct assault at him. Also have you ever thought of this combo?]]></description>
<pubDate>Mon, 30 Apr 2007 11:06:50 GMT</pubDate>
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<description><![CDATA[For the Strike Ninja/Destiny Hero hybrid deck. As you know, all the D-Heroes are Dark, so they work synergetically with Strike Ninja. The only non Darks in the deck are Elemental Hero Stratos and Exiled Force. Stratos is for searching out my other D-Heroes, and for wiping out my opponent&#39;s spell/trap cards when I bring it to the field along with my D-Heroes with Dimension Fusion/Return from the Different Dimension. <br><br>Exiled Force is for monster removal, although I suppose I could do the same thing with either Neo-Spacian Grand Mole or D.D. Warrior Lady. However I don&#39;t wanna provide my opponent a monster to Special Summon when I use Dimension Fusion. D.D. Survivor only works in Macro Cosmos decks, as it requires to be face-up on my field when it is removed from play to get Special Summoned to the field at the End Phase of the turn. Strike Ninja and Malicious&#39;s effect help fuel monsters to my remove from game pile, then I use Dimension Fusion/Return from the Different Dimension to Special Summon my strong monsters and swing for game. <br><br>For spell/trap removal, I already have Jinzo (negate traps), Blowback Dragon (destroy any card on my opponent&#39;s field), Dark Magician of Chaos (get back a spell card), Heavy Storm, Giant Trunade, and Mystical Space Typhoon. The Mystic Tomatos are in to Special Summon Malicious, Diamond Dude, Don Zaloog, Spirit Reaper, D.D. Scout Plane, and Sangan to the field if I need them right away. Plus it&#39;s Dark which makes it Strike Ninja food. Card Destruction is already listed in my deck.]]></description>
<pubDate>Mon, 30 Apr 2007 11:06:25 GMT</pubDate>
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<description><![CDATA[Can&#39;t tell much about Crystal Beasts deck as I don&#39;t know much about them.I&#39;ll do a little research on them. Strike Ninja deck should have a few more D.D. monsters and maybe even Dust Tornado and other spell and trap removals since this deck is built to remove cards. Card Destruction would work nicely.<br>Mystic Tomato shouldn&#39;t be in it. In replacement how about CyberJar and Different Demension Dragon? Never knew about &quot;A Hero Emerges&quot;.<br><br>Promy<br><br>P.S. PLease post this fast yms&#33;]]></description>
<pubDate>Sat, 28 Apr 2007 16:18:03 GMT</pubDate>
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<description><![CDATA[Considering that official Yu-gi-oh tournaments go by the Advanced Format, Victory Dragon sucks as it is banned. Also, how often are you gonna have 3 dragons on the field to tribute for it&#39;s Normal Summon when there&#39;s lots of monster removal played in this metagame?]]></description>
<pubDate>Fri, 27 Apr 2007 19:03:30 GMT</pubDate>
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<description><![CDATA[<b><span style='font-family:Impact'><span style='font-size:21pt;line-height:100%'><span style='color:red'>I IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII HAVE VICTORY DRAGON IT&#39;S NOT EVEN OUT YET 1 BLAST AND YOU WIN THe GAME&#33;</span></span></span></b>]]></description>
<pubDate>Fri, 27 Apr 2007 09:40:16 GMT</pubDate>
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<description><![CDATA[With Force of the Breaker Set coming out in May, I wanna try my hand at a Crystal/Gem Beast deck. In Japan they&#39;re called Gem Beasts so I&#39;m not sure what the English TCG will go with, so I&#39;ll just use their Japanese translated names provided by Spikes and Baron of dmcomet. If you don&#39;t know their effects, just ask and I&#39;ll list them out in the next post.<br><br>Monsters:<br>1. Gravi Crush Dragon<br>2. Magna Slash Dragon<br>3. Jinzo<br>4. Cyber Dragon<br>5. Cyber Dragon<br>6. Cyber Dragon<br>7. Gem Beast - Sapphire Pegasus<br>8. Gem Beast - Sapphire Pegasus<br>9. Gem Beast - Sapphire Pegasus<br>10. Gem Beast - Topaz Tiger<br>11. Gem Beast - Topaz Tiger<br>12. Gem Beast - Topaz Tiger<br>13. Gem Beast - Ruby Carbuncle<br>14. Gem Beast - Ruby Carbuncle<br>15. Gem Beast - Emerald Turtle<br>16. Gem Beast - Cobalt Eagle<br>17. Gem Beast - Amber Mammoth<br>18. Dweller in Dragon Vein<br>19. Sangan<br>20. Neo-Spacian Grand Mole<br>21. Spirit Reaper<br><br>Spells:<br>22. Rainbow Ruin<br>23. Rainbow Ruin<br>24. Rainbow Ruin<br>25. Rare Value<br>26. Rare Value<br>27. Rare Value<br>28. Guidance of Gem<br>29. Blessing of Gem<br>30. Abundance of Gem<br>31. Contract of Gem<br>32. Premature Burial<br>33. Snatch Steal<br>34. Giant Trunade<br>35. Mystical Space Typhoon<br>36. Mage Power<br>37. Book of Moon<br><br>Traps:<br>38. Torrential Tribute<br>39. Mirror Force<br>40. Ring of Destruction<br>41. The Transmigration Prophecy<br>42. Solemn Judgment<br>43. Solemn Judgment]]></description>
<pubDate>Thu, 26 Apr 2007 15:32:16 GMT</pubDate>
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<description><![CDATA[Eh, I&#39;ve already listed you several decks to rate/fix. Strike Ninja with D-Hero Engine, Gadget that changes into Diamond Dude Turbo in match 2, Demise Doom Dozer OTK, Bazooper Return, etc. Hmm Promy, do you have a favorite monster/spell/trap card or theme and would like to see a deck made around it? And of course, it has to be Advanced Format, so nothing like Chaos monsters or other banned cards.]]></description>
<pubDate>Tue, 24 Apr 2007 15:21:08 GMT</pubDate>
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<description><![CDATA[I&#39;m serious people&#33; Here have a treat:<br><span style='color:red'>go to Pokemon for the chip DinoTail<br>go to The Fairly OddParents for the chip Earth<br>go to Yugioh for the chip Yudo</span><br><br>Please people just anyone have a deck that needs a rate?<br>Hpe about now I&#39;ll now give you more info like what packs you should buy to improve and it&#39;ll be more detailed.<br><br><span style='font-size:21pt;line-height:100%'>Promy</span>]]></description>
<pubDate>Sun, 22 Apr 2007 13:12:38 GMT</pubDate>
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<description><![CDATA[Well once Noname12 finishes coming up with a deck theme, we can help her out. Hopefully it&#39;s finished soon before she goes for her first regionals. Anyways, for any fans of Duke Devlin from the original Yu-gi-oh series (the one who creates Dungeon Dice monsters), just for fun, here is a Strike Ninja deck combined with the D-Hero engine.<br><br>Monsters:<br>1. Dark Magician of Chaos<br>2. Jinzo<br>3. Blowback Dragon<br>4. Dark Ruler Ha Des<br>5. Destiny Hero - Dasher<br>6. Destiny Hero - Malicious<br>7. Destiny Hero - Malicious<br>8. Destiny Hero - Malicious<br>9. Strike Ninja<br>10. Strike Ninja<br>11. D.D. Scout Plane<br>12. D.D. Scout Plane<br>13. Kycoo the Ghost Destroyer<br>14. Destiny Hero - Diamond Dude<br>15. Elemental Hero Stratos<br>16. Don Zaloog<br>17. Mystic Tomato<br>18. Mystic Tomato<br>19. Exiled Force<br>20. Spirit Reaper<br>21. Sangan<br><br>Spells:<br>22. Dimension Fusion<br>23. Destiny Draw<br>24. Destiny Draw<br>25. Reinforcement of the Army<br>26. Reinforcement of the Army<br>27. Heavy Storm<br>28. Giant Trunade<br>29. Mystical Space Typhoon<br>30. Premature Burial<br>31. Snatch Steal<br>32. Lightning Vortex<br>33. Lightning Vortex<br>34. Card Destruction<br>35. Magical Stone Excavation<br><br>Traps:<br>36. Return from the Different Dimension<br>37. Return from the Different Dimension<br>38. Mirror Force<br>39. Torrential Tribute<br>40. Threatening Roar<br>41. Threatening Roar]]></description>
<pubDate>Sun, 22 Apr 2007 09:33:05 GMT</pubDate>
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<description><![CDATA[Com&#39;n isn&#39;t anyone on these days?<br>2stardragon? noname12? <br>Please anyone have anything to talk about?<br><br>I&#39;ll get outta business and my topic might get deleted if it isn&#39;t posted on much.<br><br>Promy]]></description>
<pubDate>Sat, 21 Apr 2007 18:33:57 GMT</pubDate>
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<description><![CDATA[Card # IOC-104 <br>Card Name A Hero Emerges <br>Card Type Trap <br>Is Continuous No <br>Is Counter No <br>Text <br>You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.<br><br>A Hero Emerges is a trap card that came out in Invasion of Chaos Set, way before E-Heroes were introduced to the game. It can help Special Summon a monster from your hand, and is best played when you only have monsters in your hand. You don&#39;t want your opponent plucking a useful spell/trap card from your hand and send it to the Graveyard. <br><br>Also if a monster, whose effect says it can only be Special Summoned by a certain effect, such as Horus LV8 or Dark Necrofear, is selected through A Hero Emerges, those get sent to the Graveyard as well. The general lineup I see for traps in competitive decks are Mirror Force, Ring of Destruction, Torrential Tribute, Call of the Haunted, and Sakuretsu Armor. There&#39;s also Mind Crush to counter Gadgets, Pulling the Rug for Gadgets and Monarchs, Gravity Bind in stall decks, Birthright in normal monster decks, etc.]]></description>
<pubDate>Fri, 20 Apr 2007 22:05:16 GMT</pubDate>
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<description><![CDATA[Yeah, some people are trying to go for the combo OTK type decks. Diamond Dude Turbo, Demise OTK, and Bazooper. For Metamorphosis, I use it on either Doom Dozer or Demise, King of Armageddon. Both are level 8 monsters. Cyber Twin Dragon can be brought out by Metamorphosis, and is a level 8 monster. When you use Demise&#39;s blow up the field effect, you pay 2000 Life Points, and will most likely have less Life Points than your opponent. Thus Megamorph will double your monster&#39;s Atk. Here&#39;s an official ruling on Cyber Twin Dragon.<br><br>Rulings <br>You can Special Summon &quot;Cyber Twin Dragon&quot; with &quot;Cyber-Stein&quot; or &quot;Metamorphosis&quot;.<br><br>Monarchs are still the most popular. Demise OTK is still a viable deck, has made it into top 8 in SJC, and doesn&#39;t require as much expensive cards as Bazooper and DDT decks. A flaw in Demise OTK is if you don&#39;t get your combo pieces fast enough, or your opponent sidedecks before match 2 and uses cards that can disrupt your combo, your deck is left very vulnerable. An example is Cursed Seal of the Forbidden Spell, which if used against Advanced Ritual Art, the opponent can&#39;t use any of them for the rest of the duel.]]></description>
<pubDate>Fri, 20 Apr 2007 21:00:16 GMT</pubDate>
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<description><![CDATA[<span style='color:orange'>Anyone alse want their deck rated?<br>(ribbit ribbit) </span><span style='color:green'>Ok, I feel like giving out a location:<br>go to Inuyasha.</span><br><span style='color:red'><span style='font-size:14pt;line-height:100%'>Promy</span></span>]]></description>
<pubDate>Fri, 20 Apr 2007 18:05:19 GMT</pubDate>
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<description><![CDATA[Thanks 2stardragon&#33; You help out a lot....I appreciate it&#33;<br>Ok down  to business...Stick Guy I&#39;m confused. Why would you add &quot;A Hero Emerges&quot; if you have no heroes? D.D. monsters are nice...have stronger monsters. You know, you should try a Guardian Fortress Structure deck.<br>That&#39;ll improve your deck a bit more.<br>So, 2stardragon that deck was most common in decks at tournaments?<br>Oh yeah I LOVE Megamorph....and using it on CyberTwin Dragon is deadly.<br>I remember losing to my friend...he just fused his Blue Eyes to summon Blue Eyes Ultimate Dragon...the rest of my lifepoints hit rock bottom. What montersdo you use Metamorphosis on? Here&#39;s the weird thing: how can you summon a CyberTwin Dragon without any CyberDragons? <br>Noname12.this is how I create my deck. I have about 8 traps, 12 spells and 20 monsters. Additional cards could be added. Then I have 15 low levels and 5 high levels. That&#39;s how I make the structure of my deck and that&#39;s where you satrt adding and taking away cards.<br><br>Promy]]></description>
<pubDate>Wed, 18 Apr 2007 18:09:08 GMT</pubDate>
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<description><![CDATA[<span style='color:red'> Hey Promy here is a list of all the yugioh and yugioh GX I have right in my yugioh and Yugioh Gx binder&#33; Tell what think of all of my cards&#33;<img src="images/smilies/wink.gif" border=0 alt="wink" /> <br><u><b>noname12&#39;s yugioh and yugioh GX card list&#33;</b></u> <br>Spirit of the harp<br>Performance of sword<br>Magican of faith<br>Commencement dance x2<br>Princess of tsurugi<br>Divine dragon ragnarok<br>Harpie&#39;s brother x2<br>Karate man x2<br>Swordsman of landstar<br>Ojama black<br>Gearfriend the iron knight<br>Firebird x2<br>Hyena<br>Maji-gire panda x2<br>Mecha-dog marron<br>Fenrir<br>Ancient one of the deep forest<br>Hero kid x2<br>Parasitic ticky<br>Blade rabbit x2<br>Dummy golem<br>Senju of the thousand hands<br>Beelze<br>Armed samurai- Ben kei x2<br>Ryu-kishin<br>Masaki the legendary swordsman<br>Giant turtle who feeds on flames<br>Maha Vailo x2<br>Flame ruler x2<br>Gren maju da eiza<br>Big eye<br>Baby dragon<br>Machine king prototype<br>The earth-hex-sealed fusion<br>Darkfire soldier #1<br>Sangan<br>Des kangaroo<br>Milus radiant<br>Penguin soldier<br>Man- eatting treasure chest<br>Gale lizard<br>Claw reacher<br>Kotodama<br>White magical hat<br>Hungery burger<br>Amphibious bugroth mk-3<br>Island turtle<br>Destroyer golem<br>7 colored fish<br>Armored Lizard<br>Neo the magic swordsman<br>Octoberser<br>Time wizard<br>Flame swordsman<br>Thousand dragon<br>Remove trap<br>Ancient gear drill<br>Malevolent nuzzler<br>Mountain<br>Ojama delta hurricane<br>Eternal rest x2<br>Change of heart<br>Fulfillment of the contract x3<br>poison fangs<br>The reliable Guardian x2<br>Dragon treasure<br>Stumbling<br>Doriado blessing<br>Scapegoat<br>Block attack<br>Magical labyrinth x2<br>Dark hole<br>Fissure<br>The big march of animals<br>Giant trunade<br>Recycle<br>Polymerization<br>Shield &amp; Sword x3<br>Rising air current<br>Shifting shadows x2<br>Ookazi<br>Castle walls <br>Damage condenser<br>Just desserts<br>Fake trap<br>Reinforcements<br>Tower of Babel<br>Seven tools of the bandit<br>reverse trap<br>Kozaky&#39;s self-destruct button<br>Miracle kids<br>Blasting the ruins<br>Success probability 0%<br>A hero emerges<br>Waboku x2<br>Cross counter<br>Pole position x2<br>Self-destruct button<br><br>This is half of my card list I&#39;ll type the half of the list tomorrow ok&#33;<img src="images/smilies/wink.gif" border=0 alt="wink" /></span>]]></description>
<pubDate>Mon, 16 Apr 2007 20:10:11 GMT</pubDate>
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<description><![CDATA[Oh and here&#39;s another deck to check out. It&#39;s been showing up in Shonen Jump tournaments ever since the new Strike of Neos Set came out. For those people who like playing ritual monster decks, this is 1 to try out. It&#39;s a combo heavy deck, designed to go for the OTK. Play Advanced Ritual Art, send 2x Neo Bug/Insect Knight to the Graveyard, Special Summon Demise, pay 2000 Life Points to blow up the field except for himself. Then remove Neo Bug/Insect Knight to Special Summon Doom Dozer to the field, then you can either play Megamorph on it to double it&#39;s Atk to 5600, or play Metamorphosis on Demise or Doom Dozer to bring out Cyber Twin Dragon and equip Megamorph on that. Imagine a 5600 Atk monster that attacks twice.<br><br>Demise Doom Dozer OTK Advanced Format<br><br>Monsters:<br>1. Demise, King of Armageddon<br>2. Demise, King of Armageddon<br>3. Demise, King of Armageddon<br>4. Doom Dozer<br>5. Doom Dozer<br>6. Insect Knight<br>7. Insect Knight<br>8. Insect Knight<br>9. Neo Bug<br>10. Neo Bug<br>11. Manju of the Ten Thousand Hands<br>12. Manju of the Ten Thousand Hands<br>13. Manju of the Ten Thousand Hands<br>14. Sonic Bird<br>15. Sonic Bird<br>16. Senju of the Thousand Hands<br>17. Sangan<br><br>Spells:<br>18. Advanced Ritual Art<br>19. Advanced Ritual Art<br>20. Advanced Ritual Art<br>21. Megamorph<br>22. Megamorph<br>23. Metamorphosis<br>24. Metamorphosis<br>25. Heavy Storm<br>26. Mystical Space Typhoon<br>27. Giant Trunade<br>28. Premature Burial<br>29. Snatch Steal<br>30. Swords of Revealing Light<br>31. Scapegoat<br>32. Messenger of Peace<br><br>Traps:<br>33. Mirror Force<br>34. Ring of Destruction<br>35. Torrential Tribute<br>36. Call of the Haunted<br>37. Gravity Bind<br>38. Waboku<br>39. Waboku<br>40. The Transmigration Prophecy<br><br>Fusions:<br>1. Cyber Twin Dragon<br>2. Cyber Twin Dragon]]></description>
<pubDate>Mon, 16 Apr 2007 10:55:57 GMT</pubDate>
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<description><![CDATA[Promy, in case you missed it, here is StickGuy&#39;s deck, back on page 3. He was asking what do you think about his deck, maybe what he should fix, etc. He also says he&#39;s mostly going for a trap deck.<br><br>SitckGuy Posted: Mar 19 2007, 01:34 AM<br><br>What do you think of my deck?<br><br>Monsters<img src="images/smilies/upset.gif" border=0 alt="upset" />Lv. 1-4)<br><br>Lv.1<br>kuriboh x2<br><br>Lv.2<br>Man-eater bug x1<br>Penguin Soldier x1<br>A cat of ill omen x1<br><br>Lv.3<br>Ancient Lamp x1<br>Armed Dragon lv.3 x2<br>spiri reaper x1<br>princess of tsurugi x1<br>sangan x1<br>twin-headed behemoth x1<br>masked dragon x1<br><br>Lv.4<br>garuda the Wind spirit x1<br>luster dragon x1<br>d.d. assailant x1<br>d.d. warrior lady x1<br>snipe hunter x1<br><br>Monsters (Lv. 5-6)<br><br>Lv.5<br><br>anteatereatingant x1<br>armed dragon lv.5 x2<br><br>Lv.6<br>summoned skull x1 <br>hieracosphinx x1<br>great maju garzett x1<br>chaos command magician x1<br><br>Spells<br><br>back to square one x1<br>riryoku x1<br>tribte to the doomed x1<br>mist body x<br>Swords Of Revealing Light x1<br>offerings to the doomed x1<br><br>Traps<br><br>compulsory evacuation device x2<br>torrential tribute x2<br>call Of The Haunted x1<br>Magic Cylinder x1<br>a hero emerges x1<br>Dust Tornado x1 <br>magic jammer x1<br>Xing Zhen Hu x1<br>covering fire x1<br>hallowed life barrier x1<br>COFFIN SELLER x1<br>gravity bind x1<br>draining shield x1<br>KARMA CUT x1<br>negate attack x1<br>riryoku field x1<br>spell shield type-8 x1<br>spellbinding circle x1<br>trap hole x1<br>divine wrath x1]]></description>
<pubDate>Mon, 16 Apr 2007 09:59:00 GMT</pubDate>
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<description><![CDATA[Well I don&#39;t have a Sitekick on this site, and don&#39;t really feel making 1. So sorry, I don&#39;t have a chip to give you. But I don&#39;t mind helping new players to Yu-gi-oh, fixing up decks to make them competitive if they plan to go to any tournaments, etc. I just browse through these different topics and look at which ones I can help out in. I generally try to stay away from Traditional Decks, as I prefer the Advanced Format, although if I see mistakes in it, like running 3x of a banned or restricted to 1 card, I&#39;ll point it out.<br><br>Noname12, for your combo, there&#39;s another trap card that does a much better job than Soul Resurrection. It&#39;s Call of the Haunted, which brings the monster back from the Graveyard in Atk Position (taking advantage of Neos 2500 Atk value), and it&#39;s restricted to 1. For your turn, you could also use Premature Burial, restricted to 1, an equip spell card that brings a monster back to the Graveyard in Atk Position. Then you can Normal Summon a Neo-Spacian and fuse them together. <br><br>Another card that could work is Birthright, which is like Call of the Haunted, but for normal monsters only, and is unrestricted. Great in a mostly normal monster deck, but I wouldn&#39;t recommend it for Neos, as the Neo-Spacians and most other monsters besides Neos that you use in the deck will have effects. The best application I can see with Birthright in an E-Hero deck is a Skyscraper Beatdown running Sparkmans, Burstinatrixes, Avians, and Neos as the heavy hitter, with a few effect monsters.]]></description>
<pubDate>Sun, 15 Apr 2007 03:53:14 GMT</pubDate>
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<description><![CDATA[Heh my strongest monster is my Black Luster Soldier like you&#33;<br>Well which E-hero is your strongest?<br>I only have E-hero Burstinatrix....though I&#39;m happy I have one&#33;<br><br>Promy]]></description>
<pubDate>Sat, 14 Apr 2007 20:01:47 GMT</pubDate>
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<description><![CDATA[MY BEST CARD(S) IS BLACK LUSTER SOLDIER &amp; MY ELEMENTAL HERO (AND HERO KIDS)]]></description>
<pubDate>Sat, 14 Apr 2007 01:48:56 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Courier'><b>noname12</b> I can&#39;t find your post can ya post it again?<br>Sorry it&#39;s a lotta typing isn&#39;t it?<br>Well how about a cheer up?<br><span style='color:red'>This is how you get Bobbylid chip:<br> First you go to Brady&#39;s Beast.<br> Then click the link to Ghost Trackers.<br> Finally you will find a chip in a dispensor&#33;</span><br><i>Note: Don&#39;t go to Ghost Trackers automaticly you must go my way&#33;</i>[</span>SIZE=7]<span style='color:blue'>Promy</span>[/SIZE]]]></description>
<pubDate>Fri, 13 Apr 2007 18:15:23 GMT</pubDate>
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<description><![CDATA[Er....2stardragon?<br>I hire you to help me tutoring others&#33;<br>You are a genious at Yugioh&#33;<br>WOOT WOOT&#33; But wait - you have to trade me a SK chip&#33;<br>Then you get to join. Sorry noname12.....I&#39;ll do another post right in a few minutes&#33;<br><br>Promy]]></description>
<pubDate>Fri, 13 Apr 2007 18:10:36 GMT</pubDate>
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<description><![CDATA[Gadgets/Card Trader<br>Gadgets/Chimeratech<br>Monarchs/Hydrogeddon Engine<br>Monarchs/D-Hero Engine<br>Diamond Dude Turbo<br>Demise Doom Dozer OTK (OTK stands for One Turn Kill)<br>Bazooper<br>Six Samurai<br><br>These top decks are the ones that have managed to make it into top 8 of the past 2 SJC tournaments since the Mar. 1st ban list. The next is a list of other strong decks.<br><br>Zombie<br>Zombie/Phoenix<br>Dark Magician<br>Dark Paladin<br>Horus Lockdown<br>Dimensional Fissure/Macro Cosmos<br>Warrior Toolbox<br>Rat Toolbox<br>Beastdown<br>E-Hero Miracle Fusion<br>Strike Ninja<br><br>Other decks include Burn (which use cards that inflict direct damage to your opponent&#39;s Life Points), Deckout (use cards that send your opponent&#39;s cards from the deck to the Graveyard, giving them less cards to draw and trying to win by being unable to draw a card), Beatdown, A Legendary Ocean, etc. Once you get more cards, and understand how themes work, you can come up with your own decks and mix themes that blend well together. For example, a Rat Toolbox Deck can work with a Warrior Toolbox Deck that uses an assortment of Earth element warriors.]]></description>
<pubDate>Fri, 13 Apr 2007 12:48:20 GMT</pubDate>
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<description><![CDATA[Konami and Upperdeck finally brought in the Ban List, which banned alot of powerful cards, and forced people to either come up with new deck ideas or other cards to replace them. Before the Ban List, almost every deck ran a majority of the same powerful cards, thus being labelled staples. Every deck you see in a top 8 listing at World Championships, over 50% of that deck would be the same cards in all 8 decks. <br><br>The ban list has gone through several revisions every 6 months or so, adding or taking out cards from the ban list, although some will always stay there. With each list, different decks have come out to shine on top, some lose power at the next ban list. Anyways, here is a list of different types of decks you can make in Yu-gi-oh. Some are pure themes, some are hybrid which use 2 themes that mix well together, etc. Alot of the top tier decks can be expensive, especially if you want to be competitive and make a really good deck. <br><br>Unless you have rich parents willing to buy you cards off Ebay, or friends who have these cards that are willing to give or trade them to you, or you have extreme luck with getting holo cards from packs, I would stay away from trying to build these decks. Other decks may have a couple super rare cards that are hard or expensive to get, but it still can be viable to make them. If there&#39;s any you would like to make, I can give you a deck sample and where to get the cards at the cheapest way you can.]]></description>
<pubDate>Fri, 13 Apr 2007 12:33:22 GMT</pubDate>
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<description><![CDATA[Now it&#39;s only been over a month since the Mar. 1st Forbidden List was implemented, so not alot is known on what the top deck is. There are several top tier decks that have managed to make it in top 8 at Shonen Jump Championship tournaments, which is a huge tournament hosting hundreds of players. Due to the competition, being able to make it into the final top 8 means you are a really good duelist, and know how to make a competitive deck. <br><br>It&#39;s also a really good time to be joining Yu-gi-oh at this time, as there are a variety of decks that can potentially win at major tournaments such as nationals, regionals, and SJC. Back in the old days, like in the first 2 years when the Yu-gi-oh card game first came out in North America, almost everyone played beatdown. Beatdown is basically packing your deck with 1800-1900 Atk monsters, 1-2 tribute monsters such as Jinzo and Summoned Skull, and spell cards and trap cards such as Raigeki, Harpie&#39;s Feather Duster, Mirror Force, Imperial Order, etc. <br><br>Then Legacy of Darkness Set came out, introducing Yata-Garasu, Marauding Captain, Exiled Force and Spear Dragon, and Pharaonic Guardian Set brought in Don Zaloog. Most people would play either beatdown or hand control decks, using Yata-Garasu to lock their opponent. A year later, Invasion of Chaos Set came out, introducing Chaos Emperor Dragon - Envoy of the End, and Black Luster Soldier - Envoy of the Beginning. Most people would play Chaos decks, running these 2 monsters and a bunch of strong Light and Dark element monsters. There was little deck variety back in the old days.]]></description>
<pubDate>Fri, 13 Apr 2007 12:13:40 GMT</pubDate>
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<description><![CDATA[<span style="color:red"> Hey everyone I got some cool tips you can use&#33; <u><b>Out of this world &quot;Neos&quot; combo</b></u>&#33; Elemental hero neos can fuse with all the different neo spacians, but he has to be on the field first because He is a normal monster. So you can special summon him easily from the graveyard with Soul resurrection. Use it durring Opponent&#39;s turn so you can change&quot;Elemental hero neos&quot; to attack position on your turn and stike&#33; <img src="images/smilies/wink.gif" border=0 alt="wink" />]]></description>
<pubDate>Fri, 13 Apr 2007 10:54:41 GMT</pubDate>
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<description><![CDATA[It is only in the first turn that the first turn player cannot attack. Now for finishing the duel, whoever reaches 0 Life Points first is declared the loser. If both players go down to 0 Life Points at the same time, it results in a draw. If a player at the start of their turn enters the Draw Phase and has no more cards to draw, that player is the loser, and lost by decking out. If you feel you&#39;re gonna lose, you can also choose to concede the duel and admit defeat to your opponent. <br><br>Getting all 5 pieces of Exodia in your hand also counts as winning the match, or all 5 pieces of Destiny Board on the field. Some cards have special effects that allows them to win the duel. For example, Final Countdown, a spell card, after activation, after 20 turns has passed, you automatically win the duel. Last Turn is a trap card, where you activate in your opponent&#39;s turn when you have 1000 or less Life Points. <br><br>You pick 1 of your monsters on the field, and send all other cards on the field and owner&#39;s hands to their respective Graveyards, then your opponent gets to Special Summon a monster from their deck to the field and attacks your selected monster. The monster that remains standing is declared the winner. Victory Dragon is Normal Summoned only by tributing 3 dragons on the field, and when it attacks your opponent directly and deals the winning blow, you automatically win the match. That means if you pull off Victory Dragon&#39;s effect in the first duel of a best 2 out of 3 match, you automatically win the 2 duels.]]></description>
<pubDate>Fri, 13 Apr 2007 09:56:03 GMT</pubDate>
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<description><![CDATA[Now for when Atk is less than Def. Example, we&#39;ll use Sangan attacking into a facedown Gravekeeper&#39;s Spy, which the player wouldn&#39;t know that&#39;s the monster his opponent set since it is facedown. Sangan has 1000 Atk and Gravekeeper&#39;s Spy has 2000 Def. 2000 Def - 1000 Atk = 1000, so the Sangan player will lose 1000 Life Points, but his Sangan will stay on the field, as the opposing monster was in Def Position. Also in the Damage Step is where Flip Effects are activated. Sangan attacked Gravekeeper&#39;s Spy which was facedown, and was flipped up by the attack to faceup Def Position. <br><br>Gravekeeper&#39;s Spy Flip Effect activates, which allows it to Special Summon a monster with &quot;Gravekeeper&#39;s&quot; in it&#39;s name with 1500 Atk or less from their deck to the field. Then damage calculations would be counted in, and the Sangan player lost 1000 Life Points due to Gravekeeper&#39;s Spy having 2000 Def over Sangan&#39;s 1000 Atk. For later turns where the opponent or you have multiple monsters on the field, the person who&#39;s turn it is in, can attack once with each of their monsters (unless it has an effect saying otherwise). <br><br>Once the Battle Phase is over, the opponent can choose to enter Main Phase 2. Main Phase 2 is where they can activate additional spell cards, set a trap or quickplay spell card, or Summon a monster if they haven&#39;t done so already in Main Phase 1. If they already Normal Summoned a monster in Main Phase 1, they can&#39;t Normal Summon in Main Phase 2. Special Summons however can still be performed. Afterwards is the End Phase where they end their turn, and it goes back to you where you do the same as them; Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, End Phase.]]></description>
<pubDate>Fri, 13 Apr 2007 09:48:58 GMT</pubDate>
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<description><![CDATA[When a monster attacks another monster in Atk Position, the monster with higher Atk will deal damage to the opponent&#39;s Life Points and the weaker monster is destroyed (unless it has an effect such as cannot be destroyed in battle). For example, Cyber Dragon&#39;s 2100 Atk against Elemental Hero Avian with 1000 Atk. 2100 - 1000 = 1100, so the Cyber Dragon player will deal 1100 points of damage to the Avian player&#39;s Life Points, dropping from 8000 to 6900, then Avian is destroyed and sent to the Graveyard. <br><br>If a Cyber Dragon attacks another player&#39;s Cyber Dragon in Atk Postion, both cards will be destroyed, and no Life Points will be lost as both monsters have the same Atk. When a monster attacks a monster in Def Position, no Life Points is lost unless it&#39;s a trample monster. A trample monster is where it&#39;s effect allows it to deal damage to a monster who is in Def Position. Now in using Cyber Dragon against Elemental Hero Avian in Def Position. <br><br>Cyber Dragon has 2100 Atk, Avian has 1000 Def, so Avian gets destroyed by Cyber Dragon, but since it was in Def Position, the Avian player does not lose Life Points. If we use Enraged Battle Ox, who has 1700 Atk and an effect that allows it to deal damage to Def Position monsters, against Avian in Def Position, it will deal 700 points of overflow damage. Now with same Atk and Def scores, for example, we&#39;ll use Sangan against Avian. Sangan has 1000 Atk, and Avian has 1000 Def. Neither players lose Life Points, but Avian doesn&#39;t get destroyed either and stays on the field.]]></description>
<pubDate>Fri, 13 Apr 2007 09:41:02 GMT</pubDate>
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<description><![CDATA[For these chains, a chain 2 can be chained in response to chain 1, and chain 2 or 3 can be chained in response to chain 2. You can&#39;t respond with a chain 1 to a chain 2 effect, or chain 1/2 to a chain 3 effect. You can only counter a chain 3 with another chain 3. You can counter with a chain 2 to another chain 2 effect until the chain stops or a chain 3 is activated. By the way, spell cards and magic cards are the same thing (both have the green border). <br><br>When Yu-gi-oh first came out, they were called magic cards, but then they felt they were infringing on copyright issues with the Magic the Gathering card game, so they changed them to be called spell cards. But yeah, spell or magic cards are both the same as long as it has the green border, so don&#39;t be confused by it. Once Main Phase 1 is done, the opponent will enter the Battle Phase, where he can attack 1 of your monsters, or attack directly if you haven&#39;t Summoned any. <br><br>When the monster attacks, you can activate a chain 2 in response, such as a trap or quickplay spell card. Examples would be Sakuretsu Armor to destroy their monster, Gravity Bind to stop lvl 4 or higher monsters from attacking, Book of Moon to flip their monster facedown in Def Position, etc. This is called the Battle Step. If you choose not to chain a card in response to their attack, then it enters the Damage Step. In the Damage Step, cards that can change Atk/Def scores can be activated. Example, you activating Shrink to reduce their monster&#39;s Atk in half.]]></description>
<pubDate>Fri, 13 Apr 2007 09:32:10 GMT</pubDate>
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<description><![CDATA[Now in the 1st turn, you can&#39;t attack, as that would be too cheap with your opponent having an empty field. So you would skip to the End Phase. Now it would be the opponent&#39;s turn (or your turn if your opponent went first, but we&#39;ll just say you went first for this teaching how to duel example). Your opponent would enter the Draw Phase first, draw a card, then Standby Phase where cards on the field who&#39;s effects activate in the Standby Phase are activated. <br><br>Then he enters Main Phase 1, where he can play spells, set traps, or Normal Summon/Special Summon a monster. When he Summons a monster, if you have cards that can activate in a chain, such as Trap Hole to destroy their monster, you can do so. Remember though that some monsters have ignition effects that can activate when they&#39;re summoned before you activate your traps, so the traps would be useless against those type of monsters. An example is Exiled Force, which can be summoned and tributed right away to the Graveyard to destroy 1 monster on the field. <br><br>Only if the person decides not to use Exiled Force&#39;s ignition effect can the opposing player choose to activate a trap such as Torrential Tribute or Trap Hole. If the opponent plays spell cards, and you have a card to negate them such as Spell Shield Type-8, Magic Drain, etc, you can activate those in a chain as well. For chain links, it goes chain 1 &lt; chain 2 &lt; chain 3. Chain 1 are summoning a monster or activating a Spell Card (Normal/Field/Equip/Continuous), Chain 2 is activating a Quickplay Spell, Trap, or faceup on the field monster effect, and Chain 3 is activating a Counter Trap in response.]]></description>
<pubDate>Fri, 13 Apr 2007 09:24:23 GMT</pubDate>
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<description><![CDATA[For Normal Summoning a monster, you either play them faceup in Atk Position, or facedown in Def Position. Monsters that are 4 stars or less can be Normal Summoned unless they have text that says otherwise. When setting a monster facedown in Def Position, you can&#39;t flip it up during the same turn. It&#39;s flipped up either when your opponent attacks it on their turn, or you Flip Summon it on your next turn. If the opponent attacks it, it flips up, but stays in Def Position. If you Flip Summon it, you must flip it to Atk Position faceup. <br><br>You can&#39;t change it&#39;s position to Def Position till your next turn. So you can&#39;t play a monster facedown in Atk Position, or faceup in Def Position when Normal Summoning. When Flip Summoning a monster that you have set facedown from the previous turn, you can still perform 1 Normal Summon for the turn. Now for Special Summon, that&#39;s for playing card effects that can Special Summon a monster from your hand, or a monster who&#39;s card text says this monster can be Special Summoned by a special effect. <br><br>An example would be Dark Necrofear, who&#39;s text says this card is Special Summoned by removing 3 Fiends from the Graveyard from play. So if you have 3 Fiends in the Graveyard, and Dark Necrofear in hand, you remove those 3 Fiends from the Graveyard and you can Special Summon Dark Necrofear. A Special Summon doesn&#39;t take up a Normal Summon, so you can still Normal Summon a monster if you haven&#39;t done so. Another example of Special Summon is having a monster in the Graveyard and playing Premature Burial (pay 800 Life Points) to Special Summon the monster from your Graveyard.]]></description>
<pubDate>Fri, 13 Apr 2007 09:16:43 GMT</pubDate>
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<description><![CDATA[Now once you have your deck setup, practice playing it with a brother/sister if you have 1 who also play Yu-gi-oh, or with friends that play the card game. If you want a feel for how official tournaments are played, play a best 2 out of 3 match. You and your opponent each start off with 8000 Life Points (not 4000 like the anime). You each have your Deck Zone where you place your deck, Graveyard Zone, Fusion Zone (if you play Fusion monsters in your deck. These aren&#39;t counted towards the 40 minimum card deck total.), 5 Spell/Trap Card Zones, and 5 Monster Card Zones. <br><br>Make sure you shuffle the deck before the match starts. No one likes people who set their decks up in a way so they draw into their best cards all the time at the beginning of the match, which would be cheating. You both can decide who goes first, or use Rock/Paper/Scissors, or roll a dice and higher roll gets to go first, etc. You both pick up 5 cards, which would be your starting hands. <br><br>The person who goes first gets to draw 1 card. This is the Draw Phase. Next is the Standby Phase, in which if you have any cards that has an effect that can be activated in the Standby Phase on the field/hand/Graveyard, you can use the card. After that is Main Phase 1, where you can Normal Summon/Special Summon a monster, play a spell card or set a trap. Spell cards can be activated from your hand, while trap cards need to be set and can&#39;t be activated till your opponent&#39;s turn.]]></description>
<pubDate>Fri, 13 Apr 2007 09:08:25 GMT</pubDate>
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<description><![CDATA[Yeah me and Promy and other experts on this board can help you out. First when making a deck, pick a theme, and try to stick to 40 cards. If you plan on joining any local tournaments at a collectibles card shop you know in the area, it would be best to make your deck follow Upperdeck&#39;s/Konami&#39;s Advanced Format Forbidden List. That means certain cards are banned, and others are restricted to 1 or 2 cause of how powerful their effects are. <br><br>The general ratio for most decks is somewhere around 20 monsters, 12-14 spells, and 6-8 traps. Certain decks, such as Dark Magician, Diamond Dude Turbo, etc could get away with more spells, or Bazooper could get away with more monsters due to how those decks work. Once you choose a theme, pick cards that support the theme, then other cards that can further support that theme. Then take out cards that you feel are too situational to use or is outclassed by other cards you&#39;ve chosen. <br><br>If you want a competitive deck that&#39;s relatively cheap to make, I would suggest a Gadget deck, as you can get the Gadget cards from Machine Revolt Structure Deck, Shrink from the Strike of Neos Special Edition Pack Gift Set. The Strike of Neos Gift Set includes 2 packs of Strike of Neos, 1 pack of Enemy of Justice, a variant art promo card of Cyber End Dragon, and Shrink. <br><br>The rest of the cards of the deck come as commons in some sets, structure decks, promo cards, and a few holos that you could try to trade for. Also remember that Egyptian God Cards aren&#39;t allowed in an official deck (except casual with friends if you all agree to allow them.). The Egyptian God Cards are just collector&#39;s cards, and not official Konami/Upperdeck standard issued Yu-gi-oh cards.]]></description>
<pubDate>Fri, 13 Apr 2007 09:01:22 GMT</pubDate>
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<description><![CDATA[<span style='color:red'> What cool decks you guys all have&#33;</span>]]></description>
<pubDate>Thu, 12 Apr 2007 17:55:46 GMT</pubDate>
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<description><![CDATA[Hi I am noname12&#33; I&#39;m new at the yugioh card game and I need help&#33; I try to learn to play the game solo but I don&#39;t know how&#33; I even tryed reading the rule book a couple of times but that hasn&#39;t help me out very much&#33; Can any one help me learn how to play please?<br><br><span style="color:red"></span>]]></description>
<pubDate>Wed, 11 Apr 2007 11:35:48 GMT</pubDate>
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<description><![CDATA[Oh I totally forgot about the fusions in my Gadget/DDT deck. I&#39;m so dumb, lol. Well here they are.<br><br>Fusions:<br>1. Chimeratech Overdragon<br>2. Cyber End Dragon<br>3. Cyber Twin Dragon<br><br>So for round 1, it would start off as a Gadget deck. After the match, when I go into the Sidedeck before round 2 and change it to a DDT deck, it would look like this.<br><br>Monsters:<br>1. Dark Magician of Chaos<br>2. Jinzo<br>3. Destiny Hero-Dasher<br>4. Elemental Hero Stratos<br>5. Destiny Hero-Diamond Dude<br>6. Destiny Hero-Diamond Dude<br>7. Destiny Hero-Diamond Dude<br>8. Destiny Hero-Malicious<br>9. Destiny Hero-Malicious<br>10. Destiny Hero-Malicious<br>11. Card Trooper<br>12. Card Trooper<br><br>Spells:<br>13. Destiny Draw<br>14. Destiny Draw<br>15. Destiny Draw<br>16. Monster Gate<br>17. Monster Gate<br>18. Monster Gate<br>19. Reasoning<br>20. Reasoning<br>21. Divine Sword-Phoenix Blade<br>22. Divine Sword-Phoenix Blade<br>23. Reinforcement of the Army<br>24. Reinforcement of the Army<br>25. Magical Stone Excavation<br>26. Magical Stone Excavation<br>27. Lightning Vortex<br>28. Lightning Vortex<br>29. Lightning Vortex<br>30. Heavy Storm<br>31. Snatch Steal<br>32. Premature Burial<br>33. Dimension Fusion<br>34. Card Destruction<br><br>Traps:<br>35. Threatening Roar<br>36. Threatening Roar<br>37. Mirror Force<br>38. Royal Decree<br>39. Royal Decree<br>40. Royal Decree<br><br>Sidedeck:<br>1. Blowback Dragon<br>2. Cyber Dragon<br>3. Cyber Dragon<br>4. Cyber Dragon<br>5. Red Gadget<br>6. Red Gadget<br>7. Yellow Gadget<br>8. Yellow Gadget<br>9. Green Gadget<br>10. Green Gadget<br>11. Giant Trunade<br>12. Giant Trunade<br>13. Limiter Removal<br>14. Future Fusion<br>15. Overload Fusion]]></description>
<pubDate>Mon, 09 Apr 2007 23:29:13 GMT</pubDate>
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<description><![CDATA[Hey&#33; <br><br>You forgot my deck...its on page 3<br><br><br>~SitckGuy]]></description>
<pubDate>Sun, 08 Apr 2007 20:45:47 GMT</pubDate>
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<description><![CDATA[Now another deck to rate/fix. Gadget/Diamond Dude Turbo. First round, you play with either the Gadget or Diamond Dude Turbo deck. After the first match, go into the Sidedeck and take out all related cards of 1 type and switch them with the other type. This will confuse the heck out of your opponent, as he&#39;ll think you&#39;re playing 1 deck and sidedeck accordingly before the 2nd match to try and counter it.<br><br>Monsters:<br>1. Dark Magician of Chaos<br>2. Jinzo<br>3. Blowback Dragon (Put into Sidedeck.)<br>4. Cyber Dragon (Put into Sidedeck.)<br>5. Cyber Dragon (Put into Sidedeck.)<br>6. Cyber Dragon (Put into Sidedeck.)<br>7. Red Gadget (Put into Sidedeck.)<br>8. Red Gadget (Put into Sidedeck.)<br>9. Yellow Gadget (Put into Sidedeck.)<br>10. Yellow Gadget (Put into Sidedeck.)<br>11. Green Gadget (Put into Sidedeck.)<br>12. Green Gadget (Put into Sidedeck.)<br>13. Card Trooper<br>14. Card Trooper<br><br>Spells:<br>15. Monster Gate<br>16. Monster Gate<br>17. Monster Gate<br>18. Reasoning<br>19. Reasoning<br>20. Magical Stone Excavation<br>21. Magical Stone Excavation<br>22. Heavy Storm<br>23. Giant Trunade (Put into Sidedeck.)<br>24. Giant Trunade (Put into Sidedeck.)<br>25. Snatch Steal<br>26. Premature Burial<br>27. Limiter Removal (Put into Sidedeck.)<br>28. Dimension Fusion<br>29. Future Fusion (Put into Sidedeck.)<br>30. Overload Fusion (Put into Sidedeck.)<br>31. Card Destruction<br>32. Lightning Vortex<br>33. Lightning Vortex<br>34. Lightning Vortex<br><br>Traps:<br>35. Threatening Roar<br>36. Threatening Roar<br>37. Mirror Force<br>38. Royal Decree<br>39. Royal Decree<br>40. Royal Decree<br><br>Sidedeck:<br>1. Elemental Hero Stratos<br>2. Destiny Hero - Dasher<br>3. Destiny Hero - Diamond Dude<br>4. Destiny Hero - Diamond Dude<br>5. Destiny Hero - Diamond Dude<br>6. Destiny Hero - Malicious<br>7. Destiny Hero - Malicious<br>8. Destiny Hero - Malicious<br>9. Destiny Draw<br>10. Destiny Draw<br>11. Destiny Draw<br>12. Reinforcement of the Army<br>13. Reinforcement of the Army<br>14. Divine Sword - Phoenix Blade<br>15. Divine Sword - Phoenix Blade]]></description>
<pubDate>Sun, 08 Apr 2007 04:41:39 GMT</pubDate>
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<description><![CDATA[If you also notice, I turned the Graveyard into a search engine for warriors as well. So it&#39;s not just 2x Reinforcement of the Army with the deck, but 3x The Warrior Returning Alive with the Graveyard as well. Card Trooper helps mill through the deck, sending up to 3 cards to the Graveyard (mostly the warriors), and of course, provides a card draw when destroyed. Morphing Jar also helps replenish the hand from all the overextending, and getting 5 cards in hand can help get a useful spell/trap card or 2. When I need a particular warrior in hand for a situation, I can use The Warrior Returning Alive to fetch it from the Graveyard to my hand. There&#39;s no level restrictions on The Warrior Returning Alive, so I can even fetch Great Shogun Shien or Grand Master from the Graveyard and add it to my hand when I need them.<br><br>As for the Six Samurais I chose. Zanji to destroy any monster it attacks, Irou for facedown monsters, and Yaichi for facedown spells/traps. Kamon would be more sidedeck material, where I would add him in if I was facing a deck with lots of faceup spells/traps, such as a Burn or Stall Deck. Nisashi attacking twice is useless, as you can get the same thing with Mataza the Zapper (and your opponent can&#39;t take control of it) or Armed Samurai - Ben Kei (whose number of attacks increase with each Equip card on it, generating Ben Kei OTK decks). Yariza was also ignored for his attacking directly effect, as Submarineroid does this better by switching to it&#39;s 1800 Def mode after it attacks.]]></description>
<pubDate>Sun, 08 Apr 2007 03:02:20 GMT</pubDate>
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<description><![CDATA[Yeah, the Six Samurai Deck can do lots of swarming. It&#39;s a good thing cards like Tribe-Infecting Virus and Raigeki and Dark Hole are banned cause you wouldn&#39;t see much people playing Monster Type/Element Decks in tournaments. You still have to be careful with the occasional Mirror Force, Torrential Tribute, Lightning Vortex, etc though. You can do some overextending, but not too much where you deplete your whole hand, your opponent plays a card or 2 and wipes your field, then you have no way to counter your opponent&#39;s next move.<br><br>Anyways, here&#39;s a sample combo with the Six Samurai Deck. You won&#39;t likely have these cards in hand or it could be slightly different, and I wouldn&#39;t do this combo unless your opponent&#39;s field was empty or had 1-2 monsters you can easily take out. Be wary of facedown spell/trap cards as it might be a Mirror Force, Torrential Tribute, etc.<br><br>So let&#39;s say you have in your hand a Cyber Dragon, Grand Master of the Six Samurai, Great Shogun Shien, and a Six Samurai monster (let&#39;s use Zanji). Your opponent has 1 monster on the field (let&#39;s say Hydrogeddon). You Special Summon Cyber Dragon in Atk Position, then Normal Summon The Six Samurai - Zanji. Since you have a Six Samurai on the field, you can Special Summon Grand Master of the Six Samurai. With 2 Six Samurais on the field, you can Special Summon Great Shogun Shien. You&#39;ve just summoned 4 strong monsters to the field in 1 turn. One of them can take out Hydrogeddon, then the rest can attack your opponent directly. Like I said though, this is alot of overextending, so I wouldn&#39;t do this combo unless I know for sure I have a clear shot at my opponent and I&#39;m gonna win.]]></description>
<pubDate>Sun, 08 Apr 2007 02:48:50 GMT</pubDate>
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<description><![CDATA[I like it&#33;<br>It has the CyberDragons and you know how hot they are.<br>The six Samerai is a pain in the neck for your opponent.<br>Plus Neo_Spacian Grand-Mole, all I can say is GrandMole, start removing monsters&#33;<br><br>Promy<br><br>EXCELLENT DECK&#33;<br>Go to Eureka Seven for a chip.]]></description>
<pubDate>Thu, 05 Apr 2007 19:23:29 GMT</pubDate>
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<description><![CDATA[Ok, another Deck to rate. Don&#39;t forget that this topic also gives people different deck ideas. I don&#39;t mind if people copy card for card, and generally, alot of people run the same staples in competitive decks. But it just gives people ideas of what particular cards to use in certain decks.<br><br>The Six Samurai Advanced Format<br><br>Monsters:<br>1. Great Shogun Shien<br>2. Great Shogun Shien<br>3. Grand Master of the Six Samurai<br>4. Grand Master of the Six Samurai<br>5. Grand Master of the Six Samurai<br>6. Cyber Dragon<br>7. Cyber Dragon<br>8. Cyber Dragon<br>9. The Six Samurai - Zanji<br>10. The Six Samurai - Zanji<br>11. The Six Samurai - Zanji<br>12. The Six Samurai - Irou<br>13. The Six Samurai - Irou<br>14. The Six Samurai - Irou<br>15. The Six Samurai - Yaichi<br>16. The Six Samurai - Yaichi<br>17. The Six Samurai - Yaichi<br>18. Card Trooper<br>19. Card Trooper<br>20. Morphing Jar<br>21. Exiled Force<br>22. Neo-Spacian Grand Mole<br><br>Spells:<br>23. Reinforcement of the Army<br>24. Reinforcement of the Army<br>25. The Warrior Returning Alive<br>26. The Warrior Returning Alive<br>27. The Warrior Returning Alive<br>28. Heavy Storm<br>29. Mystical Space Typhoon<br>30. Premature Burial<br>31. Snatch Steal<br>32. Confiscation<br>33. Smashing Ground<br>34. Smashing Ground<br><br>Traps:<br>35. Solemn Judgement<br>36. Solemn Judgement<br>37. Call of the Haunted<br>38. Mirror Force<br>39. Ring of Destruction<br>40. Return of the Six Samurai]]></description>
<pubDate>Thu, 05 Apr 2007 17:26:26 GMT</pubDate>
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<description><![CDATA[oops, that post was late]]></description>
<pubDate>Wed, 04 Apr 2007 22:18:54 GMT</pubDate>
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<description><![CDATA[i guess im agreeing with stardragon, ur deck has banned cards in it, its not fun if the duel ends to quickly (so they ban cards in tourneys)]]></description>
<pubDate>Wed, 04 Apr 2007 22:18:09 GMT</pubDate>
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<description><![CDATA[<span style='color:red'>OK get MechCannon at FullMetalAlchemist</span>.<br><br><span style='color:blue'>Anyone </span><span style='color:green'>else</span> <span style='color:purple'>wanna have their deck </span>rated?<br><br>PROMY]]></description>
<pubDate>Sun, 01 Apr 2007 14:28:36 GMT</pubDate>
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<description><![CDATA[Ur right, 2stardragon. ONly 1 D.D. Warrior Lady. Tough add others like the D.D. Scout. i forgot - I was tactless that time.<br>So, go your way. You know, I&#39;m not that smart and calculative as you are.<br>You are like Bastion&#33; That&#39;s cool&#33;<br><br>Promy]]></description>
<pubDate>Sat, 31 Mar 2007 17:13:15 GMT</pubDate>
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<description><![CDATA[<span style='color:purple'>Nice man&#33; I really like future fusion - get power bond.<br>Then you can use Future Fusion and Power On Chimeratech Overdragon and it will have 9600 attack points&#33; DEADLY&#33; Also add the D.D. cards to remove you opponents biggies and direct attack you opponent with ChimeratechOverdragon&#33;</span><br><span style='color:red'><br>Alright go to Avatar The Last Air Bender to get a chip.</span><br><span style='color:blue'><span style='font-size:14pt;line-height:100%'><br>Promy</span></span>]]></description>
<pubDate>Fri, 30 Mar 2007 18:30:52 GMT</pubDate>
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<description><![CDATA[How the cards help each other out in the Deck and why it has proven to be 1 of the top tier Decks in the metagame today (besides Gadgets, Monarchs, and Diamond Dude Turbo).<br><br>Bazoo the Soul Eater: Can become a Lv 4 Summoned Skull that takes out Monarchs, Dark Worlders, and other commonly played monsters, and removes monsters from game to fuel Return from the Different Dimension.<br><br>Card Trooper: Can become a 1900 Atk beatstick, fuels monsters to the Graveyard for Bazoo, and provides a card draw when destroyed.<br><br>Dark Magician of Chaos: Retrieve a useful Spell Card.<br><br>Jinzo: Negates traps. Combine with Return from the Different Dimension/Dimension Fusion, and bring this out and Dark Magician of Chaos and Cyber Phoenix and other strong monsters and there&#39;s little your opponent can do.<br><br>Cyber Phoenix: Protects Machine monsters from the targeting effects of Spell/Trap cards, and provides a card draw when destroyed in battle.<br><br>Cyber Dragon: 2100 Atk Special Summon, use with Future Fusion to make 1 of the Cyber Dragon fusions.<br><br>Snipe Hunter: Destroys either a monster/Spell/Trap card on your opponent&#39;s field, the discard cost can fuel monsters to the Graveyard for Bazoo.<br><br>Future Fusion: Sends Machines to the Graveyard to fuel Bazoo, can bring out Chimeratech or Cyber End.<br><br>Dimension Fusion/Return from the Different Dimension: Special Summon monsters that are removed from the game by Bazoo&#39;s effect.<br><br>Skull Lair: Monster removal, and provides an alternate way to fuel monsters for Dimension Fusion/Return from the Different Dimension besides Bazoo.]]></description>
<pubDate>Mon, 26 Mar 2007 23:16:30 GMT</pubDate>
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<description><![CDATA[If you have forgotten, D.D. Warrior Lady is restricted to 1. Magician of Faith is banned, so Dark Magician of Chaos fits the role of retrieving a Spell Card from the Graveyard, plus being a 2800 Atk beatstick. Also since it&#39;s removed from the game when destroyed, and with all the Graveyard monster removal I&#39;ll be doing through Bazoo&#39;s effect, I can use Return of the Different Dimension to bring out DMoC, Jinzo and other powerful monsters. Sangan is for searching out the 1500 Atk or less monsters (D.D. Warrior Lady, Exiled Force, Card Trooper, Magical Merchant, Snipe Hunter, Morphing Jar). Magical Merchant I suppose I can take out, since I&#39;m already using Card Troopers to fuel monsters to the Graveyard for Bazoo. Hmm but what to replace? <br><br>Snipe Hunters destroy either monster/spell/trap card on my opponent&#39;s side of the field, and it also fuels monsters in the Graveyard to use with Bazoo. This isn&#39;t a Chimeratech Deck, so I don&#39;t need Proto Cyber Dragons taking up space. Also Overload Fusion removes Machine monsters from my Graveyard, giving less monsters for Bazoo to remove to power up. I already have 9 possible Machines that I could send to the Graveyard through Future Fusion for Chimeratech (Jinzo, 3x Cyber Dragons, 3x Card Troopers, 2x Cyber Phoenixs), giving me a 7200 Atk monster that can attack 9 times. But that&#39;s only if I&#39;m lucky on my opening hand with no Machine monsters and 1 Future Fusion card. Pure Chimeratech Decks are dead with the new banned list, but this Deck allows for Chimeratech as an alternate win condition.]]></description>
<pubDate>Mon, 26 Mar 2007 23:03:30 GMT</pubDate>
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<description><![CDATA[<span style='color:purple'>OK super sweet deck 2stardragon&#33; WICKED&#33;</span><br><span style='font-family:Times'><span style='color:green'>Down to business....take out Dark Magician of Chaos, Sangan, your Snipe Hunters and Magical Merchants&#33; To replace them add cards like D.D. Warrior Lady(another one), D.D. Scout and about 2 Proto CyberDragons. Add the spell card &quot;Overload Fusion&quot;. It will help you summon Chimeratech Overdragon. I can&#39;t believe you have that card&#33; You have good traps espec. your Sakuretsu Armor&#33; Love that card&#33;<br><br>Ok here is a good strategy: Remove from play all of your opponent&#39;s monsters and start taking out your Cyber Dragons and Proto CyberDragons.<br>Your opponent will lose automaticly, believe me. But if they are still with a few lifepoints, give them th realt treat with Cyber Twin and End Dragon. <br>If they still are asking for more, give them more with Chimeratech OverDragon&#33; Guarentee win&#33;[/</span>[COLOR]<br><span style='font-family:Courier'><span style="color:red">Ok go to Jane and The Dragon for a chip</span></span>.<br><br><span style='color:blue'><span style='font-size:14pt;line-height:100%'>Promy</span></span>]]></description>
<pubDate>Sat, 24 Mar 2007 19:11:50 GMT</pubDate>
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<description><![CDATA[Bazoo/Return Deck Advanced Format<br><br>Monsters:<br>1-2 tributes<br>1. Dark Magician of Chaos<br>2. Jinzo<br>3. Cyber Dragon<br>4. Cyber Dragon<br>5. Cyber Dragon<br>4 star and lower<br>6. Bazoo the Soul Eater<br>7. Bazoo the Soul Eater<br>8. Bazoo the Soul Eater<br>9. Card Trooper<br>10. Card Trooper<br>11. Card Trooper<br>12. Cyber Phoenix<br>13. Cyber Phoenix<br>14. Magical Merchant<br>15. Magical Merchant<br>16. Exiled Force<br>17. Exiled Force<br>18. Snipe Hunter<br>19. Snipe Hunter<br>20. Morphing Jar<br>21. D.D. Warrior Lady<br>22. Sangan<br><br>Spells:<br>23. Dimension Fusion<br>24. Future Fusion<br>25. Heavy Storm<br>26. Snatch Steal<br>27. Premature Burial<br>28. Smashing Ground<br>29. Smashing Ground<br>30. Smashing Ground<br>31. Book of Moon<br>32. Mystical Space Typhoon<br><br>Traps:<br>33. Return from the Different Dimension<br>34. Return from the Different Dimension<br>35. Mirror Force<br>36. Torrential Tribute<br>37. Call of the Haunted<br>38. Sakuretsu Armor<br>39. Sakuretsu Armor<br>40. Skull Lair<br><br>Fusions:<br>1. Chimeratech Overdragon<br>2. Cyber End Dragon<br>3. Cyber Twin Dragon]]></description>
<pubDate>Tue, 20 Mar 2007 13:46:19 GMT</pubDate>
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<description><![CDATA[What do you think of my deck?<br><br>Monsters<img src="images/smilies/upset.gif" border=0 alt="upset" />Lv. 1-4)<br><br>Lv.1<br>kuriboh x2<br><br>Lv.2<br>Man-eater bug x1<br>Penguin Soldier x1<br>A cat of ill omen x1<br><br>Lv.3<br>Ancient Lamp x1<br>Armed Dragon lv.3 x2<br>spiri reaper x1<br>princess of tsurugi x1<br>sangan x1<br>twin-headed behemoth x1<br>masked dragon x1<br><br>Lv.4<br>garuda the Wind spirit x1<br>luster dragon x1<br>d.d. assailant x1<br>d.d. warrior lady x1<br>snipe hunter x1<br><br>Monsters (Lv. 5-6)<br><br>Lv.5<br><br>anteatereatingant x1<br>armed dragon lv.5 x2<br><br>Lv.6<br>summoned skull x1 <br>hieracosphinx x1<br>great maju garzett x1<br>chaos command magician x1<br><br>Spells<br><br>back to square one x1<br>riryoku x1<br>tribte to the doomed x1<br>mist body x<br>Swords Of Revealing Light x1<br>offerings to the doomed x1<br><br>Traps<br><br>compulsory evacuation device x2<br>torrential tribute x2<br>call Of The Haunted x1<br>Magic Cylinder x1<br>a hero emerges x1<br>Dust Tornado x1 <br>magic jammer x1<br>Xing Zhen Hu x1<br>covering fire x1<br>hallowed life barrier x1<br>COFFIN SELLER x1<br>gravity bind x1<br>draining shield x1<br>KARMA CUT x1<br>negate attack x1<br>riryoku field x1<br>spell shield type-8 x1<br>spellbinding circle x1<br>trap hole x1<br>divine wrath x1 <br><br>Ummm... my whole deck revolves on traps]]></description>
<pubDate>Sun, 18 Mar 2007 20:34:45 GMT</pubDate>
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<description><![CDATA[K, i&#39;ll take out a few cards and post it up later.]]></description>
<pubDate>Sat, 17 Mar 2007 08:09:34 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Courier'><span style='color:purple'>Nice deck except one thing - TOO MANY CARDS&#33;<br>I know many people collect awesome cards but they don&#39;t use all of them&#33;<br>Take away a few a post some strtegies please&#33;<br>Not very good 2 have a lotta cards in your deck cuz then you won&#39;t be able to get out those awesome cards like Jinzo and  Uria.</span></span><br><br><span style='font-size:14pt;line-height:100%'><span style='color:blue'><span style='font-family:Optima'>Promy</span></span></span><br><br><span style='color:green'>THANKS FINALLY FOR POSTING A DECK&#33;<br>So as a thank you, go to</span> <span style='color:red'>Jacob-Two-Two for a chip</span>.]]></description>
<pubDate>Fri, 16 Mar 2007 18:46:24 GMT</pubDate>
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<description><![CDATA[What do you think of my deck?<br><br>Monsters<img src="images/smilies/upset.gif" border=0 alt="upset" />Lv. 1-4)<br>Lv.1<br>-none-<br>Lv.2<br>Mask Of Darkness, Dark x1<br>Penguin Soldier, Water x1<br>Lv.3<br>Ancient Lamp, Wind x1<br>Mine Golem, Earth x1<br>Lv.4<br>E-Hero Stratos, Wind x1<br>D-Hero – Defender, Dark x3<br>Sabersaurus, Earth x1<br>Dark Scorpion – Meanea The Thorn, Dark x1<br>Panther Warrior, Earth x1<br>Big Shield Guardna, Earth x1<br>La Jinn The Mystical Genie Of The Lamp, Dark x1<br>Gemini Elf, Earth x1<br>Invader Of The Throne, Earth x1<br>Skilled Dark Magician, Dark x1<br>Zure, Knight Of Dark World, Dark x1<br>Luster Dragon, Wind x1<br>Nanobreaker, Earth x1<br>Monsters (Lv. 5-6)<br>Lv.5<br>Cyber Dragon, Light x1<br>Lv.6<br>Jinzo, Dark x1 <br>Cybernetic Magician, Light x1<br>Destiny Hero – Dasher, Dark x1<br>Monsters (Lv. 7+)<br>Lv.7<br>Dark Magician, Dark x1<br>Red Eyes B. Dragon, Dark x1<br>Lv.8<br>Dark Magician Of Chaos, Lv. 8, Dark x1<br>Lv.9<br>-none-<br>Lv.10<br>Uria, Lord Of Searing Flames, Fire x1<br>Total Monsters- 27<br>Spells<br>Premature Burial x1-Equip<br>Mage Power x1-Equip<br>Scapegoat x1-Quick-Play<br>Unity x2-Quick-Play<br>Swords Of Revealing Light x1-Normal<br>Dark Magic Attack x1-Normal<br>Magical Mallet, Normal x1<br>Mausoleum Of The Emperor, Field x2<br>Yu-Jo Friendship, x1-Normal<br>Cold Wave, x1 Normal<br>Total Spells-12<br>Traps<br>Seven Tools Of The Bandit x1-Counter<br>Embodiment Of Apophis x1-Continuous<br>Call Of The Haunted x1-Continuous<br>Magic Cylinder x1-Normal<br>Ceasefire x1-Normal<br>Dust Tornado x1 Normal<br>Judgment Of Anubis x1-Counter<br>Xing Zhen Hu x1- Continuous<br>Royal Command x1- Continuous<br>Shadow Spell x1-Continuous<br>Solemn Wishes, Continuous x1<br>Judgment Of The Pharaoh, x1- Normal<br>Total Traps-12<br>Total Cards in Deck-51<br>BTW, I duel with the advansed format.]]></description>
<pubDate>Fri, 16 Mar 2007 09:33:27 GMT</pubDate>
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<description><![CDATA[YELLOW GADGET, RED GADET,GREEN GADGET,ANCIENT GEAR GOLEM,STRONGHOLD THE MOVEING FORTRESS,ANCIENT GEAR GADJILTRON DRAGON,PINEAPPLE BLAST,CHANGE OF HEARTS, ANCIENT GEAR SOLDIER`]]></description>
<pubDate>Thu, 15 Mar 2007 16:41:02 GMT</pubDate>
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<description><![CDATA[Though that is wat we need, sidek<br>so wanna join Brom14 and I?<br> Promy]]></description>
<pubDate>Wed, 14 Mar 2007 17:27:09 GMT</pubDate>
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<description><![CDATA[..............I just pointed out something, nothing else]]></description>
<pubDate>Tue, 13 Mar 2007 22:54:34 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Arial'><span style='color:blue'>hey how come no one is posting decks in here anymore.Come on people post ur decks.me and promy are dieing of boredom<br><br>Brom14</span></span>]]></description>
<pubDate>Tue, 13 Mar 2007 18:14:37 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Courier'><span style='color:blue'>Thanks for finallly posting yappers&#33;<br>Also, we are on a new page so </span><span style='color:red'>go to Dark Oracle for a chip</span>. <span style='color:blue'>It&#39;s good to have helpful people like sidek to help people. Though first you have to trade me a chip(sitekick chip) if you want to help out. dis2004 I will try to find your topic and help you there. Is there anyone else who needs help?</span></span><br><span style='font-family:Optima'><span style='font-size:14pt;line-height:100%'><span style='color:green'><br>Promy</span></span></span>]]></description>
<pubDate>Sun, 11 Mar 2007 18:36:46 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Arial'><span style='color:blue'>Hey Promy, srry for not being on for awhile but i had internet problems. Anyway thanks for choosing me to help other duelists. Also im so <i><b>BORED<br><br>Brom14</span>[/SIZE]</span>]]></description>
<pubDate>Sun, 11 Mar 2007 15:30:19 GMT</pubDate>
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<description><![CDATA[shadowlover48369, sorry, but your combo does not work. You posted this on page 1, I believe. It was about A Hero Emerges&gt;V Lord/Necroshade&gt;Cylinder<br> &gt;If counter&gt;Dust Tornado. You would have to substitute it for Solemn Judgement, because, if read in Dust Tornado&#39;s effect, it says it&#39;ll destroy it.....but not negate it. Thus, the reason at SJC&#39;s you see 3 per deck(less so now) is because of Widespreads and Sakerestu, all that monster removal,or win condition cards. You&#39;d be suprised at how many times a Dust hits a MST or other Dust, just to give the opponent a 2-for-1 advantage(Their Mystical Space Typhoon/Dust Tornado for your Face down or Dust/MST).]]></description>
<pubDate>Sun, 11 Mar 2007 10:37:40 GMT</pubDate>
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<description><![CDATA[promy i have come to seek ur advise ; )<br><br>i hope i dont have to post my deck again if u want a nother look just look in my topic. (dont mind the weird magic cards after the monster cards it was a typo)<br><br>P.S i got all 3 chips, that was a nice trick ; )<br><br><br><br>YTV plz post this. My first post didnt show up.<br><br><br>]]></description>
<pubDate>Sun, 11 Mar 2007 10:04:04 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Courier'><span style='color:green'>Fine people I will do <span style='color:purple'><span style='color:orange'>S</span></span>omething in order to get your attention here&#33;<span style='color:orange'>K</span><br>Every time someone wants their deck rated I will give out a chip location<span style='color:orange'> 4</span> yo<span style='color:orange'>U</span>.<br>Since there was already a lot of tutoring I will give out <span style='color:orange'>2</span> - <span style='color:red'>go to Unfabulous and Jacob-Two-Two.</span> Heh, I know why you don&#39;t want your deck rated&#33;<br>Ok people this place is NOT for newbies&#33; It&#39;s for experts like cooljohn55 and Brom14(Many others). It&#39;s for people who have a big match ahead and want <span style='color:orange'>2</span> figure out weaknesses so they can understand how good their deck is. <br>I suggest you go to a DormSorter and then here.</span></span><br><br><span style='color:purple'><span style='font-family:Arial'><span style='font-size:14pt;line-height:100%'>Promy</span></span></span><br><br><span style='color:blue'>-Chill out&#33;<br><br>P.S. This post has given you 3 chips. Look carefully if you haven&#39;t found all&#33;</span>]]></description>
<pubDate>Fri, 09 Mar 2007 22:12:02 GMT</pubDate>
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<description><![CDATA[ANYONE?<br>Please people I&#39;m gonna get outta sevice here&#33;<br>I want to help&#33; I want to help ya with your deck.<br>Most people hate jobs but I love mine&#33;<br>I get to learn about your deck and you learn strategies&#33;<br>Heh, Crunch_Ajay, zapxx_simon, zone_carlos and all yms - do you have cards? Want your deck rated? I might be half the age of ya but why not get advice from a 10 year old boy?<br><br>Promy<br><br>-Chill out&#33;<br><br>P.S. I want a new avatar&#33; Anyone wanna trade me Camera?]]></description>
<pubDate>Tue, 06 Mar 2007 20:29:13 GMT</pubDate>
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<description><![CDATA[djinn: That&#39;s nice djinn&#33; So...want your deck rated?<br><br>Brom14: You can start tutoring people Brom14&#33; You got the job when you traded me&#33;<br><br>Everyone else: Well....want your deck rated? I visited this topic and there is no one. Please people tell others to get their deck rated before a bid match&#33;<br>I also want another person to help me out&#33; Another tutoring buddy.<br>Just trade me and if I accept then you are another buddy&#33;<br><br>Promy<br><br>-Chill out&#33;]]></description>
<pubDate>Sun, 04 Mar 2007 12:22:19 GMT</pubDate>
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<description><![CDATA[gotttttt blue eyes shining dragon]]></description>
<pubDate>Tue, 27 Feb 2007 10:05:39 GMT</pubDate>
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<description><![CDATA[Brom14: Sorry Brom14&#33; I know you offered your chip&#33;<br>Please offer your Toothy again&#33; I really want your support&#33;<br>Offer once more&#33;<br><br>cooljohn55: Nice stuff&#33; That is just the way Jaden beat Aster&#33;<br>Just make sure that people don&#39;t activate cards like &#39;Dust Tornado&#39; and Mystical Typhoon&#39;. Place a card like &#39;Trap Jammer&#39; and &#39;Magic Jammer&#39;.<br> That&#39;s pretty cool trick&#33; You know what else you can do? Well, activate Sky Scraper&#33; It will gain 1000&#33; This is a good advantage - You can increase it with Neo Space and Sky Scraper&#33;<br><br>Promy]]></description>
<pubDate>Wed, 21 Feb 2007 21:52:19 GMT</pubDate>
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<description><![CDATA[Alright,so 5 of my best monster cards are Elemental Hero Neos,Necroshade(because of his effect),Bladedge,Destiny Hero Dogma,and Destiny Hero Dasher.<br>My them of my deck is heroes.Plus,the strategy I use most is first I play the spell Fake Hero to special summon Elemental Hero Neos.Then,I&#39;d summon Neo-Spacian Flare Scarab and Contact Fuse them into Elemental Hero Flare Neos.Activate Neo Space and whammo&#33;3400 ATK points&#33;]]></description>
<pubDate>Mon, 19 Feb 2007 19:53:01 GMT</pubDate>
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<description><![CDATA[Actually, I am allowed like 4 days a week&#33; YES&#33;<br>But I still want someone to help me out - so trade me and then you are my partner.]]></description>
<pubDate>Sun, 18 Feb 2007 17:34:39 GMT</pubDate>
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<description><![CDATA[I need some help yappers&#33; I need a partner for this&#33;<br>You see, from now on I am only on YTV like 1 or 2 days a week. <br>I need someone to sometimes tutor people when I&#39;m away. <br>This is what I&#39;m going to do - if you want to become my partner to help,<br>then trade me&#33; You know, sitekick chips. If I accept your trade, you&#39;re my partner.  Good day to you all and keep watching YGO GX&#33;<br><br>-All for now, dude&#33;<br><br>Promy]]></description>
<pubDate>Sat, 17 Feb 2007 20:32:19 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Arial'><span style='color:blue'>thanks promy. anyone else have a coment on my deck?<br><br>Brom14</span></span>]]></description>
<pubDate>Wed, 14 Feb 2007 22:50:31 GMT</pubDate>
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<description><![CDATA[Awesome deck&#33; I don&#39;t think I can even beat that&#33; (Even if I&#39;m rated as a Obelisk Blue in a dormsorter) I have to know a strategy or 2 plus I have to know if you lost anytime and how. Thanks Brom14&#33;]]></description>
<pubDate>Wed, 14 Feb 2007 10:50:47 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Arial'><span style='color:blue'>well heres a new deck i built<br>Monsters:18<br>Advesive Explosive<br>Battle Footballer<br>D.D. Trainer<br>Dark Blade<br>Dark Elf<br>Disciple of the Forbidden Spell x2<br>Elemental Hero Neos x2<br>Goblin Attack Force<br>Mad Dog of Darkness<br>Mechanicalchaser<br>Regenerating Mummy<br>Sabersaurus x2<br>Timeater<br>Zolga<br>Zure, Knight of Dark World<br><br>Magics:12<br>Axe of Despair<br>Black Pendant x2<br>Brain Control<br>Card Destruction<br>Dian Keto the Cure Master<br>Giant Trunade<br>Gravekeepers Servant<br>Hammer Shot<br>Malevolent Nuzzler<br>Pot of Generosity<br>Wicked-Breaking Flamberge - Baou<br><br>Traps:10<br>Conscription<br>Dimensional wall<br>Enchanted Javelin<br>Lightforce Sword<br>Magic Cylinder<br>Rising Energy<br>Robbin&#39; Goblin<br>Robbin&#39; Zombie<br>Skull Invitation<br>Simultanious Loss<br><br>Side Deck:15<br>Call of the Haunted<br>Ceasefire<br>Change of Heart<br>Chaos Sorcerer<br>Dark Hole<br>Giant Trunade<br>Heavy Storm<br>Imperial Order<br>Monster Reborn<br>Nobleman of Crossout<br>Premature Burial<br>Pot of Greed<br>Sangan<br>Swords of Revealing Light<br>Witch of the Black Forest<br><br>why i have a side deck is cuz i use my side deck wen the format is traditonal.</span></span></span>[/FONT]]]></description>
<pubDate>Sat, 10 Feb 2007 17:09:50 GMT</pubDate>
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<description><![CDATA[hate to dissapoint ya shadowlover48369 i have been playing for 6 yrs and i have never lost,like i&#39;m defeated champion so shut up and stop saying that  you&#39;re an expert i&#39;m an expert plus a champion&#33;.]]></description>
<pubDate>Sat, 10 Feb 2007 15:24:55 GMT</pubDate>
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<description><![CDATA[I&#39;m here&#33; Ya know, I don&#39;t usually be here ALL the time but come here like 3 days a week. I like your strategty&#33; Very well thought&#33; I can&#39;t seem to find a bad thing abou it&#33; Except one&#33; Some monsters can negate trap/magic cards like E-hero Wildheart. Then you can&#39;t activate your trap card. Well, really nice one&#33; Anyone else need help?]]></description>
<pubDate>Thu, 08 Feb 2007 21:58:59 GMT</pubDate>
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<description><![CDATA[Promy where are you?]]></description>
<pubDate>Tue, 06 Feb 2007 19:50:30 GMT</pubDate>
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<description><![CDATA[I&#39;m only stating that if you wish to join any official Upperdeck tournaments or regionals or Shonen Jump Championships and stuff, and the judge sees you&#39;re playing with banned cards, they&#39;ll tell you to either rearrange your deck and take the banned cards out, or not compete at all. There are kids that come to the tournaments I go to who try to play with Pot of Greed and Raigeki and such, and the judge will tell them to edit their decks or not compete. So they&#39;ll have to go into their binder and rearrange their decks quickly before the tournament starts. But yeah, if it&#39;s casual with friends where you follow the traditional format, then keep the deck the way it is.]]></description>
<pubDate>Tue, 06 Feb 2007 09:29:57 GMT</pubDate>
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<description><![CDATA[I&#39;m with you brom14&#33;]]></description>
<pubDate>Mon, 05 Feb 2007 12:25:11 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Times'><span style='color:blue'>hey promy srry but i cant make the website.Guess i got alittle over my head <br><br>Brom14</span></span>]]></description>
<pubDate>Sun, 04 Feb 2007 21:48:17 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Times'><span style='font-size:14pt;line-height:100%'>ok 2stardragon i dont like u.Also that deck of mine was just a play deck like for fun. ok <br><br>Brom14</span></span>]]></description>
<pubDate>Sun, 04 Feb 2007 19:52:33 GMT</pubDate>
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<description><![CDATA[<u><span style='font-family:Impact'><span style='font-size:8pt;line-height:100%'><i><b><span style='font-size:21pt;line-height:100%'><span style='color:red'><br>IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII<br>GOT<br>SLIFER<br></span></span></span></span></u></i></b>]]></description>
<pubDate>Sun, 04 Feb 2007 18:12:34 GMT</pubDate>
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<description><![CDATA[Anyways, if you plan on joining Upperdeck tournaments so you can go to nationals, regionals, and compete in Shonen Jump Championships and play with 100s of players and win exclusive cards such as Crush Card Virus before everyone else gets them, then make your deck with the Advanced restriction list. That would mean taking out your Cyber Jar, Pot of Greed, and of course, Obelisk. And same with Brom14&#39;s deck, if he plans on joining official tournaments, or locals that follow the official rules, then Chaos Sorceror should be taken out as it is banned too.]]></description>
<pubDate>Sun, 04 Feb 2007 13:55:52 GMT</pubDate>
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<description><![CDATA[Shadowlover, you should double check Upperdeck&#39;s site. This is copy/pasted from there.<br><br>Please note: <br>Japanese, Asian-English and counterfeit cards are not legal for use in Official Tournaments. The English print Egyptian God Cards are also not legal for tournament play.<br><br>That&#39;s saying that if you wish to enter any official Upperdeck Yu-gi-oh tournaments, or a local tournament at your card shop which follows Upperdeck&#39;s official rules, you cannot have Obelisk in your deck. However, playing casual with friends where you all agree to allow god cards, then that&#39;s ok, cause it&#39;s just for fun. Usually when I play casual with my friends though, we follow the Advanced Format restriction list, so it gives us practice when we compete in official Upperdeck tournaments. If you plan on joining an Upperdeck Yu-gi-oh tournament, cater your Deck to the Advanced Format, and practice with it with your friedns using the same restriction list. That way you can come up with combos and find out what cards work and what doesn&#39;t so you can be ready for a real tournament.]]></description>
<pubDate>Sun, 04 Feb 2007 13:50:31 GMT</pubDate>
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<description><![CDATA[Shadowlover48369-Ya your right, Oblisk The Tormenter is not on the forbbiden list, but read everything eles&#33; the God Cards cant be used. for saying he is not on the forbbiden list is a lie&#33; i look at the list every week. it says asin-english and god cards are not aloud&#33;]]></description>
<pubDate>Sun, 04 Feb 2007 09:43:42 GMT</pubDate>
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<description><![CDATA[Ok promy&#33;<br>These are my best ones:<br>1.  I lay down 3 traps (dust tornado, a hero emerges and magic cylinder) And have E-hero necroshade and vapire lord in my hand.  My oppenent attacks, I actavate &quot;a hero emerges&quot; my opponent picks vampire lord or E-hero necroshade, I summon one of themthen I actavate my magic cylinder my opponent loses some life points If he/she counters I use dust tornado&#33;  That ones perfect&#33;<br><br>But rather then me showing you all of my stratagies, why don&#39;t I duel you (I added two new cards to my deck, see if you can find them).<br><br>I&#39;ll go first&#33;I&#39;ll simply play a face down monsters. Your move Promy&#33;]]></description>
<pubDate>Sun, 04 Feb 2007 09:28:51 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Times'><span style='color:blue'>well im making a deck that involves 5headed dragon and i was wondering in anyone could help me with it? if u could plz and cards u think might help me ok thanks in advance.<br><br><br>Brom14</span></span>]]></description>
<pubDate>Sat, 03 Feb 2007 23:05:20 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Impact'><span style='font-size:14pt;line-height:100%'><span style='color:blue'>Well thanks promy and if i my i did have back up stradegeies. if u recall i took that deck apart and i only put in my 5 card combo but if u want to talk about yugioh decks then im making a website were u can duel and talk.<br><br>P.S. ill post the website wen im done.</span></span></span>]]></description>
<pubDate>Sat, 03 Feb 2007 19:00:41 GMT</pubDate>
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<description><![CDATA[Shadowlover : I did send one but the yms didn&#39;t allow it for some reason&#33; (YMs please allow this to pass this time&#33<img src="images/smilies/wink.gif" border=0 alt="wink" /> You&#39;ve got a few heroes ... that&#39;s nice....CyberJar&#39;s nice for a comeback.... BladeEdge and BarrelDragon are pretty good&#33;....Wow&#33; An Obelisk&#33; Megamorph goes nicely with that&#33; I remember my experience with Megamorph....my friend used it on his Blue Eyes Ultimate Dragon and wiped me out&#33; Strong with Obelisk&#33; I need to know your strategies to give you a more detailed tutor.<br><br>Brom14: That&#39;s pretty good&#33; Actually, getting rid of oppenent&#39;s cards AND taking out life points can cut down the oppenent&#39;s moves a bit&#33; You should have some back up though.... if you versed Shadowlover she would use CyberJar to get rid of your monsters and plan to summon something like BladeEdge and BarrelDragon. I would put cards like Traphole and NegateAttack to prevent this. <br><br>Promy<br><br>P.S. Anyone else wanna show me their decks? I&#39;d love to talk about your deck&#33;<br> <br>]]></description>
<pubDate>Sat, 03 Feb 2007 16:59:56 GMT</pubDate>
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<description><![CDATA[<span style='font-family:Times'><span style='font-size:14pt;line-height:100%'><span style='color:blue'>well i don&#39;t know y im doing this but i had a deck but i disempled it. but i can tell u the 5 card combo that my deck had.also my deck was un defeated in every duel i had.<br><br>Monsters<br>chaos sorcerer<br>(any two cards that can help summon the chaos)<br>any high atk monster<br><br>Traps<br>Wall of reavealing light<br>robin goblin<br>robin zombie<br><br>well the theme of the deck was to use chaos&#39; effect and remove a monster from play and then atk my opponents life poits with the other monster then activate robin goglin and zombie to take a card out of my opponents hand and the take some life points.<br>well u can rate this if u want but u dont have to<br></span></span></span>]]></description>
<pubDate>Sat, 03 Feb 2007 16:26:29 GMT</pubDate>
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<description><![CDATA[Promy are you ever going to reply&#33;  I gave you my snowbally so you better.<br><br>&#9827;&#9824;&#9829;shadowlover48369&#9829;&#9824;&#9827;]]></description>
<pubDate>Sat, 03 Feb 2007 16:09:14 GMT</pubDate>
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<link>http://www.ytv.com/boards/topic85308-.aspx</link>
<title>Message from </title>
<description><![CDATA[Hey I&#39;m an exprt I&#39;ve been playing for 4 years and this is my newest deck (it&#39;s undefeated)<br><br>Monsters (1 to 4 stars):<br>Luster Dragon x2<br>Gemini Elf<br>twin-headed behemoth<br>cyber jar<br>spear dragon<br>maho vailo<br>Masked chopper<br>kuriboh<br>Kaiser sea horse<br>hunter owl<br>E-hero clayman x2<br>E-hero sparkman<br>E-hero burstinatrix<br>winged kuriboh<br><br>(5 to 6 stars)<br>vampire lord<br>E-hero nercoshade<br>needle burrower<br><br>(7+ stars)<br>emes the infinity<br>brain crusher<br>E-hero bladedge<br>barrel dragon<br>obelisk the tormentor (I checked he&#39;s not on the forbeden list)<br><br>Spells:<br>Graceful charity<br>megamorph<br>card destruction<br>brain control<br>axe of despair<br>question<br>pot of greed<br>creature swap<br>soul exchange<br>scapegoat<br>monster reincarnation<br><br>traps:<br>hero ring<br>sakuretsu armor<br>shadow spell<br>magic cylinder<br>gravity bind<br>dust tornado<br>a hero emerges<br><br>That&#39;s all the cards in the deck.  Do I have to pay you just incase I do I&#39;ll pay you buy a sitekick chip (or two) I offered.]]></description>
<pubDate>Fri, 02 Feb 2007 09:18:55 GMT</pubDate>
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<link>http://www.ytv.com/boards/topic85308-.aspx</link>
<title>Message from </title>
<description><![CDATA[I helped your fellow YTV member Hydroggen. I want to tutor other duelists. Doesn&#39;t matter if your a beginner, so-so, or even advanced. At least have me evaluate how good your deck is&#33;<br>Ok so tell me at least 10 of your cards, the theme of your deck, who you beat and their deck, who you lost to and their deck and finally yours best strategies.<br><br>Promy<br><br>P.S. I&#39;m not sure if I accidently submited this already in the same day but please let it through &#33; and sorry that happened if it did&#33;]]></description>
<pubDate>Thu, 01 Feb 2007 17:40:36 GMT</pubDate>
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